HE_Mesh2014  2.0.11
wblut.geom.WB_GeometryOp Member List

This is the complete list of members for wblut.geom.WB_GeometryOp, including all inherited members.

angleBetween(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOpstatic
angleBetween(final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz)wblut.geom.WB_GeometryOpstatic
angleBetweenNorm(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOpstatic
between2D(final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryOpstatic
betweenStrict2D(final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryOpstatic
calculateHashCode(final double x, final double y)wblut.geom.WB_GeometryOpstatic
calculateHashCode(final double x, final double y, final double z)wblut.geom.WB_GeometryOpstatic
calculateHashCode(final double x, final double y, final double z, final double w)wblut.geom.WB_GeometryOpstatic
checkIntersection2DProper(final WB_Coord a, final WB_Coord b, final WB_Coord c, final WB_Coord d)wblut.geom.WB_GeometryOpstatic
checkIntersection3D(final WB_AABB one, final WB_AABB other)wblut.geom.WB_GeometryOpstatic
checkIntersection3D(final WB_AABB AABB, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
checkIntersection3D(final WB_AABB AABB, final WB_Sphere S)wblut.geom.WB_GeometryOpstatic
checkIntersection3D(final WB_Triangle T, final WB_Sphere S)wblut.geom.WB_GeometryOpstatic
checkIntersection3D(final WB_Triangle T, final WB_AABB AABB)wblut.geom.WB_GeometryOpstatic
checkIntersection3D(final WB_Segment S, final WB_AABB AABB)wblut.geom.WB_GeometryOpstatic
checkIntersection3D(final WB_Sphere S1, final WB_Sphere S2)wblut.geom.WB_GeometryOpstatic
checkIntersection3D(final WB_Ray R, final WB_Sphere S)wblut.geom.WB_GeometryOpstatic
checkIntersection3D(final WB_Ray R, final WB_AABB AABB)wblut.geom.WB_GeometryOpstatic
checkIntersection3D(final WB_Line L, final WB_AABB AABB)wblut.geom.WB_GeometryOpstatic
classifyCircleToCircle2D(final WB_Circle C1, final WB_Circle C2)wblut.geom.WB_GeometryOpstatic
classifyCircleToLine2D(final WB_Circle C, final WB_Line L)wblut.geom.WB_GeometryOpstatic
classifyPointToCircle2D(final WB_Coord p, final WB_Circle C)wblut.geom.WB_GeometryOpstatic
classifyPointToLine2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOpstatic
classifyPointToPlane3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
classifyPointToPlane3D(final WB_Plane P, final WB_Coord p)wblut.geom.WB_GeometryOpstatic
classifyPointToPlaneFast3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
classifyPointToPlaneFast3D(final WB_Plane P, final WB_Coord p)wblut.geom.WB_GeometryOpstatic
classifyPointToTetrahedron3D(final WB_Tetrahedron T, final WB_Coord p)wblut.geom.WB_GeometryOpstatic
classifyPolygonToLine2D(final WB_Polygon P, final WB_Line L)wblut.geom.WB_GeometryOpstatic
classifyPolygonToPlane3D(final WB_Polygon poly, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
classifyPolygonToPlaneFast3D(final WB_Polygon poly, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
classifySegmentToLine2D(final WB_Segment seg, final WB_Line L)wblut.geom.WB_GeometryOpstatic
classifySegmentToPlane3D(final WB_Segment segment, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
coincident2D(final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
compute_intervals_isectline(final WB_Triangle v, final double vv0, final double vv1, final double vv2, final double d0, final double d1, final double d2, final double d0d1, final double d0d2)wblut.geom.WB_GeometryOpprotectedstatic
compute_intervals_isectline(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final double vv0, final double vv1, final double vv2, final double d0, final double d1, final double d2, final double d0d1, final double d0d2)wblut.geom.WB_GeometryOpprotectedstatic
contains(final WB_Coord p, final WB_AABBTree tree)wblut.geom.WB_GeometryOpstatic
contains(final WB_Coord p, final WB_AABB AABB)wblut.geom.WB_GeometryOpstatic
contains(final WB_Coord p, final WB_Coord A, final WB_Coord B, final WB_Coord C)wblut.geom.WB_GeometryOpstatic
contains(final WB_Coord p, final WB_Triangle T)wblut.geom.WB_GeometryOpstatic
coplanarTriangles(final WB_Vector n, final WB_Triangle v, final WB_Triangle u)wblut.geom.WB_GeometryOpprotectedstatic
coplanarTriangles(final WB_Vector n, final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Coord q1, final WB_Coord q2, final WB_Coord q3)wblut.geom.WB_GeometryOpprotectedstatic
cosAngleBetween(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOpstatic
cosAngleBetween(final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz)wblut.geom.WB_GeometryOpstatic
cosAngleBetweenNorm(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOpstatic
cotan(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOpstatic
cotan(final WB_Coord p0, final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryOpstatic
cross(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOpstatic
cross(final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz)wblut.geom.WB_GeometryOpstatic
distanceToLine2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOpstatic
dot(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOpstatic
dot2D(final double ux, final double uy, final double vx, final double vy)wblut.geom.WB_GeometryOpstatic
dot4D(final double ux, final double uy, final double uz, final double uw, final double vx, final double vy, final double vz, final double vw)wblut.geom.WB_GeometryOpstatic
edgeEdgeTest(final double[] v0, final double[] u0, final double[] u1, final int i0, final int i1, final double ax, final double ay)wblut.geom.WB_GeometryOpprotectedstatic
getClosestPoint2D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOpstatic
getClosestPoint2D(final WB_Segment S, final WB_Coord p)wblut.geom.WB_GeometryOpstatic
getClosestPoint2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOpstatic
getClosestPoint2D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOpstatic
getClosestPoint2D(final WB_Segment S1, final WB_Segment S2)wblut.geom.WB_GeometryOpstatic
getClosestPoint2D(final WB_Line L1, final WB_Line L2)wblut.geom.WB_GeometryOpstatic
getClosestPoint2D(final WB_Line L, final WB_Segment S)wblut.geom.WB_GeometryOpstatic
getClosestPoint2D(final WB_Segment S, final WB_Line L)wblut.geom.WB_GeometryOpstatic
getClosestPoint2D(final WB_Coord p, final WB_Triangle T)wblut.geom.WB_GeometryOpstatic
getClosestPoint2D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOpstatic
getClosestPoint2D(final WB_Coord p, final ArrayList<?extends WB_Triangle > tris)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Plane P, final WB_Coord p)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Segment S, final WB_Coord p)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Coord p, final WB_AABB AABB)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Coord p, final WB_AABB AABB, final WB_MutableCoord result)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Coord p, final WB_Triangle T)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Coord p, final List<?extends WB_Triangle > tris)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Line L1, final WB_Line L2)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Coord p, final WB_Tetrahedron T)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Line L, final WB_Segment S)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Segment S1, final WB_Segment S2)wblut.geom.WB_GeometryOpstatic
getClosestPoint3D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOpstatic
getClosestPointOnPeriphery2D(final WB_Coord p, final WB_Triangle T)wblut.geom.WB_GeometryOpstatic
getClosestPointOnPeriphery2D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOpstatic
getClosestPointOnPeriphery2D(final WB_Coord p, final WB_Polygon poly, final ArrayList< WB_Triangle > tris)wblut.geom.WB_GeometryOpstatic
getClosestPointOnPeriphery3D(final WB_Coord p, final WB_Triangle T)wblut.geom.WB_GeometryOpstatic
getClosestPointOnPeriphery3D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOpstatic
getClosestPointOnPeriphery3D(final WB_Coord p, final WB_Polygon poly, final List<?extends WB_Triangle > tris)wblut.geom.WB_GeometryOpstatic
getClosestPointT3D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOpstatic
getClosestPointT3D(final WB_Segment S, final WB_Coord p)wblut.geom.WB_GeometryOpstatic
getClosestPointToLine2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getClosestPointToLine3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getClosestPointToRay2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getClosestPointToRay3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getClosestPointToSegment2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getClosestPointToSegment3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getClosestPointToTriangle2D(final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryOpstatic
getClosestPointToTriangle3D(final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryOpstatic
getDistance2D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOpstatic
getDistance2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOpstatic
getDistance2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOpstatic
getDistance2D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOpstatic
getDistance2D(final double px, final double py, final double qx, final double qy)wblut.geom.WB_GeometryOpstatic
getDistance3D(final WB_Segment S, final WB_Segment T)wblut.geom.WB_GeometryOpstatic
getDistance3D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOpstatic
getDistance3D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOpstatic
getDistance3D(final WB_Coord p, final WB_AABB AABB)wblut.geom.WB_GeometryOpstatic
getDistance3D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOpstatic
getDistance3D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOpstatic
getDistance3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
getDistance3D(final double p[], final WB_Plane P)wblut.geom.WB_GeometryOpstatic
getDistance3D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOpstatic
getDistance3D(final double px, final double py, final double pz, final double qx, final double qy, final double qz)wblut.geom.WB_GeometryOpstatic
getDistance4D(final double px, final double py, final double pz, final double pw, final double qx, final double qy, final double qz, final double qw)wblut.geom.WB_GeometryOpstatic
