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void | pointTo2D (final WB_Coordinate p, final WB_MutableCoordinate result) |
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void | pointTo2D (final double x, final double y, final double z, final WB_MutableCoordinate result) |
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void | pointTo3D (final WB_Coordinate p, final WB_MutableCoordinate result) |
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void | pointTo3D (final double u, final double v, final double w, final WB_MutableCoordinate result) |
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void | pointTo3D (final double u, final double v, final WB_MutableCoordinate result) |
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void | vectorTo2D (final WB_Coordinate v, final WB_MutableCoordinate result) |
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void | vectorTo2D (final double x, final double y, final double z, final WB_MutableCoordinate result) |
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void | vectorTo3D (final WB_Coordinate v, final WB_MutableCoordinate result) |
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void | vectorTo3D (final double u, final double v, final double w, final WB_MutableCoordinate result) |
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void | vectorTo3D (final double u, final double v, final WB_MutableCoordinate result) |
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| WB_CoordinateSystem () |
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| WB_CoordinateSystem (final WB_CoordinateSystem parent) |
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WB_CoordinateSystem | get () |
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WB_CoordinateSystem | setParent (final WB_CoordinateSystem parent) |
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WB_CoordinateSystem | setOrigin (final WB_Point o) |
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WB_CoordinateSystem | setOrigin (final double ox, final double oy, final double oz) |
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WB_CoordinateSystem | setXY (final WB_Coordinate X, final WB_Coordinate Y) |
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WB_CoordinateSystem | setYX (final WB_Coordinate Y, final WB_Coordinate X) |
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WB_CoordinateSystem | setXZ (final WB_Coordinate X, final WB_Coordinate Z) |
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WB_CoordinateSystem | setZX (final WB_Coordinate Z, final WB_Coordinate X) |
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WB_CoordinateSystem | setYZ (final WB_Coordinate Y, final WB_Coordinate Z) |
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WB_CoordinateSystem | setZY (final WB_Coordinate Z, final WB_Coordinate Y) |
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WB_Vector | getX () |
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WB_Vector | getY () |
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WB_Vector | getZ () |
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WB_Point | getOrigin () |
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WB_CoordinateSystem | getParent () |
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boolean | isWorld () |
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WB_CoordinateSystem | setXY (final double xx, final double xy, final double xz, final double yx, final double yy, final double yz) |
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WB_CoordinateSystem | setYX (final double yx, final double yy, final double yz, final double xx, final double xy, final double xz) |
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WB_CoordinateSystem | setXZ (final double xx, final double xy, final double xz, final double zx, final double zy, final double zz) |
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WB_CoordinateSystem | setZX (final double zx, final double zy, final double zz, final double xx, final double xy, final double xz) |
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WB_CoordinateSystem | setYZ (final double yx, final double yy, final double yz, final double zx, final double zy, final double zz) |
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WB_CoordinateSystem | setZY (final double zx, final double zy, final double zz, final double yx, final double yy, final double yz) |
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WB_CoordinateSystem | setX (final WB_Coordinate X) |
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WB_CoordinateSystem | setY (final WB_Coordinate Y) |
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WB_CoordinateSystem | setZ (final WB_Coordinate Z) |
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WB_CoordinateSystem | rotateX (final double a) |
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WB_CoordinateSystem | rotateY (final double a) |
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WB_CoordinateSystem | rotateZ (final double a) |
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WB_CoordinateSystem | rotate (final double a, final WB_Vector v) |
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WB_Transform | getTransformFromParent () |
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WB_Transform | getTransformToParent () |
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WB_Transform | getTransformFromWorld () |
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WB_Transform | getTransformToWorld () |
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WB_Transform | getTransformFrom (final WB_CoordinateSystem CS) |
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WB_Transform | getTransformTo (final WB_CoordinateSystem CS) |
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WB_CoordinateSystem | setX (final double xx, final double xy, final double xz) |
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WB_CoordinateSystem | setY (final double yx, final double yy, final double yz) |
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WB_CoordinateSystem | setZ (final double zx, final double zy, final double zz) |
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void | flipX () |
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void | flipY () |
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void | flipZ () |
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String | toString () |
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void | pointTo2D (WB_Coordinate p, WB_MutableCoordinate result) |
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void | pointTo2D (double x, double y, double z, WB_MutableCoordinate result) |
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void | pointTo3D (WB_Coordinate p, WB_MutableCoordinate result) |
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void | pointTo3D (double u, double v, double w, WB_MutableCoordinate result) |
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void | pointTo3D (double u, double v, WB_MutableCoordinate result) |
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void | vectorTo2D (WB_Coordinate p, WB_MutableCoordinate result) |
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void | vectorTo2D (double x, double y, double z, WB_MutableCoordinate result) |
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void | vectorTo3D (WB_Coordinate p, WB_MutableCoordinate result) |
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void | vectorTo3D (double u, double v, double w, WB_MutableCoordinate result) |
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void | vectorTo3D (double u, double v, WB_MutableCoordinate result) |
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WB_EmbeddedPlane maps coordinates from world space into the coordinate system associated with a plane. The plane can be X-, Y- or Z-plane with offset, reverse X-, Y- or Z-plane with offset, or an arbitrary wblut.geom.WB_Plane