HE_Mesh2014  2.0.11
wblut.geom.WB_Triangulate Member List

This is the complete list of members for wblut.geom.WB_Triangulate, including all inherited members.

convert(final CVertex v)wblut.geom.WB_Triangulateprivatestatic
convert(final Point v)wblut.geom.WB_Triangulateprivatestatic
createShell(final Polygon inputPolygon)wblut.geom.WB_Triangulateprivatestatic
doImprove(final List< Triangle > earList)wblut.geom.WB_Triangulateprivatestatic
doJoinHole(final int shellVertexIndex, final Coordinate[] holeCoords, final int holeVertexIndex)wblut.geom.WB_Triangulateprivatestatic
extractEdges(final int[][] ears)wblut.geom.WB_Triangulateprivatestatic
geometryfactorywblut.geom.WB_Triangulatestatic
getConformingTriangles2D(final Coordinate[] coords, final int[] constraints, final double tol)wblut.geom.WB_Triangulateprivatestatic
getConformingTriangulation2D(final WB_Coordinate[] points, final WB_Context2D context)wblut.geom.WB_Triangulatestatic
getConformingTriangulation2D(final WB_Coordinate[] points, final int[] constraints, final WB_Context2D context)wblut.geom.WB_Triangulatestatic
getConformingTriangulation2D(final WB_Coordinate[] points)wblut.geom.WB_Triangulatestatic
getConformingTriangulation2D(final WB_Polygon polygon)wblut.geom.WB_Triangulatestatic
getConformingTriangulation2D(final WB_Coordinate[] points, final int[] constraints)wblut.geom.WB_Triangulatestatic
getConformingTriangulation2D(final WB_Coordinate[] points, final double tol)wblut.geom.WB_Triangulatestatic
getConformingTriangulation2D(final WB_Coordinate[] points, final int[] constraints, final double tol)wblut.geom.WB_Triangulatestatic
getIndex(final int i, final int j, final int f)wblut.geom.WB_Triangulateprivatestatic
getLowestVertex(final Geometry geom)wblut.geom.WB_Triangulateprivatestatic
getOrderedHoles(final Polygon poly)wblut.geom.WB_Triangulateprivatestatic
getPolygonTriangulation2D(final WB_Polygon polygon, final boolean optimize)wblut.geom.WB_Triangulatestatic
getPolygonTriangulation2D(final List<?extends WB_Coordinate > outerPolygon, final List<?extends WB_Coordinate >[] innerPolygons, final boolean optimize, final WB_Context2D context)wblut.geom.WB_Triangulatestatic
getPolygonTriangulation2D(final int[] polygon, final WB_Coordinate[] points, final boolean optimize, final WB_Context2D context)wblut.geom.WB_Triangulatestatic
getPolygonTriangulation2D(final int[] polygon, final WB_CoordinateSequence points, final boolean optimize, final WB_Context2D context)wblut.geom.WB_Triangulatestatic
getPolygonTriangulation2D(final int[] polygon, final List<?extends WB_Coordinate > points, final boolean optimize, final WB_Context2D context)wblut.geom.WB_Triangulatestatic
getTriangles2D(final ArrayList< Coordinate > coords)wblut.geom.WB_Triangulateprivatestatic
getTriangulation2D(final WB_Coordinate[] points)wblut.geom.WB_Triangulatestatic
getTriangulation2D(final List<?extends WB_Coordinate > points)wblut.geom.WB_Triangulatestatic
getTriangulation2D(final WB_CoordinateSequence points)wblut.geom.WB_Triangulatestatic
getTriangulation2D(final WB_Coordinate[] points, final WB_Context2D context)wblut.geom.WB_Triangulatestatic
getTriangulation2D(final List<?extends WB_Coordinate > points, final WB_Context2D context)wblut.geom.WB_Triangulatestatic
getTriangulation2D(final WB_CoordinateSequence points, final WB_Context2D context)wblut.geom.WB_Triangulatestatic
getTriangulation3D(final WB_Coordinate[] points, final double precision)wblut.geom.WB_Triangulatestatic
getTriangulation3D(final List<?extends WB_Coordinate > points, final double precision)wblut.geom.WB_Triangulatestatic
getTriangulation3D(final WB_CoordinateSequence points, final double precision)wblut.geom.WB_Triangulatestatic
getTriangulation3D(final WB_Coordinate[] points)wblut.geom.WB_Triangulatestatic
getTriangulation3D(final List<?extends WB_Coordinate > points)wblut.geom.WB_Triangulatestatic
getTriangulation3D(final WB_CoordinateSequence points)wblut.geom.WB_Triangulatestatic
isValidEdge(final int index0, final int index1)wblut.geom.WB_Triangulateprivatestatic
joinHoleToShell(final Polygon inputPolygon, final Geometry hole)wblut.geom.WB_Triangulateprivatestatic
nextShellCoord(final int pos)wblut.geom.WB_Triangulateprivatestatic
shellCoordAvailablewblut.geom.WB_Triangulateprivatestatic
shellCoordswblut.geom.WB_Triangulateprivatestatic
triangulate(final Polygon inputPolygon, final boolean improve)wblut.geom.WB_Triangulateprivatestatic
triangulateQuad(final WB_Coordinate p0, final WB_Coordinate p1, final WB_Coordinate p2, final WB_Coordinate p3)wblut.geom.WB_Triangulatestatic
WB_Triangulate()wblut.geom.WB_Triangulateprivate