getDistanceToClosestPoint3D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOpstatic
getDistanceToLine2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getDistanceToLine3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getDistanceToLine3D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOpstatic
getDistanceToPlane3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
getDistanceToPlane3D(final double[] p, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
getDistanceToPoint2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOpstatic
getDistanceToPoint3D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOpstatic
getDistanceToRay2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getDistanceToRay3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getDistanceToRay3D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOpstatic
getDistanceToSegment2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getDistanceToSegment3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getDistanceToSegment3D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOpstatic
getExtremePointsAlongDirection(final WB_Coord[] points, final WB_Coord dir)wblut.geom.WB_GeometryOpstatic
getExtremePointsAlongDirection(final Collection<?extends WB_Coord > points, final WB_Coord dir)wblut.geom.WB_GeometryOpstatic
getIntersection2D(final WB_Segment S1, final WB_Segment S2)wblut.geom.WB_GeometryOpstatic
getIntersection2D(final WB_Circle C0, final WB_Circle C1)wblut.geom.WB_GeometryOpstatic
getIntersection2D(final WB_Line L, final WB_Circle C)wblut.geom.WB_GeometryOpstatic
getIntersection2DInto(final WB_Segment S1, final WB_Segment S2, final WB_IntersectionResult i)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Segment S, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Coord a, final WB_Coord b, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Ray R, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Ray R, final WB_AABB aabb)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Line L, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Plane P1, final WB_Plane P2)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Plane P1, final WB_Plane P2, final WB_Plane P3)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Ray R, final WB_AABBTree tree)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_AABB aabb, final WB_AABBTree tree)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Line L, final WB_AABBTree tree)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Segment S, final WB_AABBTree tree)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Plane P, final WB_AABBTree tree)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Triangle T, final WB_AABBTree tree)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Polygon poly, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Segment S1, final WB_Segment S2)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Coord q1, final WB_Coord q2, final WB_Coord q3)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Triangle v, final WB_Triangle u)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Ray ray, final WB_Polygon poly)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Line line, final WB_Polygon poly)wblut.geom.WB_GeometryOpstatic
getIntersection3D(final WB_Segment segment, final WB_Polygon poly)wblut.geom.WB_GeometryOpstatic
getIntervalIntersection2D(final double u0, final double u1, final double v0, final double v1)wblut.geom.WB_GeometryOpstatic
getLength2D(final WB_Coord p)wblut.geom.WB_GeometryOpstatic
getLength2D(final double ux, final double uy)wblut.geom.WB_GeometryOpstatic
getLength3D(final WB_Coord p)wblut.geom.WB_GeometryOpstatic
getLength3D(final double ux, final double uy, final double uz)wblut.geom.WB_GeometryOpstatic
getLength4D(final double ux, final double uy, final double uz, final double uw)wblut.geom.WB_GeometryOpstatic
getSqDistance2D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOpstatic
getSqDistance2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOpstatic
getSqDistance2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOpstatic
getSqDistance2D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOpstatic
getSqDistance2D(final double px, final double py, final double qx, final double qy)wblut.geom.WB_GeometryOpstatic
getSqDistance3D(final WB_Segment S, final WB_Segment T)wblut.geom.WB_GeometryOpstatic
getSqDistance3D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOpstatic
getSqDistance3D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOpstatic
getSqDistance3D(final WB_Coord p, final WB_AABB AABB)wblut.geom.WB_GeometryOpstatic
getSqDistance3D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOpstatic
getSqDistance3D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOpstatic
getSqDistance3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
getSqDistance3D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOpstatic
getSqDistance3D(final double px, final double py, final double pz, final double qx, final double qy, final double qz)wblut.geom.WB_GeometryOpstatic
