wblut.processing.WB_SelectRender3D.WB_SelectRender3D |
( |
final PApplet |
home | ) |
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void wblut.processing.WB_SelectRender3D.drawEdges |
( |
final HE_MeshStructure |
mesh, |
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final double |
d |
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) |
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Draw mesh edges.
- Parameters
-
- Returns
- key of edge at mouse position
void wblut.processing.WB_SelectRender3D.drawFace |
( |
final HE_Face |
f | ) |
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private |
Draw one face.
- Parameters
-
void wblut.processing.WB_SelectRender3D.drawFaces |
( |
final HE_MeshStructure |
mesh | ) |
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Draw mesh faces. Typically used with noStroke();
- Parameters
-
- Returns
- key of face at mouse position
void wblut.processing.WB_SelectRender3D.drawVertices |
( |
final HE_MeshStructure |
mesh, |
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final double |
d |
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) |
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Draw mesh vertices as box.
- Parameters
-
mesh | the mesh |
d | size of box |
- Returns
- key of vertex at mouse position
long wblut.processing.WB_SelectRender3D.getKey |
( |
final int |
x, |
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final int |
y |
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) |
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long wblut.processing.WB_SelectRender3D.getKey |
( |
| ) |
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long wblut.processing.WB_SelectRender3D.getKeyAA |
( |
final int |
x, |
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final int |
y |
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) |
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long wblut.processing.WB_SelectRender3D.getKeyAA |
( |
| ) |
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void wblut.processing.WB_SelectRender3D.image |
( |
| ) |
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void wblut.processing.WB_SelectRender3D.setKey |
( |
final Long |
i | ) |
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private |
HashMap<Integer, Long> wblut.processing.WB_SelectRender3D.colorToObject |
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protected |
int wblut.processing.WB_SelectRender3D.currentColor |
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protected |
Initial value:= WB_GeometryFactory
.instance()
final PApplet wblut.processing.WB_SelectRender3D.home |
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private |
final int [] wblut.processing.WB_SelectRender3D.samples |
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private |
final double wblut.processing.WB_SelectRender3D.scale |
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private |
final PGraphics3D wblut.processing.WB_SelectRender3D.selector |
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private |
The documentation for this class was generated from the following file: