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| WB_Transform () |
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WB_Transform | addTranslate (final WB_Coordinate v) |
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WB_Transform | addTranslate (final double f, final WB_Coordinate v) |
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WB_Transform | addScale (final WB_Coordinate s) |
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WB_Transform | addScale (final double sx, final double sy, final double sz) |
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WB_Transform | addScale (final double s) |
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WB_Transform | addRotateX (final double angle) |
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WB_Transform | addRotateY (final double angle) |
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WB_Transform | addRotateZ (final double angle) |
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WB_Transform | addRotate (final double angle, final WB_Coordinate axis) |
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WB_Transform | addRotateAboutAxis (final double angle, final WB_Coordinate p, final WB_Coordinate axis) |
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WB_Transform | addObjectToWorld (final WB_Coordinate origin, final WB_Coordinate up, final WB_Coordinate front) |
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WB_Transform | addReflectX () |
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WB_Transform | addReflectY () |
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WB_Transform | addReflectZ () |
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WB_Transform | addInvert () |
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WB_Transform | addReflectX (final WB_Coordinate p) |
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WB_Transform | addReflectY (final WB_Coordinate p) |
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WB_Transform | addReflectZ (final WB_Coordinate p) |
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WB_Transform | addInvert (final WB_Coordinate p) |
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WB_Transform | addReflect (final WB_Plane P) |
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WB_Transform | addShear (final WB_Plane P, final WB_Coordinate v, final double angle) |
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WB_Line | apply (final WB_Line L) |
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void | applyInto (final WB_Line L, final WB_Line result) |
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void | applySelf (final WB_Line L) |
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WB_Plane | apply (final WB_Plane P) |
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void | applyInto (final WB_Plane P, final WB_Plane result) |
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void | applySelf (final WB_Plane P) |
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WB_Ray | apply (final WB_Ray R) |
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void | applyInto (final WB_Ray R, final WB_Ray result) |
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void | applySelf (final WB_Ray R) |
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WB_Segment | apply (final WB_Segment S) |
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void | applyInto (final WB_Segment S, final WB_Segment result) |
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void | applySelf (final WB_Segment S) |
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void | inverse () |
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void | clear () |
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WB_Point | applyAsPoint (final WB_Coordinate p) |
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WB_Point | applyAsPoint (final double x, final double y, final double z) |
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void | applySelfAsPoint (final WB_MutableCoordinate p) |
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WB_Vector | applyAsVector (final WB_Coordinate p) |
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WB_Vector | applyAsVector (final double x, final double y, final double z) |
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void | applySelfAsVector (final WB_MutableCoordinate p) |
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WB_Vector | applyAsNormal (final WB_Coordinate p) |
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WB_Vector | applyAsNormal (final double x, final double y, final double z) |
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void | applySelfAsNormal (final WB_MutableCoordinate n) |
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WB_Transform | addFromCSToCS (final WB_CoordinateSystem CS1, final WB_CoordinateSystem CS2) |
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WB_Transform | addFromCSToWorld (final WB_CoordinateSystem CS) |
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WB_Transform | addFromWorldToCS (final WB_CoordinateSystem CS) |
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WB_Transform | addFromCSToParent (final WB_CoordinateSystem CS) |
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WB_Transform | addFromParentToCS (final WB_CoordinateSystem CS) |
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void | applyAsPoint (final WB_Coordinate p, final WB_MutableCoordinate result) |
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void | applyAsPoint (final double x, final double y, final double z, final WB_MutableCoordinate result) |
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void | applyAsVector (final WB_Coordinate p, final WB_MutableCoordinate result) |
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void | applyAsVector (final double x, final double y, final double z, final WB_MutableCoordinate result) |
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void | applyAsNormal (final WB_Coordinate n, final WB_MutableCoordinate result) |
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void | applyAsNormal (final double x, final double y, final double z, final WB_MutableCoordinate result) |
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void | applyInvAsPoint (final WB_Coordinate p, final WB_MutableCoordinate result) |
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void | applyInvAsPoint (final double x, final double y, final double z, final WB_MutableCoordinate result) |
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void | applyInvAsVector (final WB_Coordinate p, final WB_MutableCoordinate result) |
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void | applyInvAsVector (final double x, final double y, final double z, final WB_MutableCoordinate result) |
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void | applyInvAsNormal (final WB_Coordinate n, final WB_MutableCoordinate result) |
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void | applyInvAsNormal (final double x, final double y, final double z, final WB_MutableCoordinate result) |
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| WB_Transform (final WB_Transform Trans) |
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| WB_Transform (final WB_Coordinate sourceOrigin, final WB_Coordinate sourceDirection, final WB_Coordinate targetOrigin, final WB_Coordinate targetDirection) |
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| WB_Transform (final WB_Coordinate sourceDirection, final WB_Coordinate targetDirection) |
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WB_Transform | get () |
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String | toString () |
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WB_Vector | getEulerAnglesXYZ () |
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