getSqDistance4D(final double px, final double py, final double pz, final double pw, final double qx, final double qy, final double qz, final double qw)wblut.geom.WB_GeometryOpstatic
getSqDistanceToLine2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getSqDistanceToLine2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOpstatic
getSqDistanceToLine3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getSqDistanceToLine3D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOpstatic
getSqDistanceToPlane3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
getSqDistanceToPoint2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOpstatic
getSqDistanceToPoint3D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOpstatic
getSqDistanceToRay2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getSqDistanceToRay3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getSqDistanceToRay3D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOpstatic
getSqDistanceToSegment2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getSqDistanceToSegment3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOpstatic
getSqDistanceToSegment3D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOpstatic
getSqLength2D(final WB_Coord p)wblut.geom.WB_GeometryOpstatic
getSqLength2D(final double ux, final double uy)wblut.geom.WB_GeometryOpstatic
getSqLength3D(final WB_Coord p)wblut.geom.WB_GeometryOpstatic
getSqLength3D(final double ux, final double uy, final double uz)wblut.geom.WB_GeometryOpstatic
getSqLength4D(final double ux, final double uy, final double uz, final double uw)wblut.geom.WB_GeometryOpstatic
gfwblut.geom.WB_GeometryOpprivatestatic
interpolate(final double px, final double py, final double qx, final double qy, final double t)wblut.geom.WB_GeometryOpstatic
interpolate(final double px, final double py, final double pz, final double qx, final double qy, final double qz, final double t)wblut.geom.WB_GeometryOpstatic
intersect(final WB_Coord v0, final WB_Coord v1, final WB_Coord v2, final double vv0, final double vv1, final double vv2, final double d0, final double d1, final double d2)wblut.geom.WB_GeometryOpprotectedstatic
isOrthogonal(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOpstatic
isOrthogonal(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOpstatic
isOrthogonal2D(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOpstatic
isOrthogonal2D(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOpstatic
isOrthogonalNorm(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOpstatic
isOrthogonalNorm(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOpstatic
isOrthogonalNorm2D(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOpstatic
isOrthogonalNorm2D(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOpstatic
isParallel(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOpstatic
isParallel(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOpstatic
isParallel2D(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOpstatic
isParallel2D(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOpstatic
isParallelNorm(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOpstatic
isParallelNorm(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOpstatic
isParallelNorm2D(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOpstatic
isParallelNorm2D(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOpstatic
isZero2D(final double ux, final double uy, final double uz)wblut.geom.WB_GeometryOpstatic
isZero3D(final double ux, final double uy, final double uz)wblut.geom.WB_GeometryOpstatic
isZero4D(final double ux, final double uy, final double uz, final double uw)wblut.geom.WB_GeometryOpstatic
NOINTERSECTION(final double t1, final double t2)wblut.geom.WB_GeometryOpprivatestatic
NOINTERSECTION()wblut.geom.WB_GeometryOpprivatestatic
pointAlongLine(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOpstatic
pointInTri(final double[] v0, final double[] u0, final double[] u1, final double[] u2, final int i0, final int i1)wblut.geom.WB_GeometryOpprotectedstatic
pointOtherSideOfPlane(final WB_Coord p, final WB_Coord q, final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryOpstatic
projectedDistanceNorm(final WB_Coord a, final WB_Coord b, final WB_Coord p)wblut.geom.WB_GeometryOpstatic
projectOnPlane(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
sameSide(final WB_Coord p1, final WB_Coord p2, final WB_Coord A, final WB_Coord B)wblut.geom.WB_GeometryOpstatic
sameSideOfLine2D(final WB_Coord p, final WB_Coord q, final WB_Line L)wblut.geom.WB_GeometryOpstatic
scalarTriple(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz, final double wx, final double wy, final double wz)wblut.geom.WB_GeometryOpstatic
signedDistanceToPlane3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOpstatic
splitPolygon2D(final WB_Polygon poly, final WB_Line L)wblut.geom.WB_GeometryOpstatic
splitSegment2D(final WB_Segment S, final WB_Line L)wblut.geom.WB_GeometryOpstatic
tensor3D(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOpstatic
triangleEdgeTest(final double[] v0, final double[] v1, final double[] u0, final double[] u1, final double[] u2, final int i0, final int i1)wblut.geom.WB_GeometryOpprotectedstatic