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| WB_PointHomogeneous () |
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| WB_PointHomogeneous (final double x, final double y, final double z, final double w) |
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| WB_PointHomogeneous (final double x, final double y, final double z, final double w, final boolean atInfinity) |
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| WB_PointHomogeneous (final WB_PointHomogeneous v) |
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WB_PointHomogeneous | get () |
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| WB_PointHomogeneous (final WB_Coord v, final double w) |
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| WB_PointHomogeneous (final WB_Coord v, final double w, final boolean atInfinity) |
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void | set (final double x, final double y, final double z, final double w) |
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void | set (final double x, final double y, final double z, final double w, final boolean atInfinity) |
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void | set (final WB_Coord v, final double w, final boolean atInfinity) |
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void | set (final WB_PointHomogeneous p) |
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WB_Point | project () |
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void | setWeight (final double w) |
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boolean | isInfinite () |
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| WB_Point4D () |
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| WB_Point4D (final double x, final double y, final double z, final double w) |
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| WB_Point4D (final WB_Point4D v) |
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| WB_Point4D (final WB_Coord v, final double w) |
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double | mag2 () |
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double | mag () |
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boolean | isZero () |
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int | compareTo (final WB_Point4D otherXYZW) |
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String | toString () |
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double | getd (final int i) |
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float | getf (final int i) |
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float | xf () |
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float | yf () |
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float | zf () |
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float | wf () |
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WB_Point4D | get () |
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WB_Point4D | moveTo (final double x, final double y, final double z) |
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WB_Point4D | moveTo (final WB_Coord p) |
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WB_Point4D | moveBy (final double x, final double y, final double z) |
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WB_Point4D | moveBy (final WB_Coord v) |
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void | moveByInto (final double x, final double y, final double z, final WB_Point4D result) |
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void | moveByInto (final WB_Coord v, final WB_Point4D result) |
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WB_Point4D | moveByAndCopy (final double x, final double y, final double z) |
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WB_Point4D | moveByAndCopy (final WB_Point v) |
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WB_Point4D | invert () |
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double | normalize () |
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void | trim (final double d) |
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WB_Point4D | scale (final double f) |
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void | scaleInto (final double f, final WB_Point4D result) |
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WB_Point4D | add (final double x, final double y, final double z, final double w) |
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WB_Point4D | add (final double x, final double y, final double z, final double w, final double f) |
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WB_Point4D | add (final WB_Point4D p) |
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WB_Point4D | add (final WB_Point4D p, final double f) |
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void | addInto (final double x, final double y, final double z, final double w, final WB_Point4D result) |
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void | addInto (final WB_Point4D p, final WB_Point4D result) |
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WB_Point4D | addAndCopy (final double x, final double y, final double z, final double w) |
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WB_Point4D | addAndCopy (final double x, final double y, final double z, final double w, final double f) |
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WB_Point4D | addAndCopy (final WB_Point4D p) |
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WB_Point4D | sub (final double x, final double y, final double z, final double w) |
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WB_Point4D | sub (final WB_Point4D v) |
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void | subInto (final double x, final double y, final double z, final double w, final WB_Point4D result) |
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void | subInto (final WB_Point4D p, final WB_Point4D result) |
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WB_Point4D | subAndCopy (final double x, final double y, final double z, final double w) |
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WB_Point4D | subAndCopy (final WB_Point4D p) |
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WB_Point4D | mult (final double f) |
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void | multInto (final double f, final WB_Point4D result) |
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WB_Point4D | multAndCopy (final double f) |
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WB_Point4D | div (final double f) |
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void | divInto (final double f, final WB_Point4D result) |
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WB_Point4D | divAndCopy (final double f) |
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double | xd () |
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double | yd () |
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double | zd () |
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double | wd () |
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void | setX (final double x) |
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void | setY (final double y) |
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void | setZ (final double z) |
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void | setW (final double w) |
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void | setCoord (final int i, final double v) |
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void | set (final double x, final double y, final double z, final double w) |
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void | set (final double x, final double y, final double z) |
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void | set (final double x, final double y) |
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int | compareTo (final WB_Coord p) |
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void | set (final WB_Coord p) |
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WB_Point4D | rotateXY (final double theta) |
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WB_Point4D | rotateYZ (final double theta) |
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WB_Point4D | rotateXZ (final double theta) |
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WB_Point4D | rotateXW (final double theta) |
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WB_Point4D | rotateYW (final double theta) |
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WB_Point4D | rotateZW (final double theta) |
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void | setX (double x) |
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void | setY (double y) |
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void | setZ (double z) |
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void | setW (double w) |
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void | setCoord (int i, double v) |
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void | set (WB_Coord p) |
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void | set (double x, double y) |
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void | set (double x, double y, double z) |
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void | set (double x, double y, double z, double w) |
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double | getd (int i) |
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float | getf (int i) |
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