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| WB_Render (final PApplet home) |
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| WB_Render (final PGraphics3D home) |
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| WB_Render3D (final PApplet home) |
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| WB_Render3D (final PGraphics3D home) |
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void | drawPoint (final WB_Coordinate p) |
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void | drawPoint (final WB_Coordinate p, final double r) |
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void | drawVector (final WB_Coordinate p, final WB_Coordinate v, final double r) |
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void | drawLine (final WB_Line L, final double d) |
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void | drawRay (final WB_Ray R, final double d) |
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void | drawSegment (final WB_Segment S) |
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void | drawSegment (final WB_Coordinate p, final WB_Coordinate q) |
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void | drawPolyLine (final WB_PolyLine P) |
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void | drawRing (final WB_Ring P) |
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void | drawSimplePolygon (final WB_Polygon P) |
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void | drawPolygon (final WB_Polygon P) |
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void | drawPolygonEdges (final WB_Polygon P) |
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void | drawCircle (final WB_Circle C) |
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void | drawTriangle (final WB_Coordinate p1, final WB_Coordinate p2, final WB_Coordinate p3) |
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void | drawTriangle (final int[] tri, final List<?extends WB_Coordinate > points) |
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void | drawTriangle (final int[] tri, final WB_Coordinate[] points) |
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void | drawTriangulation (final WB_Triangulation2D tri, final List<?extends WB_Coordinate > points) |
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void | drawTriangulationEdges (final WB_Triangulation2D tri, final List<?extends WB_Coordinate > points) |
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void | drawPlane (final WB_Plane P, final double d) |
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void | draw (final WB_Geometry geometry, final double...f) |
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void | draw (final Collection<?extends WB_Geometry > geometry, final double...f) |
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void | draw (final WB_Geometry[] geometry, final double...f) |
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void | drawMesh (final WB_Mesh mesh) |
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PShape | toSmoothPShape (final WB_FaceListMesh mesh) |
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PShape | toFacetedPShape (final WB_FaceListMesh mesh) |
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PShape | toSmoothPShape (final HE_Mesh mesh) |
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PShape | toSmoothPShapeWithFaceColor (final HE_Mesh mesh) |
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PShape | toSmoothPShapeWithVertexColor (final HE_Mesh mesh) |
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PShape | toFacetedPShape (final HE_Mesh mesh) |
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PShape | toFacetedPShapeWithFaceColor (final HE_Mesh mesh) |
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PShape | toFacetedPShapeWithVertexColor (final HE_Mesh mesh) |
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PShape | toWireframePShape (final HE_MeshStructure mesh) |
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void | drawTetrahedron (final WB_Coordinate p0, final WB_Coordinate p1, final WB_Coordinate p2, final WB_Coordinate p3) |
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void | drawTetrahedron (final int[] indices, final List<?extends WB_Coordinate > points) |
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void | drawTetrahedra (final int[] indices, final List<?extends WB_Coordinate > points) |
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void | drawTetrahedron (final int[] indices, final WB_Coordinate[] points) |
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void | drawTetrahedra (final int[] indices, final WB_Coordinate[] points) |
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void | drawAABB (final WB_AABB AABB) |
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void | draw (final Collection<?extends WB_Coordinate > points, final double d) |
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void | draw (final Collection< WB_Circle > circles) |
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void | draw (final Collection< WB_Curve > curves, final int steps) |
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void | drawTree (final WB_AABBTree tree) |
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void | drawTree (final WB_AABBTree tree, final int level) |
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void | draw (final WB_Coordinate point, final double d) |
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void | draw (final WB_Coordinate p, final WB_Coordinate q) |
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void | draw (final WB_Coordinate p, final WB_Vector v, final double d) |
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void | drawCurve (final WB_Curve C, final int steps) |
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void | drawFrame (final WB_Frame frame) |
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void | drawFrameNode (final WB_FrameNode node, final double s) |
