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static HE_FaceIntersection | getIntersection (final HE_Face face, final WB_Line line) |
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static HE_FaceIntersection | getIntersection (final HE_Face face, final WB_Ray ray) |
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static HE_FaceIntersection | getIntersection (final HE_Face face, final WB_Segment segment) |
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static double | getIntersection (final HE_Halfedge e, final WB_Plane P) |
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static List< HE_FaceIntersection > | getIntersection (final WB_AABBTree tree, final WB_Ray ray) |
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static List< HE_FaceIntersection > | getIntersection (final WB_AABBTree tree, final WB_Segment segment) |
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static List< HE_FaceIntersection > | getIntersection (final WB_AABBTree tree, final WB_Line line) |
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static List< WB_Segment > | getIntersection (final WB_AABBTree tree, final WB_Plane P) |
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static List< HE_Face > | getPotentialIntersectedFaces (final WB_AABBTree tree, final WB_Plane P) |
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static List< HE_Face > | getPotentialIntersectedFaces (final WB_AABBTree tree, final WB_Triangle T) |
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static List< HE_Face > | getPotentialIntersectedFaces (final WB_AABBTree tree, final WB_Ray R) |
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static List< HE_Face > | getPotentialIntersectedFaces (final WB_AABBTree tree, final WB_Line L) |
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static List< HE_Face > | getPotentialIntersectedFaces (final WB_AABBTree tree, final WB_Segment segment) |
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static HE_FaceIntersection | getClosestIntersection (final WB_AABBTree tree, final WB_Ray ray) |
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static HE_FaceIntersection | getFurthestIntersection (final WB_AABBTree tree, final WB_Ray ray) |
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static HE_FaceIntersection | getClosestIntersection (final WB_AABBTree tree, final WB_Line line) |
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static HE_FaceIntersection | getFurthestIntersection (final WB_AABBTree tree, final WB_Line line) |
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static HE_FaceIntersection | getClosestIntersection (final WB_AABBTree tree, final WB_Segment segment) |
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static HE_FaceIntersection | getFurthestIntersection (final WB_AABBTree tree, final WB_Segment segment) |
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static List< HE_FaceIntersection > | getIntersection (final HE_Mesh mesh, final WB_Ray ray) |
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static List< HE_FaceIntersection > | getIntersection (final HE_Mesh mesh, final WB_Segment segment) |
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static List< HE_FaceIntersection > | getIntersection (final HE_Mesh mesh, final WB_Line line) |
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static List< WB_Segment > | getIntersection (final HE_Mesh mesh, final WB_Plane P) |
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static List< HE_Face > | getPotentialIntersectedFaces (final HE_Mesh mesh, final WB_Plane P) |
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static List< HE_Face > | getPotentialIntersectedFaces (final HE_Mesh mesh, final WB_Ray R) |
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static List< HE_Face > | getPotentialIntersectedFaces (final HE_Mesh mesh, final WB_Line L) |
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static List< HE_Face > | getPotentialIntersectedFaces (final HE_Mesh mesh, final WB_Segment segment) |
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static HE_FaceIntersection | getClosestIntersection (final HE_Mesh mesh, final WB_Ray ray) |
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static HE_FaceIntersection | getFurthestIntersection (final HE_Mesh mesh, final WB_Ray ray) |
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static HE_FaceIntersection | getClosestIntersection (final HE_Mesh mesh, final WB_Line line) |
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static HE_FaceIntersection | getFurthestIntersection (final HE_Mesh mesh, final WB_Line line) |
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static HE_FaceIntersection | getClosestIntersection (final HE_Mesh mesh, final WB_Segment segment) |
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static HE_FaceIntersection | getFurthestIntersection (final HE_Mesh mesh, final WB_Segment segment) |
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