Slightly optimized code for the Voronoi fractal. In essence the edges of each cell get cleaned more efficiently, reducing the vertex count somewhat. The effect is greatest for the deeper recursions.
This entry was posted on Thursday, February 19th, 2009 at 22:52. It is filed under Blog, Portfolio, Processing and tagged with construct, fractal, Processing, voronoi.
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I would like to play a bit with the parameters and saving those images in higher resolution.
I tried to compile it with the source files, but I get an error saying “The nested type Voronoi cannot hide an enclosing type“
Can you help me?
Never mind,the folder had a wrong name, that caused the error.
Great work,keep on going. I’m appreciating it!
[…] Slightly optimized code for the Voronoi fractal. In essence the edges of each cell get cleaned more efficiently, reducing the vertex count somewhat. Voronoi fractal 2.1 | W:Blut […]
[…] Voronoi fractal 2.1 | W:Blut […]
Interesting! I have no idea about the codes but this fractal looks like body tissue structural divisions like the lung and other organs? I would be interested to see more of this particular fractal?
I am a university student in Korea. Your image is very gorgeous. I would like to use the image. Are you Ok/?
Of course you can. Have fun!
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