//W:Mute 2004 - Abstract //www.wmute.org //W:Mute 2004 - Abstract //www.wmute.org TimeStamp t=new TimeStamp(); int counter=0; float sc=1.0; float horSpace=10.0; float verSpace=0.86*10.0; float sliceWidth=1.0; float horSize=109*sliceWidth; // fixed float verSize=0.86*20.0; float verBuffer=verSize; int horNum=5; int verNum=24; int whiteNoise=0; int blackNoise=0; boolean first=true; void setup(){ size(605,680); background(255); //size(int((horSpace+horNum*(horSize+horSpace))*sc),int((verSpace+verNum*(verSize+verSpace))*sc)); framerate(1); noStroke(); fill(0); first=true; } void draw(){ if (first){ fill(225); rect(int(horSpace*sc),int(verSpace*sc),int( (horNum*(horSize+horSpace)-horSpace)*sc),verSize); rect(int(horSpace*sc),int((verSpace+(verNum+1)*(verSize+verSpace))*sc),int( (horNum*(horSize+horSpace)-horSpace)*sc),verSize); for (int hor=0;hor