HE_Mesh2014  2.0.11
Public Member Functions | Private Member Functions | Private Attributes | List of all members
wblut.processing.WB_Render2D Class Reference

Public Member Functions

 WB_Render2D (final PApplet home)
 
 WB_Render2D (final PGraphics home)
 
void drawPoint (final WB_Coordinate p)
 
void drawPoint (final WB_Coordinate p, final double r)
 
void drawVector (final WB_Coordinate v, final WB_Coordinate p, final double r)
 
void drawLine (final WB_Line L, final double d)
 
void drawRay (final WB_Ray R, final double d)
 
void drawSegment (final WB_Segment S)
 
void drawSegment (final WB_Coordinate p, final WB_Coordinate q)
 
void drawPolyLine (final WB_PolyLine P)
 
void drawRing (final WB_Ring P)
 
void drawPolygon (final WB_Polygon P)
 
void drawPolygonEdges (final WB_Polygon P)
 
void drawCircle (final WB_Circle C)
 
void drawTriangle (final WB_Triangle T)
 
void drawTriangle (final WB_Coordinate p1, final WB_Coordinate p2, final WB_Coordinate p3)
 
void drawTriangle (final int[] tri, final List<?extends WB_Coordinate > points)
 
void drawTriangle (final int[] tri, final WB_Coordinate[] points)
 
void drawTriangulation (final WB_Triangulation2D tri, final List<?extends WB_Coordinate > points)
 
void drawTriangulationEdges (final WB_Triangulation2D tri, final List<?extends WB_Coordinate > points)
 
void draw (final WB_Geometry geometry, final double...f)
 
void draw (final Collection<?extends WB_Geometry > geometry, final double...f)
 
void draw (final WB_Geometry[] geometry, final double...f)
 

Private Member Functions

void vertex (final WB_Coordinate p)
 

Private Attributes

final PGraphics home
 

Constructor & Destructor Documentation

wblut.processing.WB_Render2D.WB_Render2D ( final PApplet  home)
Parameters
home
wblut.processing.WB_Render2D.WB_Render2D ( final PGraphics  home)
Parameters
home

Member Function Documentation

void wblut.processing.WB_Render2D.draw ( final WB_Geometry  geometry,
final double...  f 
)
Parameters
geometry
f
void wblut.processing.WB_Render2D.draw ( final Collection<?extends WB_Geometry geometry,
final double...  f 
)
Parameters
geometry
f
void wblut.processing.WB_Render2D.draw ( final WB_Geometry[]  geometry,
final double...  f 
)
Parameters
geometry
f
void wblut.processing.WB_Render2D.drawCircle ( final WB_Circle  C)
Parameters
C
void wblut.processing.WB_Render2D.drawLine ( final WB_Line  L,
final double  d 
)
Parameters
L
d
void wblut.processing.WB_Render2D.drawPoint ( final WB_Coordinate  p)
Parameters
p
void wblut.processing.WB_Render2D.drawPoint ( final WB_Coordinate  p,
final double  r 
)
Parameters
p
r
void wblut.processing.WB_Render2D.drawPolygon ( final WB_Polygon  P)
Parameters
P
void wblut.processing.WB_Render2D.drawPolygonEdges ( final WB_Polygon  P)
Parameters
P
void wblut.processing.WB_Render2D.drawPolyLine ( final WB_PolyLine  P)
Parameters
P
void wblut.processing.WB_Render2D.drawRay ( final WB_Ray  R,
final double  d 
)
Parameters
R
d
void wblut.processing.WB_Render2D.drawRing ( final WB_Ring  P)
Parameters
P
void wblut.processing.WB_Render2D.drawSegment ( final WB_Segment  S)
Parameters
S
void wblut.processing.WB_Render2D.drawSegment ( final WB_Coordinate  p,
final WB_Coordinate  q 
)
Parameters
p
q
void wblut.processing.WB_Render2D.drawTriangle ( final WB_Triangle  T)
Parameters
T
void wblut.processing.WB_Render2D.drawTriangle ( final WB_Coordinate  p1,
final WB_Coordinate  p2,
final WB_Coordinate  p3 
)
Parameters
p1
p2
p3
void wblut.processing.WB_Render2D.drawTriangle ( final int[]  tri,
final List<?extends WB_Coordinate points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangle ( final int[]  tri,
final WB_Coordinate[]  points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangulation ( final WB_Triangulation2D  tri,
final List<?extends WB_Coordinate points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangulationEdges ( final WB_Triangulation2D  tri,
final List<?extends WB_Coordinate points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawVector ( final WB_Coordinate  v,
final WB_Coordinate  p,
final double  r 
)
Parameters
v
p
r
void wblut.processing.WB_Render2D.vertex ( final WB_Coordinate  p)
private
Parameters
p

Member Data Documentation

final PGraphics wblut.processing.WB_Render2D.home
private

The documentation for this class was generated from the following file: