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	<title>W:Blut</title>
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	<description>Experiments in generative graphics</description>
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		<item>
		<title>Reduction</title>
		<link>http://www.wblut.com/2010/08/25/reduction/</link>
		<comments>http://www.wblut.com/2010/08/25/reduction/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 08:31:15 +0000</pubDate>
		<dc:creator>Frederik Vanhoutte</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Lego]]></category>
		<category><![CDATA[Christoph Niemann]]></category>
		<category><![CDATA[Creationary]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[I LEGO N.Y.]]></category>
		<category><![CDATA[lego]]></category>
		<category><![CDATA[Lego games]]></category>
		<category><![CDATA[Lo Res Project]]></category>
		<category><![CDATA[minimal]]></category>
		<category><![CDATA[Rem Koolhaas]]></category>
		<category><![CDATA[United Nude]]></category>
		<category><![CDATA[wblut]]></category>
		<category><![CDATA[Xavier Veilhan]]></category>

		<guid isPermaLink="false">http://www.wblut.com/?p=1132</guid>
		<description><![CDATA[If I had to summarize generative art and design in two words, I’d probably come up with model making. I would also be wondering why you’d ask such a thing? Two words, come on! Since when are words that expensive, cheapskate, buy some more vowels and consonants! Anyway, model making… In a way, my studies, [...]]]></description>
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<p>If I had to summarize generative art and design in two words, I’d probably come up with <em>model making</em>. I would also be wondering why you’d ask such a thing? Two words, come on! Since when are words that expensive, cheapskate, buy some more vowels and consonants! Anyway, model making…<br />
In a way, my studies, job and hobbies all revolve around some kind of constructive modelling (not the photography kind…)  Probably that’s why I’ve always thought of a generative process as creating form bottom-up out of set of simple rules. Starting with an empty canvas or space, algorithmic application of the rules results in shape, texture and volume.
</p></div>
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<p>
Mocht je me vragen hoe ik generatieve kunst en design in één woord zou samenvatten dan zou ik waarschijnlijk iets verzinnen als <em>modelbouw</em>. Maar ik zou me ook afvragen waarom je me zoiets zou aandoen? Eén woord, één luttel woord? Sinds wanneer zijn woorden iets om zuinig mee te zijn? enfin, modelbouw dus…<br />
Mijn studies, job en hobby’s draaien allemaal op een of andere manier rond het maken van constructieve modellen. Waarschijnlijk daarom was een generatief proces voor mij iets dat met een eenvoudig systeem van regeltjes vorm creëert. Uit het niets krijg je vorm, textuur en volume. 
</p>
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<div style="float:left; width:475px;">

<div id="attachment_1136" class="wp-caption alignnone" style="width: 478px"><a href="http://www.loresproject.com/" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/dzn_Lo-Res-by-United-Nude-15.jpg" alt="" title="Statue of Liberty" width="468" height="468" class="size-full wp-image-1136" /></a><p class="wp-caption-text">Statue of Liberty, Lo res Project, 2010</p></div></div>
<div style="float:right; width:475px;">
<div id="attachment_1135" class="wp-caption alignnone" style="width: 478px"><a href="http://www.loresproject.com/" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/Lo-Res-by-United-Nude.jpg" alt="" title="Lo-Res-by-United-Nude" width="468" height="468" class="size-full wp-image-1135" /></a><p class="wp-caption-text">Verner Panton chair, Lo Res Project, 2010</p></div>
</div>


<div style="float:left; width:650px; padding-left:25px;">
<p>Confronted with the work of <a href="http://www.veilhan.net/" class="liexternal">Xavier Veilhan </a>and the <a href="http://www.loresproject.com/" class="liexternal">Lo Res Project of Rem Koolhaas’s United Nude</a>, I’m forced to reconsider. Starting from real-life subjects, they reduce them to the bare bones. Still recognizable in an abstract way, this essential model triggers the same response as the original. Strangely, the subtraction seems to add something, a mathematical pureness perhaps, a kind of reversed Platonic ideal. So deconstruction and decomposition can be as much part of the process as construction and composition. Contrary to destruction, which can be considered as the mere introduction of noise, deconstruction is not a common part of algorithmic design.
</p></div>
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<p>
Echter het werk van <a href="http://www.veilhan.net/" class="liexternal">Xavier Veilhan </a> en het <a href="http://www.loresproject.com/" class="liexternal">Lo Res Project van Rem Koolhaas’ United Nude</a>, heeft me doen inzien dat dit eigenlijk een veel te enge blik is. Ze vertrekken van bestaande (ont/onder)werpen en reduceren ze toch geometrische vormen. Nog steeds herkenbaar in een abstracte vorm roept de essentiële vorm dezelfde associaties op als het origineel. Vreemd genoeg lijkt de reductie ook iets toe te voegen, een wiskundige zuiverheid misschien, een platonisch ideaal geëxtrapoleerd in het extreme. Generatieve processen hoeven zich niet te beperken tot constructie en compositie. Deconstructie en decompositie hebben duidelijk hun plaats. Echter, in tegenstelling tot destructie, wat meestal inhoudt dat er simpelweg ruis in het automatisch proces wordt gegooid, laat deconstructie zich minder makkelijk inpakken in een algoritme.
</p>
<div id="attachment_1137" class="wp-caption alignleft" style="width: 600px"><a href="http://www.theselby.com/10_14_08_Xavier_Veilhan/index.html" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/10_14_08_xavier_veilhan_17468-590x393.jpg" alt="" title="Xavier Shark" width="590" height="393" class="size-medium wp-image-1137" /></a><p class="wp-caption-text">Xavier’s Shark, Xavier Veilhan, 2008</p></div></div>
<div style="float:left; width:650px; padding-left:25px;"><div id="attachment_1138" class="wp-caption alignleft" style="width: 600px"><a href="http://quietpdx.blogspot.com/2010/07/xavier-veilhan-using-inorganic-language.html" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/xavier_veilhan_versailles_photo-florian-kleiefenn_yatzer_1-590x440.jpg" alt="" title="Le Carosse" width="590" height="440" class="size-medium wp-image-1138" /></a><p class="wp-caption-text">Le Carrosse, Xavier Veilhan, 2009</p></div>
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<p>Destruction is a blind process, unaware of context and essence. Easy to implement, surprisingly painful to control, it emphasises the machine part. I guess it’s the same problem discussed in <a href="http://www.wblut.com/2009/07/23/division/" class="liinternal">an earlier post</a>. Well, I say discussed, “briefly skimmed over as I try to maintain a coherent train of thoughts” is probably closer to the truth (but this is Web 2.0 after all)…<br />
It comes down to this. What Veilhan or the Lo Res Project do, seems easy for a technology aware audience. Any 3D software allows you to simplify an object with a single mouse click. In the same way, it’s relatively straightforward to create a computer image of a cool design or a spectacular high rise. Of course this has its own merits, it takes considerable artistic skill to create striking imagery. But the hidden overhead in real-life design is a far greater challenge. We tend to gloss over the dull, technical “details” like a mental Titanic ignoring the underwater part of an iceberg. It doesn’t help that the CGI-And-Dump mindset is shared by many labelling themselves designers or archtitects. 
</p></div>
<div style="float:left; width:650px; padding-left:175px;">
<p>
Ruis is blind, los van enige context en essentie. Eenvoudig om te gebruiken maar verrassend pijnlijk om onder controle te houden, meestal verraadt het snel een ontmenselijkte, machinale herkomst. Het is eigenlijke hetzelfde probleem als besproken in <a href="http://www.wblut.com/2009/07/23/division/" class="liinternal">een vroegere post</a>. Euh, besproken is een groot woord, denk meer “agendapunt van de groep <em>ADHD ervaringsexperts</em> tijdens de Grote Rilatine Droogte”.<br />
Het komt hier op neer. Wat Veilhan of het Lo Res Project doen, lijkt eenvoudig voor de meer technologie bewuste surfers. Tenslotte kan elk 3D softwarepakket tegenwoordig een object vereenvoudigen met een simpele klik. Op dezelfde manier is het relatief makkelijk om prentjes te maken van een cool design of een spectaculaire wolkenkrabber. Natuurlijk heeft dit ook zijn plaats, en om een echt sprekend ontwerp te maken is wel degelijk artistiek talent nodig. We vergeten echter maar al te vaak dat de glossy plaatjes voor een real-life ontwerp een grote overhead verbergen. Een grijze, saaie, technische massa werk, een onderwater ijsmassa die verborgen blijft voor onze mentale Titanic die zich vergaapt aan de glanzende zichtbare ijspiek. Misschien is dit niet zo erg, ware het niet dat velen die zichzelf aanmelden als designer of architect, dezelfde fout lijken te maken. 
</p></div>
<div style="float:left; width:650px; padding-left:25px;">
<p>There’s a cheap, simple experiment to show just how hard reducing something to its essence is. And it goes like this.</p> <ol>
	<li>Go to a toy store.</li>
	<li>Buy Lego Games Creationary.</li>
	<li>Play it with your friends.</li>
	<li>Consider how much you suck at the game.</li>
	<li>Now play the game with the nearest available children (ambushing them at the school gates with a box of Lego was, in retrospect, a bad idea…).</li>
	<li>Learn from them.</li>
        <li>(Go back to the store and buy all other Lego Games, they’re really great fun.)</li>
</ol>
</div>
<div style="float:left; width:650px; padding-left:175px;">
<p>
Er is een simpel, goedkoop experiment dat aantoont hoe moeilijk het is om iets te reduceren tot zijn essentie.</p>  <ol>
	<li> Ga naar een speelgoedwinkel.</li>
	<li>Koop Lego Games Creationary.</li>
	<li>Speel het met je vrienden.</li>
	<li>Realiseer je hoe luizig je er wel in bent.</li>
	<li>Speel het spel opnieuw, ditmaal met een groep beschikbare kinderen (overval geen onbekenden aan de schoolpoort met een doos Lego, bad idea…).</li>
	<li>Leer van hen.</li>
        <li>(Ga terug naar de speelgoedwinkel en koop de rest van de Lego Games, ze zijn verbazingwekkend leuk.)</li>
</ol>

<a href="http://games.lego.com/en-US/default.aspx" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/Creationary_LR-590x590.jpg" alt="" title="LEGO Games Creationary" width="590" height="590" class="size-medium wp-image-1133" /></a>
</div>


<div style="float:left; width:650px; padding-left:25px;">
<p>You might consider this experiment a tad too childish for your taste. However, one, if being childish means looking at the world with renewed amazement every day, stripped of all preconceptions, I’ll sign for it — but I’d skip the option “7PM tantrum”. Two, the kind people of <a href="http://www.lego.be" class="liexternal">Lego Belgium</a> and <a href="http://www.oona.be/" class="liexternal">oona</a> invited me for the official release of Lego Games and I got a complementary Creationary set. Three, you could justify it to your fashion conscious friends as a real trendy thing to do. There are worse things than emulating <a href="http://niemann.blogs.nytimes.com/2009/02/02/i-lego-ny/" class="liexternal">Christopher Niemann’s I LEGO N.Y</a>. Four, if you can’t convince your trendy friends, you can try to win over your architecture friends with <a href="http://architecture.lego.com/en-us/Products/architect/21005%20-%20Fallingwater.aspx" class="liexternal">this</a>. And five, in case you skipped two, the kind people of <a href="http://www.lego.be" class="liexternal">Lego Belgium</a> and <a href="http://www.oona.be/" class="liexternal">oona</a> invited me for the official release of Lego Games and yes, I got a complementary Creationary set, for free. (I still don’t know who they thought I was :)) Although I intend to keep wblut.com ad-free, I’m a sucker for merchandising…
</p></div>
<div style="float:left; width:650px; padding-left:175px;">
<p>
Misschien vind je dit alles wel een beetje te kinderachtig. Toch zijn er redenen genoeg die het rechtvaardigen. Eén, ik zou op elk moment tekenen om iedere dag de wereld te bekijken met nieuwe verbazing, vrij van alle vooringenomenheid (een aantal opties van het kind-zijn pakket zou ik wel laten liggen..) Twee, de vriendelijke mensen van <a href="http://www.lego.be" class="liexternal">Lego Belgium</a> en <a href="http://www.oona.be/" class="liexternal">oona</a> nodigden me uit voor de officiële release van de Lego Games in België en ik kreeg er een exemplaar van Creationary bovenop. Drie, je kan je hippe vrienden altijd overtuigen dat Lego trendy en arty is. Er is zijn ergere dingen om na te bootsen dan <a href="http://niemann.blogs.nytimes.com/2009/02/02/i-lego-ny/" class="liexternal">Christopher Niemanns I LEGO N.Y</a>. Vier, als je hippe vrienden niet volgen, kan je nog altijd je architect-vrienden over de brug halen met <a href="http://architecture.lego.com/en-us/Products/architect/21005%20-%20Fallingwater.aspx" class="liexternal">dit</a>. En vijf, voor het geval je twee miste, de vriendelijke mensen van <a href="http://www.lego.be" class="liexternal">Lego Belgium</a> en <a href="http://www.oona.be/" class="liexternal">oona</a> nodigden me uit voor de officiële release van de Lego Games in België en ja, ik kreeg er een exemplaar van Creationary bovenop, gratis ende voor niks. (Ik weet nog altijd niet wie of wat ze dachten dat ik was :)) wblut.com mag dan wel reclamevrij zijn, merchandising is altijd meegenomen…
</p>
<div id="attachment_1194" class="wp-caption alignnone" style="width: 510px"><a href="http://niemann.blogs.nytimes.com/2009/02/02/i-lego-ny/" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/01paper.jpg" alt="" title="I LEGO N.Y. 01" width="500" height="332" class="size-full wp-image-1194" /></a><p class="wp-caption-text">I LEGO N.Y., Christoph Niemann, 2009</p></div>
<div id="attachment_1196" class="wp-caption alignnone" style="width: 510px"><a href="http://niemann.blogs.nytimes.com/2009/02/02/i-lego-ny/" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/18flatiron.jpg" alt="" title="I LEGO N.Y. 18" width="500" height="332" class="size-full wp-image-1196" /></a><p class="wp-caption-text">I LEGO N.Y., Christoph Niemann, 2009</p></div>
</div>