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void | drawFrameStrut (final WB_FrameStrut strut) |
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void | drawBezierEdges (final HE_MeshStructure mesh) |
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void | drawEdge (final HE_Halfedge e) |
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void | drawEdge (final long key, final HE_Mesh mesh) |
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void | drawEdges (final Collection<?extends HE_MeshStructure > meshes) |
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void | drawEdges (final HE_MeshStructure mesh) |
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void | drawEdges (final HE_Selection selection) |
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void | drawEdgesWithLabel (final int label, final HE_MeshStructure mesh) |
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void | drawEdgesWithInternalLabel (final int label, final HE_MeshStructure mesh) |
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void | drawFace (final HE_Face f) |
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void | drawFace (final HE_Face f, final PImage texture) |
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void | drawFace (final HE_Face f, final PImage[] textures) |
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void | drawFace (final HE_Face f, final boolean smooth) |
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void | drawFace (final HE_Face f, final PImage texture, final boolean smooth) |
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void | drawFace (final HE_Face f, final PImage[] textures, final boolean smooth) |
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void | drawFaceFC (final HE_Face f, final boolean smooth) |
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void | drawFaceHC (final HE_Face f, final boolean smooth) |
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void | drawFaceVC (final HE_Face f, final boolean smooth) |
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void | drawFace (final Long key, final boolean smooth, final HE_MeshStructure mesh) |
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void | drawFace (final Long key, final HE_MeshStructure mesh) |
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void | drawFaceFC (final HE_Face f) |
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void | drawFaceHC (final HE_Face f) |
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void | drawFaceVC (final HE_Face f) |
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void | drawFaces (final Collection<?extends HE_MeshStructure > meshes) |
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void | drawFaces (final HE_MeshStructure mesh) |
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void | drawFaces (final HE_MeshStructure mesh, final PImage texture) |
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void | drawFaces (final HE_MeshStructure mesh, final PImage[] textures) |
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void | drawFacesWithLabel (final int label, final HE_MeshStructure mesh) |
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void | drawFacesWithInternalLabel (final int label, final HE_MeshStructure mesh) |
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void | drawFacesFC (final HE_MeshStructure mesh) |
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void | drawFacesHC (final HE_MeshStructure mesh) |
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void | drawFacesVC (final HE_MeshStructure mesh) |
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void | drawFaceSmooth (final Long key, final HE_MeshStructure mesh) |
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void | drawFaceSmooth (final HE_Face f) |
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void | drawFaceSmoothFC (final Long key, final HE_MeshStructure mesh) |
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void | drawFaceSmoothFC (final HE_Face f) |
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void | drawFaceSmoothVC (final Long key, final HE_MeshStructure mesh) |
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void | drawFaceSmoothVC (final HE_Face f) |
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void | drawFaceSmoothHC (final Long key, final HE_MeshStructure mesh) |
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void | drawFaceSmoothHC (final HE_Face f) |
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void | drawFacesSmooth (final HE_MeshStructure mesh) |
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void | drawFacesSmooth (final HE_MeshStructure mesh, final PImage texture) |
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void | drawFacesSmooth (final HE_MeshStructure mesh, final PImage[] textures) |
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void | drawFacesSmoothFC (final HE_MeshStructure mesh) |
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void | drawFacesSmoothHC (final HE_MeshStructure mesh) |
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void | drawFacesSmoothVC (final HE_MeshStructure mesh) |
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void | drawLeafs (final WB_AABBTree tree) |
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void | drawNode (final WB_AABBNode node) |
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void | drawNodes (final WB_Frame frame, final double s) |
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void | drawPoints (final Collection<?extends WB_Coordinate > points, final double d) |
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void | drawPoints (final WB_Coordinate[] points, final double d) |
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void | drawPolygon (final Collection<?extends WB_Polygon > polygons) |
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void | drawPolygonEdges (final Collection<?extends WB_Polygon > polygons) |
