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void | setX (double x) |
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void | setY (double y) |
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void | setZ (double z) |
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void | setW (double w) |
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void | setCoord (int i, double v) |
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void | set (WB_Coordinate p) |
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void | set (double x, double y) |
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void | set (double x, double y, double z) |
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void | set (double x, double y, double z, double w) |
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double | xd () |
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double | yd () |
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double | zd () |
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double | wd () |
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double | getd (int i) |
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float | xf () |
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float | yf () |
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float | zf () |
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float | wf () |
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float | getf (int i) |
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WB_Coordinate | addMulSelf (final double f, final double x, final double y, final double z) |
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WB_Coordinate | addMulSelf (final double f, final WB_Coordinate p) |
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WB_Coordinate | addSelf (final double x, final double y, final double z) |
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WB_Coordinate | addSelf (final WB_Coordinate p) |
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WB_Coordinate | applyAsNormalSelf (final WB_Transform T) |
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WB_Coordinate | applyAsPointSelf (final WB_Transform T) |
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WB_Coordinate | applyAsVectorSelf (final WB_Transform T) |
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WB_Coordinate | crossSelf (final WB_Coordinate p) |
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WB_Coordinate | divSelf (final double f) |
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WB_Coordinate | mulAddMulSelf (final double f, final double g, final WB_Coordinate p) |
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WB_Coordinate | mulSelf (final double f) |
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double | normalizeSelf () |
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WB_Coordinate | subSelf (final double x, final double y, final double z) |
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WB_Coordinate | subSelf (final WB_Coordinate v) |
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WB_Coordinate | trimSelf (final double d) |
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WB_Coordinate | applySelf (final WB_Transform T) |
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WB_Coordinate | add (final double...x) |
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void | addInto (final WB_MutableCoordinate result, final double...x) |
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WB_Coordinate | add (final WB_Coordinate p) |
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void | addInto (final WB_MutableCoordinate result, final WB_Coordinate p) |
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WB_Coordinate | addMul (final double f, final double...x) |
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void | addMulInto (final WB_MutableCoordinate result, final double f, final double...x) |
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WB_Coordinate | addMul (final double f, final WB_Coordinate p) |
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void | addMulInto (final WB_MutableCoordinate result, final double f, final WB_Coordinate p) |
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WB_Coordinate | sub (final double...x) |
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void | subInto (final WB_MutableCoordinate result, final double...x) |
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WB_Coordinate | sub (final WB_Coordinate p) |
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void | subInto (final WB_MutableCoordinate result, final WB_Coordinate p) |
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WB_Coordinate | mul (final double f) |
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void | mulInto (final WB_MutableCoordinate result, final double f) |
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WB_Coordinate | mulAddMul (final double f, final double g, final double...x) |
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WB_Coordinate | mulAddMul (final double f, final double g, final WB_Coordinate p) |
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void | mulAddMulInto (final WB_MutableCoordinate result, final double f, final double g, final double...x) |
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void | mulAddMulInto (final WB_MutableCoordinate result, final double f, final double g, final WB_Coordinate p) |
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WB_Coordinate | div (final double f) |
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void | divInto (final WB_MutableCoordinate result, final double f) |
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WB_Coordinate | cross (final WB_Coordinate p) |
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void | crossInto (final WB_MutableCoordinate result, final WB_Coordinate p) |
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double | dot (final WB_Coordinate p) |
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double | dot2D (final WB_Coordinate p) |
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double | absDot (final WB_Coordinate p) |
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double | absDot2D (final WB_Coordinate p) |
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WB_M33 | tensor (final WB_Coordinate v) |
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double | scalarTriple (final WB_Coordinate v, final WB_Coordinate w) |
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WB_Coordinate | applySelf (final WB_Transform T) |
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WB_Coordinate | applyAsNormalSelf (final WB_Transform T) |
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WB_Coordinate | applyAsPointSelf (final WB_Transform T) |
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WB_Coordinate | applyAsVectorSelf (final WB_Transform T) |
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WB_Coordinate | rotateAbout2PointAxisSelf (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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WB_Coordinate | rotateAbout2PointAxisSelf (final double angle, final WB_Coordinate p1, final WB_Coordinate p2) |
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WB_Coordinate | rotateAboutAxisSelf (final double angle, final WB_Coordinate p, final WB_Coordinate a) |
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WB_Coordinate | rotateAboutAxisSelf (final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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WB_Coordinate | scaleSelf (final double f) |
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WB_Coordinate | scaleSelf (final double fx, final double fy, final double fz) |
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WB_Coordinate | apply (final WB_Transform T) |
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void | applyInto (final WB_Transform T, WB_MutableCoordinate result) |
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WB_Coordinate | applyAsNormal (final WB_Transform T) |
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void | applyAsNormalInto (final WB_Transform T, final WB_MutableCoordinate result) |
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WB_Coordinate | applyAsPoint (final WB_Transform T) |
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void | applyAsPointInto (final WB_Transform T, final WB_MutableCoordinate result) |
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WB_Coordinate | applyAsVector (final WB_Transform T) |
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void | applyAsVectorInto (final WB_Transform T, final WB_MutableCoordinate result) |
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WB_Coordinate | rotateAbout2PointAxis (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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WB_Coordinate | rotateAbout2PointAxis (final double angle, final WB_Coordinate p1, final WB_Coordinate p2) |
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WB_Coordinate | rotateAboutAxis (final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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WB_Coordinate | rotateAboutAxis (final double angle, final WB_Coordinate p, final WB_Coordinate a) |
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WB_Coordinate | scale (final double f) |
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WB_Coordinate | scale (final double fx, final double fy, final double fz) |
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double | getAngle (final WB_Coordinate p) |
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double | getAngleNorm (final WB_Coordinate p) |
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double | getDistance2D (final WB_Coordinate p) |
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double | getDistance3D (final WB_Coordinate p) |
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double | getLength2D () |
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double | getLength3D () |
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WB_Coordinate | getOrthoNormal2D () |
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WB_Coordinate | getOrthoNormal3D () |
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double | getSqDistance2D (final WB_Coordinate p) |
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double | getSqDistance3D (final WB_Coordinate p) |
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double | getSqLength2D () |
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double | getSqLength3D () |
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double | heading2D () |
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boolean | isZero () |
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