wblut.geom.WB_GeodesicII.WB_GeodesicII |
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final double |
radius, |
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final int |
v |
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wblut.geom.WB_GeodesicII.WB_GeodesicII |
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final double |
radius, |
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final int |
v, |
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final int |
type |
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void wblut.geom.WB_GeodesicII.addTransformedFaces |
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final WB_Transform |
T | ) |
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void wblut.geom.WB_GeodesicII.createMesh |
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int wblut.geom.WB_GeodesicII.index |
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final double |
i, |
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final double |
j, |
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final int |
hv |
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final double [][] wblut.geom.WB_GeodesicII.centralanglesabc |
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final int wblut.geom.WB_GeodesicII.CUBE = 2 |
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final int wblut.geom.WB_GeodesicII.DODECAHEDRON = 3 |
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int wblut.geom.WB_GeodesicII.faceoffset |
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int [][] wblut.geom.WB_GeodesicII.faces |
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final int wblut.geom.WB_GeodesicII.ICOSAHEDRON = 4 |
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WB_Point [][] wblut.geom.WB_GeodesicII.LCDPoints |
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final int wblut.geom.WB_GeodesicII.OCTAHEDRON = 1 |
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double wblut.geom.WB_GeodesicII.PI = Math.PI |
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WB_Point [] wblut.geom.WB_GeodesicII.points |
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final double wblut.geom.WB_GeodesicII.radius |
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double [][] wblut.geom.WB_GeodesicII.surfaceanglesABC |
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Initial value:= new double[][] {
{
PI / 3.0,
PI / 3.0,
PI / 2.0 }, {
PI / 3.0,
PI / 4.0,
PI / 2.0 },
{
PI / 4.0,
PI / 3.0,
PI / 2.0 }, {
PI / 5.0,
PI / 3.0,
PI / 2.0 },
{
PI / 3.0,
PI / 5.0,
PI / 2.0 } }
final int wblut.geom.WB_GeodesicII.TETRAHEDRON = 0 |
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WB_Point [] wblut.geom.WB_GeodesicII.triacon |
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final int wblut.geom.WB_GeodesicII.type |
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final int wblut.geom.WB_GeodesicII.v |
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int wblut.geom.WB_GeodesicII.vertexoffset |
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The documentation for this class was generated from the following file: