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double | xd () |
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double | yd () |
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double | zd () |
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double | wd () |
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double | getd (int i) |
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float | xf () |
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float | yf () |
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float | zf () |
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float | wf () |
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float | getf (int i) |
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WB_Coord | add (final double...x) |
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void | addInto (final WB_MutableCoord result, final double...x) |
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WB_Coord | add (final WB_Coord p) |
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void | addInto (final WB_MutableCoord result, final WB_Coord p) |
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WB_Coord | addMul (final double f, final double...x) |
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void | addMulInto (final WB_MutableCoord result, final double f, final double...x) |
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WB_Coord | addMul (final double f, final WB_Coord p) |
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void | addMulInto (final WB_MutableCoord result, final double f, final WB_Coord p) |
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WB_Coord | sub (final double...x) |
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void | subInto (final WB_MutableCoord result, final double...x) |
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WB_Coord | sub (final WB_Coord p) |
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void | subInto (final WB_MutableCoord result, final WB_Coord p) |
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WB_Coord | mul (final double f) |
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void | mulInto (final WB_MutableCoord result, final double f) |
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WB_Coord | mulAddMul (final double f, final double g, final double...x) |
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WB_Coord | mulAddMul (final double f, final double g, final WB_Coord p) |
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void | mulAddMulInto (final WB_MutableCoord result, final double f, final double g, final double...x) |
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void | mulAddMulInto (final WB_MutableCoord result, final double f, final double g, final WB_Coord p) |
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WB_Coord | div (final double f) |
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void | divInto (final WB_MutableCoord result, final double f) |
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WB_Coord | cross (final WB_Coord p) |
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void | crossInto (final WB_MutableCoord result, final WB_Coord p) |
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double | dot (final WB_Coord p) |
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double | dot2D (final WB_Coord p) |
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double | absDot (final WB_Coord p) |
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double | absDot2D (final WB_Coord p) |
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WB_M33 | tensor (final WB_Coord v) |
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double | scalarTriple (final WB_Coord v, final WB_Coord w) |
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WB_Coord | apply (final WB_Transform T) |
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void | applyInto (WB_MutableCoord result, final WB_Transform T) |
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WB_Coord | applyAsNormal (final WB_Transform T) |
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void | applyAsNormalInto (final WB_MutableCoord result, final WB_Transform T) |
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WB_Coord | applyAsPoint (final WB_Transform T) |
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void | applyAsPointInto (final WB_MutableCoord result, final WB_Transform T) |
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WB_Coord | applyAsVector (final WB_Transform T) |
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void | applyAsVectorInto (final WB_MutableCoord result, final WB_Transform T) |
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WB_Coord | rotateAbout2PointAxis (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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WB_Coord | rotateAboutAxis2P (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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WB_Coord | rotateAbout2PointAxis (final double angle, final WB_Coord p1, final WB_Coord p2) |
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WB_Coord | rotateAboutAxis2P (final double angle, final WB_Coord p1, final WB_Coord p2) |
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WB_Coord | rotateAboutAxis (final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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WB_Coord | rotateAboutAxis (final double angle, final WB_Coord p, final WB_Coord a) |
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WB_Coord | scale (final double f) |
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WB_Coord | scale (final double fx, final double fy, final double fz) |
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void | scaleInto (WB_MutableCoord result, final double f) |
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void | scaleInto (WB_MutableCoord result, final double fx, final double fy, final double fz) |
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WB_Coord | rotateAboutOrigin (final double angle, final double x, final double y, final double z) |
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WB_Coord | rotateAboutOrigin (final double angle, final WB_Coord v) |
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double | getAngle (final WB_Coord p) |
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double | getAngleNorm (final WB_Coord p) |
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double | getDistance2D (final WB_Coord p) |
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double | getDistance3D (final WB_Coord p) |
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double | getLength2D () |
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double | getLength3D () |
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WB_Coord | getOrthoNormal2D () |
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WB_Coord | getOrthoNormal3D () |
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double | getSqDistance2D (final WB_Coord p) |
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double | getSqDistance3D (final WB_Coord p) |
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double | getSqLength2D () |
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double | getSqLength3D () |
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double | getHeading2D () |
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boolean | isZero () |
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