funnelweb
Even the dustiest material can form the start of an interesting structure. The lattice in
funnelweb is constructed by drawing the shortest connections between a collection of random lines, and then by taking the closest connections of the connections, and so on, and so on ad infinitum. (Well, it’s only ten times but by then everything has become too tiny to make a difference.) As a finishing touch, add a sprinkling of particles moving along the lines. Click the piece to restart.
Since it’s no use reinventing the wheel, I’m using Toxi's geometry library for manipulating 3D vectors. I also tend to consult Paul Bourke a lot when playing around with geometry.
This entry was posted on Thursday, March 13th, 2008 at 23:21. It is filed under Portfolio, Processing and tagged with funnelweb, geometry, particles, Processing.
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well done, guy