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void | drawPolygonVertices (final Collection< WB_Polygon > polygons, final double d) |
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void | drawPolygonVertices (final WB_Polygon polygon, final double d) |
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void | drawPolylineEdges (final Collection< WB_PolyLine > polylines) |
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void | drawPolylineEdges (final WB_PolyLine P) |
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void | drawPolylineVertices (final Collection< WB_PolyLine > polylines, final double d) |
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void | drawPolylineVertices (final WB_PolyLine P, final double d) |
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void | drawSegment (final Collection<?extends WB_Segment > segments) |
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void | drawPath (final HE_Path path) |
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void | drawSegment2D (final Collection<?extends WB_Segment > segments) |
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void | drawSegment2D (final WB_Segment segment) |
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void | drawSegment2D (final WB_Segment[] segments) |
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void | drawTriangle (final Collection<?extends WB_Triangle > triangles) |
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void | drawTriangle (final WB_Triangle triangle) |
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void | drawTriangle2D (final Collection<?extends WB_Triangle > triangles) |
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void | drawTriangle2D (final WB_Triangle triangle) |
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void | drawTriangle2D (final WB_Triangle[] triangles) |
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void | drawTriangle2DEdges (final Collection<?extends WB_Triangle > triangles) |
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void | drawTriangle2DEdges (final WB_Triangle triangle) |
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void | drawTriangle2DEdges (final WB_Triangle[] triangles) |
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void | drawTriangleEdges (final Collection<?extends WB_Triangle > triangles) |
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void | drawTriangleEdges (final WB_Triangle triangle) |
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void | drawVertex (final Long key, final double d, final HE_MeshStructure mesh) |
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void | drawVertices (final double d, final HE_MeshStructure mesh) |
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WB_Ray | getPickingRay (final double x, final double y) |
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HE_Face | pickClosestFace (final HE_Mesh mesh, final double x, final double y) |
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HE_Vertex | pickVertex (final HE_Mesh mesh, final double x, final double y) |
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HE_Halfedge | pickEdge (final HE_Mesh mesh, final double x, final double y) |
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HE_Face | pickFurthestFace (final HE_Mesh mesh, final double x, final double y) |
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HE_Face | pickClosestFace (final WB_AABBTree meshtree, final double x, final double y) |
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HE_Face | pickFurthestFace (final WB_AABBTree meshtree, final double x, final double y) |
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List< HE_Face > | pickFaces (final HE_Mesh mesh, final double x, final double y) |
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List< HE_Face > | pickFaces (final WB_AABBTree meshtree, final double x, final double y) |
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void | drawBadVertices (final double d, final HE_MeshStructure mesh) |
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void | drawBoundaryEdges (final HE_MeshStructure mesh) |
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void | drawBoundaryHalfedges (final HE_MeshStructure mesh) |
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void | drawFaceNormal (final HE_Face f, final double d) |
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void | drawFaceNormals (final double d, final HE_MeshStructure mesh) |
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void | drawFaceTypes (final HE_MeshStructure mesh) |
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void | drawHalfedge (final HE_Halfedge he, final double d, final double s) |
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void | drawHalfedge (final HE_Halfedge he, final double d, final double s, final double f) |
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void | drawHalfedge (final Long key, final double d, final double s, final HE_MeshStructure mesh) |
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void | drawHalfedges (final double d, final double f, final HE_MeshStructure mesh) |
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void | drawHalfedges (final double d, final HE_MeshStructure mesh) |
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void | drawHalfedgeSimple (final HE_Halfedge he, final double d, final double s) |
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void | drawVertexNormals (final double d, final HE_MeshStructure mesh) |
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void | setVertexColorFromTexture (final HE_Mesh mesh, final PImage texture) |
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void | setHalfedgeColorFromTexture (final HE_Mesh mesh, final PImage texture) |
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void | setFaceColorFromTexture (final HE_Mesh mesh, final PImage texture) |
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