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		<title>Interarticulated Landscapes, by Jorge Ayala</title>
		<link>http://www.wblut.com/2010/08/21/interarticulated-landscapes-by-jorge-ayala/</link>
		<comments>http://www.wblut.com/2010/08/21/interarticulated-landscapes-by-jorge-ayala/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 21:47:18 +0000</pubDate>
		<dc:creator>Frederik Vanhoutte</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Contribution]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[Jorge Ayala]]></category>
		<category><![CDATA[[Ay]a]]></category>

		<guid isPermaLink="false">http://www.wblut.com/?p=1105</guid>
		<description><![CDATA[London will host the Olympic Games in 2012 — 12 million people city with important transport issues and increasing long distance journeys. The Thames — crossing the entire city — represents a border instead of an instrument of connectivity for Londoners. The site is located on the muddy banks between Battersea and Chelsea Wharf, in [...]]]></description>
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<p>London will host the Olympic Games in 2012 — 12 million people city with important transport issues and increasing long distance journeys. The Thames — crossing the entire city — represents a border instead of an instrument of connectivity for Londoners.
The site is located on the muddy banks between Battersea and Chelsea Wharf, in the South West of London. </p>

<p>Interarticulated Landscapes aims at a series of connecting structures with different use and performance, such as promenades and walking floating paths, blending both river banks with a responsive mesh. This mesh performs diverse layers engaged to each other, and generates preservation and awareness of local natural cycles such as tidal variation and flooding scenarios.
A series of architectural typologies sprinkle over the masterplan generating several networks at different levels: ponds, floating gardens, public space, and urban fabric. </p>

<p>
<em><strong>Bio:</strong>
Jorge is the founder of [Ay]A Studio. [Ay]A is an international studio operating from Paris committed with cutting edge research and experimentation, across scales. [Ay]A engages the field of design, architecture and landscape urbanism in both academic and professional praxis.</em> </p>

