- Member wblut.geom.WB_CoordinateTransform.rotateAbout2PointAxis (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)
- Use rotateAboutAxis2P(double,double,double,double,double,double,double) instead
- Member wblut.geom.WB_CoordinateTransform.rotateAbout2PointAxis (final double angle, final WB_Coord p1, final WB_Coord p2)
- Use rotateAboutAxis2P(double,WB_Coord,WB_Coord) instead
- Member wblut.geom.WB_GeometryFactory.union (final WB_Polygon poly1, final WB_Polygon poly2)
- Use unionPolygons(WB_Polygon,WB_Polygon) instead
- Member wblut.geom.WB_MeshGraph.computePaths (final int i)
- Use computePathsToVertex(int) instead
- Member wblut.geom.WB_MeshGraph.getShortestPath (final int source, final int target)
- Use getShortestPathBetweenVertices(int,int) instead
- Member wblut.geom.WB_MeshGraph.getVertex (final int i)
- Use getVertexIndex(int) instead
- Member wblut.geom.WB_MutableCoordinateTransform.rotateAbout2PointAxisSelf (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)
- Use rotateAboutAxis2PSelf(double,double,double,double,double,double,double) instead
- Member wblut.geom.WB_MutableCoordinateTransform.rotateAbout2PointAxisSelf (final double angle, final WB_Coord p1, final WB_Coord p2)
- Use rotateAboutAxis2PSelf(double,WB_Coord,WB_Coord) instead
- Member wblut.geom.WB_Plane.XY ()
- Use Z() instead
- Member wblut.geom.WB_Plane.XZ ()
- Use Y() instead
- Member wblut.geom.WB_Plane.YZ ()
- Use X() instead
- Member wblut.geom.WB_Point.rotateAbout2PointAxis (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)
- Use rotateAboutAxis2P(double,double,double,double,double,double,double) instead
- Member wblut.geom.WB_Point.rotateAbout2PointAxis (final double angle, final WB_Coord p1, final WB_Coord p2)
- Use rotateAboutAxis2P(double,WB_Coord,WB_Coord) instead
- Member wblut.geom.WB_Point.rotateAbout2PointAxisSelf (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)
- Use rotateAboutAxis2PSelf(double,double,double,double,double,double,double) instead
- Member wblut.geom.WB_Point.rotateAbout2PointAxisSelf (final double angle, final WB_Coord p1, final WB_Coord p2)
- Use rotateAboutAxis2PSelf(double,WB_Coord,WB_Coord) instead
- Member wblut.geom.WB_Transform.addRotate (final double angle, final WB_Coord axis)
- Use addRotateAboutOrigin(double,WB_Coord) instead
- Member wblut.geom.WB_Transform.addRotateAbout2PAxis (final double angle, final WB_Coord p, final WB_Coord q)
- Use addRotateAboutAxis2P(double,WB_Coord,WB_Coord) instead
- Member wblut.geom.WB_Triangulate.getPolygonTriangulation2D (final WB_Polygon polygon, final boolean optimize)
- Use triangulatePolygon2D(WB_Polygon,boolean) instead
- Member wblut.geom.WB_Triangulate.getPolygonTriangulation2D (final List<?extends WB_Coord > outerPolygon, final List<?extends WB_Coord >[] innerPolygons, final boolean optimize, final WB_Map2D context)
- Use <? extends WB_Coord>,List<? extends WB_Coord>[],boolean,WB_Map2D) instead
- Member wblut.geom.WB_Triangulate.getPolygonTriangulation2D (final int[] polygon, final WB_Coord[] points, final boolean optimize, final WB_Map2D context)
- Use triangulatePolygon2D(int[],WB_Coord[],boolean,WB_Map2D) instead
- Member wblut.geom.WB_Triangulate.getPolygonTriangulation2D (final int[] polygon, final List<?extends WB_Coord > points, final boolean optimize, final WB_Map2D context)
- Use <? extends WB_Coord>,boolean,WB_Map2D) instead
- Member wblut.geom.WB_Triangulate.getTriangulation2D (final WB_Coord[] points)
- Use triangulate2D(WB_Coord[]) instead
- Member wblut.geom.WB_Triangulate.getTriangulation2D (final WB_Coord[] points, final WB_Map2D context)
- Use triangulate2D(WB_Coord[],WB_Map2D) instead
- Member wblut.geom.WB_Triangulate.getTriangulation2D (final List<?extends WB_Coord > points)
- Use triangulate2D(List<? extends WB_Coord>) instead
- Member wblut.geom.WB_Triangulate.getTriangulation2D (final List<?extends WB_Coord > points, final WB_Map2D context)
- Use triangulate2D(List<? extends WB_Coord>,WB_Map) instead
- Member wblut.geom.WB_Triangulate.getTriangulation3D (final List<?extends WB_Coord > points)
- Use triangulate3D(List<? extends WB_Coord>) instead
- Member wblut.geom.WB_Triangulate.getTriangulation3D (final List<?extends WB_Coord > points, final double closest)
- Use triangulate3D(List<? extends WB_Coord>,double) instead
- Member wblut.geom.WB_Triangulate.getTriangulation3D (final WB_Coord[] points)
- Use triangulate3D(WB_Coord[]) instead
- Member wblut.geom.WB_Triangulate.getTriangulation3D (final WB_Coord[] points, final double closest)
- Use triangulate3D(WB_Coord[],double) instead
- Member wblut.geom.WB_Triangulate.getTriangulation4D (final List<?extends WB_Coord > points, final double closest, final double epsilon)
- Use <? extends WB_Coord>,double,double) instead
- Member wblut.geom.WB_Triangulate.getTriangulation4D (final WB_Coord[] points, final double closest)
- Use triangulate4D(WB_Coord[],double) instead
- Member wblut.geom.WB_Triangulate.getTriangulation4D (final WB_Coord[] points, final double closest, final double epsilon)
- Use triangulate4D(WB_Coord[],double,double) instead
- Member wblut.geom.WB_Triangulate.getTriangulation4D (final List<?extends WB_Coord > points, final double closest)
- Use triangulate4D(List<? extends WB_Coord>,double) instead
- Member wblut.geom.WB_Vector.applyAsNormalInto (final WB_Transform T, final WB_MutableCoord result)
- Use applyAsNormalInto(WB_MutableCoord,WB_Transform) instead
- Member wblut.geom.WB_Vector.applyAsPointInto (final WB_Transform T, final WB_MutableCoord result)
- Use applyAsPointInto(WB_MutableCoord,WB_Transform) instead
- Member wblut.geom.WB_Vector.applyAsVectorInto (final WB_Transform T, final WB_MutableCoord result)
- Use applyAsVectorInto(WB_MutableCoord,WB_Transform) instead
- Member wblut.geom.WB_Vector.applyInto (final WB_Transform T, final WB_MutableCoord result)
- Use applyInto(WB_MutableCoord,WB_Transform) instead
- Member wblut.geom.WB_Vector.heading2D ()
- Use getHeading2D() instead
- Member wblut.geom.WB_Vector.rotateAbout2PointAxis (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)
- Use rotateAboutAxis2P(double,double,double,double,double,double,double) instead
- Member wblut.geom.WB_Vector.rotateAbout2PointAxis (final double angle, final WB_Coord p1, final WB_Coord p2)
- Use rotateAboutAxis2P(double,WB_Coord,WB_Coord) instead
- Member wblut.geom.WB_Vector.rotateAbout2PointAxisSelf (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)
- Use rotateAboutAxis2PSelf(double,double,double,double,double,double,double) instead
- Member wblut.geom.WB_Vector.rotateAbout2PointAxisSelf (final double angle, final WB_Coord p1, final WB_Coord p2)
- Use rotateAboutAxis2PSelf(double,WB_Coord,WB_Coord) instead
- Member wblut.hemesh.HE_Element.getInternalLabel ()
- Use getTemporaryLabel() instead
- Member wblut.hemesh.HE_Element.setInternalLabel (final int label)
- Use setTemporaryLabel(int) instead
- Member wblut.hemesh.HE_Face.toPlane (final double d)
- Use getPlane(double) instead
- Member wblut.hemesh.HE_Face.toPlane ()
- Use getPlane() instead
- Member wblut.hemesh.HE_Halfedge.isBoundary ()
- Use isInnerBoundary() instead
- Member wblut.hemesh.HE_Mesh.resetEdgeInternalLabels ()
- Use resetEdgeTemporaryLabels() instead
- Member wblut.hemesh.HE_Mesh.resetFaceInternalLabels ()
- Use resetFaceTemporaryLabels() instead
- Member wblut.hemesh.HE_Mesh.resetInternalLabels ()
- Use resetTemporaryLabels() instead
- Member wblut.hemesh.HE_Mesh.resetVertexInternalLabels ()
- Use resetVertexTemporaryLabels() instead
- Member wblut.hemesh.HE_Mesh.resolvePinchPoints ()
- Use fixNonManifoldVerticesOnePass() instead
- Member wblut.hemesh.HE_Mesh.rotateAbout2PointAxis (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)
- Use rotateAboutAxis2PSelf(double,double,double,double,double,double,double) instead
- Member wblut.hemesh.HE_Mesh.rotateAbout2PointAxis (final double angle, final WB_Coord p1, final WB_Coord p2)
- Use rotateAboutAxis2PSelf(double,WB_Coord,WB_Coord) instead
- Member wblut.hemesh.HE_Mesh.rotateAboutAxis (final double angle, final WB_Coord p, final WB_Coord a)
- Use rotateAboutAxisSelf(double,WB_Coord,WB_Coord) instead
- Member wblut.hemesh.HE_Mesh.rotateAboutAxis (final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az)
- Use rotateAboutAxisSelf(double,double,double,double,double,double,double) instead
- Member wblut.hemesh.HE_MeshStructure.getEdgeByIndex (final int i)
- Use getEdgeWithIndex(int) instead
- Member wblut.hemesh.HE_MeshStructure.getFaceByIndex (final int i)
- Use getFaceWithIndex(int) instead
- Member wblut.hemesh.HE_MeshStructure.getFaceByKey (final long key)
- Use getFaceWithKey(long) instead
- Member wblut.hemesh.HE_MeshStructure.getHalfedgeByIndex (final int i)
- Use getHalfedgeWithIndex(int) instead
- Member wblut.hemesh.HE_MeshStructure.getHalfedgeByKey (final long key)
- Use getHalfedgeWithKey(long) instead
- Member wblut.hemesh.HE_MeshStructure.getVertexByIndex (final int i)
- Use getVertexWithIndex(int) instead
- Member wblut.hemesh.HE_MeshStructure.getVertexByKey (final long key)
- Use getVertexWithKey(long) instead
- Member wblut.hemesh.HE_RAS< E extends HE_Element >.getIndex (final E object)
- Use indexOf(E) instead
- Member wblut.hemesh.HE_RASJavolution< E extends HE_Element >.getIndex (final E object)
- Use indexOf(E) instead
- Member wblut.hemesh.HE_RASTrove< E extends HE_Element >.getIndex (final E object)
- Use indexOf(E) instead
- Member wblut.hemesh.HE_Selection.selectFacesWithInternalLabel (final HE_Mesh mesh, final int label)
- Use selectFacesWithTemporaryLabel(HE_Mesh,int) instead
- Member wblut.hemesh.HE_Selection.selectFacesWithOtherInternalLabel (final HE_Mesh mesh, final int label)
- Use selectFacesWithOtherTemporaryLabel(HE_Mesh,int) instead
- Member wblut.hemesh.HE_Selection.selectVerticesWithInternalLabel (final HE_Mesh mesh, final int label)
- Use selectVerticesWithTemporaryLabel(HE_Mesh,int) instead
- Member wblut.hemesh.HE_Selection.selectVerticesWithOtherInternalLabel (final HE_Mesh mesh, final int label)
- Use selectVerticesWithOtherTemporaryLabel(HE_Mesh,int) instead
- Member wblut.hemesh.HE_Vertex.rotateAbout2PointAxis (final double angle, final WB_Coord p1, final WB_Coord p2)
- Use rotateAboutAxis2P(double,WB_Coord,WB_Coord) instead
- Member wblut.hemesh.HE_Vertex.rotateAbout2PointAxis (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)
- Use rotateAboutAxis2P(double,double,double,double,double,double,double) instead
- Member wblut.hemesh.HE_Vertex.rotateAbout2PointAxisSelf (final double angle, final WB_Coord p1, final WB_Coord p2)
- Use rotateAboutAxis2PSelf(double,WB_Coord,WB_Coord) instead
- Member wblut.hemesh.HE_Vertex.rotateAbout2PointAxisSelf (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)
- Use rotateAboutAxis2PSelf(double,double,double,double,double,double,double) instead
- Member wblut.processing.WB_Render2D.drawPoints2D (final WB_Coord[] points, final double r)
- Use drawPoint2D(WB_Coord[],double) instead
- Member wblut.processing.WB_Render2D.drawPoints2D (final Collection<?extends WB_Coord > points)
- Use drawPoint2D(Collection<? extends WB_Coord>) instead
- Member wblut.processing.WB_Render2D.drawPoints2D (final Collection<?extends WB_Coord > points, final double r)
- Use <? extends WB_Coord>,double) instead
- Member wblut.processing.WB_Render2D.drawPoints2D (final WB_Coord[] points)
- Use drawPoint2D(WB_Coord[]) instead
- Member wblut.processing.WB_Render3D.drawCurves (final Collection< WB_Curve > curves, final int steps)
- Use drawCurve(Collection<WB_Curve>,int) instead
- Member wblut.processing.WB_Render3D.drawFaceNormals (final double d, final HE_MeshStructure mesh)
- Use drawFaceNormals(HE_MeshStructure,double) instead
- Member wblut.processing.WB_Render3D.drawHalfedges (final double d, final HE_MeshStructure mesh)
- Use drawHalfedges(HE_MeshStructure,double) instead
- Member wblut.processing.WB_Render3D.drawHalfedges (final double d, final double f, final HE_MeshStructure mesh)
- Use drawHalfedges(HE_MeshStructure,double,double) instead
- Member wblut.processing.WB_Render3D.drawPoints (final Collection<?extends WB_Coord > points, final double d)
- Use drawPoint(Collection<? extends WB_Coord>,double) instead
- Member wblut.processing.WB_Render3D.drawPoints (final WB_Coord[] points, final double d)
- Use drawPoint(WB_Coord[],double) instead
- Member wblut.processing.WB_Render3D.drawVertex (final Long key, final double d, final HE_MeshStructure mesh)
- Use drawVertex(Long,HE_MeshStructure,double) instead
- Member wblut.processing.WB_Render3D.drawVertexNormals (final double d, final HE_MeshStructure mesh)
- Use drawVertexNormals(HE_MeshStructure,double) instead
- Member wblut.processing.WB_Render3D.drawVertices (final double d, final HE_MeshStructure mesh)
- Use drawVertices(HE_MeshStructure,double) instead