<p>
<a href="http://www.jorge-ayala.com/" class="liexternal">http://www.jorge-ayala.com/</a><br />
<a href="http://www.paysageurbanisme.com/" class="liexternal">http://www.paysageurbanisme.com/</a><br />
<a href="http://aaschoolparis.tumblr.com/" class="liexternal">http://aaschoolparis.tumblr.com/</a>
</p>
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<p>
<a href="http://www.wblut.com/blog/wp-content/2010/08/jorge-ayala-studio-practice-3.jpg" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/jorge-ayala-studio-practice-3-950x633.jpg" alt="Jorge Ayala, Interarticulated Landscapes" title="Jorge Ayala, Interarticulated Landscapes" width="950" height="633" class="aligncenter size-large wp-image-1119" /></a></p>
<p>
<a href="http://www.wblut.com/blog/wp-content/2010/08/jorge-ayala-studio-practice-5.jpg" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/jorge-ayala-studio-practice-5-950x630.jpg" alt="Jorge Ayala, Interarticulated Landscapes" title="Jorge Ayala, Interarticulated Landscapes" width="950" height="630" class="aligncenter size-large wp-image-1118" /></a></p>
<p>
<a href="http://www.wblut.com/blog/wp-content/2010/08/jorge-ayala-studio-practice-4.jpg" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/jorge-ayala-studio-practice-4-950x633.jpg" alt="Jorge Ayala, Interarticulated Landscapes" title="Jorge Ayala, Interarticulated Landscapes" width="950" height="633" class="aligncenter size-large wp-image-1117" /></a></p>
<p>
<a href="http://www.wblut.com/blog/wp-content/2010/08/jorge-ayala-studio-practice-2.jpg" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/jorge-ayala-studio-practice-2-950x635.jpg" alt="Jorge Ayala, Interarticulated Landscapes" title="Jorge Ayala, Interarticulated Landscapes" width="950" height="635" class="aligncenter size-large wp-image-1116" /></a></p>
<p>
<a href="http://www.wblut.com/blog/wp-content/2010/08/jorge-ayala-studio-practice-6.jpg" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/jorge-ayala-studio-practice-6-950x632.jpg" alt="Jorge Ayala, Interarticulated Landscapes" title="Jorge Ayala, Interarticulated Landscapes" width="950" height="632" class="aligncenter size-large wp-image-1115" /></a></p>
<p>
<a href="http://www.wblut.com/blog/wp-content/2010/08/jorge-ayala-studio-practice-1.jpg" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2010/08/jorge-ayala-studio-practice-1-950x634.jpg" alt="Jorge Ayala, Interarticulated Landscapes" title="Jorge Ayala, Interarticulated Landscapes" width="950" height="634" class="aligncenter size-large wp-image-1114" /></a></p>
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		<title>Equilibrium</title>
		<link>http://www.wblut.com/2010/07/20/equilibrium/</link>
		<comments>http://www.wblut.com/2010/07/20/equilibrium/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 18:38:24 +0000</pubDate>
		<dc:creator>Frederik Vanhoutte</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.wblut.com/?p=1090</guid>
		<description><![CDATA[“You have never in your life experienced true personal equilibrium, for if you had, your life would be over. Equilibrium is deathly; nothing happens there. Equilibrium for the universe means Clausius’s heat death, a cosmos rendered totally homogeneous. Scientists care about equilibrium states, but to the rest of our world they are anathema. All life [...]]]></description>
			<content:encoded><![CDATA[<div style="float:left; padding-left: 25px;width:600px;">
<blockquote><p>“You have never in your life experienced true personal equilibrium, for if you had, your life would be over. Equilibrium is deathly; nothing happens there. Equilibrium for the universe means Clausius’s heat death, a cosmos rendered totally homogeneous. Scientists care about equilibrium states, but to the rest of our world they are anathema. All life exists out of equilibrium …”</p></blockquote>
<blockquote><p><a href="http://www.amazon.com/Shapes-Natures-Patterns-Tapestry-Three/dp/0199237964/" class="liexternal">Shapes, Philip Ball, 2009</a></p></blockquote>
</div>
<div id="attachment_1094" class="wp-caption alignleft" style="width: 935px"><img src="http://www.wblut.com/blog/wp-content/2010/07/4616931548_3ac87d3f4b_o.png" alt="4 bit dance" title="4 bit dance" width="925" height="925" class="size-full wp-image-1094" /><p class="wp-caption-text">4 bit dance, W:Blut, 2010</p></div>
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