HE_Mesh2014
2.0.11
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Public Member Functions | |
WB_Vector4D () | |
WB_Vector4D (final double x, final double y) | |
WB_Vector4D (final double x, final double y, final double z) | |
WB_Vector4D (final double x, final double y, final double z, final double w) | |
WB_Vector4D (final double[] x) | |
WB_Vector4D (final WB_Coord v) | |
WB_Vector4D | addMulSelf (final double f, final double...x) |
WB_Vector4D | addMulSelf (final double f, final WB_Coord p) |
WB_Vector4D | addSelf (final double...x) |
WB_Vector4D | addSelf (final WB_Coord p) |
WB_Vector4D | crossSelf (final WB_Coord p) |
WB_Vector4D | divSelf (final double f) |
void | invert () |
WB_Vector4D | mulAddMulSelf (final double f, final double g, final WB_Coord p) |
WB_Vector4D | mulAddMulSelf (final double f, final double g, final double...x) |
WB_Vector4D | mulSelf (final double f) |
double | normalizeSelf () |
WB_Vector4D | subSelf (final double...x) |
WB_Vector4D | subSelf (final WB_Coord v) |
WB_Vector4D | trimSelf (final double d) |
double | absDot (final WB_Coord p) |
double | absDot2D (final WB_Coord p) |
WB_Vector4D | add (final double...x) |
void | addInto (final WB_MutableCoord result, final double...x) |
WB_Vector4D | add (final WB_Coord p) |
void | addInto (final WB_MutableCoord result, final WB_Coord p) |
WB_Vector4D | addMul (final double f, final double...x) |
void | addMulInto (final WB_MutableCoord result, final double f, final double...x) |
WB_Vector4D | addMul (final double f, final WB_Coord p) |
void | addMulInto (final WB_MutableCoord result, final double f, final WB_Coord p) |
int | compareTo (final WB_Coord p) |
int | compareToY1st (final WB_Coord p) |
double[] | coords () |
WB_Vector4D | cross (final WB_Coord p) |
void | crossInto (final WB_MutableCoord result, final WB_Coord p) |
WB_Vector4D | div (final double f) |
void | divInto (final WB_MutableCoord result, final double f) |
double | dot (final WB_Coord p) |
double | dot2D (final WB_Coord p) |
boolean | equals (final Object o) |
WB_Vector4D | get () |
double | getDistance3D (final WB_Coord p) |
double | getLength3D () |
double | getSqDistance3D (final WB_Coord p) |
double | getSqLength3D () |
double | getDistance4D (final WB_Coord p) |
double | getLength4D () |
double | getSqDistance4D (final WB_Coord p) |
double | getSqLength4D () |
int | hashCode () |
boolean | isZero () |
WB_Vector4D | mul (final double f) |
void | mulInto (final WB_MutableCoord result, final double f) |
WB_Vector4D | mulAddMul (final double f, final double g, final WB_Coord p) |
void | mulAddMulInto (final WB_MutableCoord result, final double f, final double g, final WB_Coord p) |
boolean | smallerThan (final WB_Coord otherXYZW) |
WB_Vector4D | sub (final double...x) |
void | subInto (final WB_MutableCoord result, final double...x) |
WB_Vector4D | sub (final WB_Coord p) |
void | subInto (final WB_MutableCoord result, final WB_Coord p) |
WB_M33 | tensor (final WB_Coord v) |
String | toString () |
WB_Vector4D | mulAddMul (final double f, final double g, final double...x) |
void | mulAddMulInto (final WB_MutableCoord result, final double f, final double g, final double...x) |
double | scalarTriple (final WB_Coord v, final WB_Coord w) |
WB_Vector4D | rotateXW (final double theta) |
WB_Vector4D | rotateXY (final double theta) |
WB_Vector4D | rotateXZ (final double theta) |
WB_Vector4D | rotateYW (final double theta) |
WB_Vector4D | rotateYZ (final double theta) |
WB_Vector4D | rotateZW (final double theta) |
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WB_SimpleVector4D () | |
WB_SimpleVector4D (final double x, final double y) | |
WB_SimpleVector4D (final double x, final double y, final double z) | |
WB_SimpleVector4D (final double x, final double y, final double z, final double w) | |
WB_SimpleVector4D (final double[] x) | |
WB_SimpleVector4D (final WB_Coord v) | |
void | set (final double x, final double y) |
void | set (final double x, final double y, final double z) |
void | set (final double x, final double y, final double z, final double w) |
void | set (final WB_Coord v) |
void | setCoord (final int i, final double v) |
void | setW (final double w) |
void | setX (final double x) |
void | setY (final double y) |
void | setZ (final double z) |
double | wd () |
float | wf () |
double | xd () |
float | xf () |
double | yd () |
float | yf () |
double | zd () |
float | zf () |
double | getd (final int i) |
float | getf (final int i) |
int | compareTo (final WB_Coord p) |
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void | setX (double x) |
void | setY (double y) |
void | setZ (double z) |
void | setW (double w) |
void | setCoord (int i, double v) |
void | set (WB_Coord p) |
void | set (double x, double y) |
void | set (double x, double y, double z) |
void | set (double x, double y, double z, double w) |
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double | getd (int i) |
float | getf (int i) |
Static Public Member Functions | |
static WB_Coord | X () |
static WB_Coord | Y () |
static WB_Coord | Z () |
static WB_Coord | ZERO () |
static double | absDot (final WB_Coord p, final WB_Coord q) |
static double | absDot2D (final WB_Coord p, final WB_Coord q) |
static WB_Vector4D | add (final WB_Coord p, final WB_Coord q) |
static WB_Vector4D | addMul (final WB_Coord p, final double f, final WB_Coord q) |
static WB_Vector4D | div (final WB_Coord p, final double f) |
static double | dot (final WB_Coord p, final WB_Coord q) |
static double | dot2D (final WB_Coord p, final WB_Coord q) |
static double | getDistance3D (final WB_Coord q, final WB_Coord p) |
static double | getLength3D (final WB_Coord p) |
static double | getSqDistance3D (final WB_Coord q, final WB_Coord p) |
static double | getSqLength3D (final WB_Coord v) |
static double | getDistance4D (final WB_Coord q, final WB_Coord p) |
static double | getLength4D (final WB_Coord p) |
static double | getSqDistance4D (final WB_Coord q, final WB_Coord p) |
static double | getSqLength4D (final WB_Coord v) |
static WB_Vector4D | mul (final WB_Coord p, final double f) |
static WB_Vector4D | mulAddMul (final double f, final WB_Coord p, final double g, final WB_Coord q) |
static WB_Vector4D | sub (final WB_Coord p, final WB_Coord q) |
static WB_Vector4D | interpolate (final WB_Coord p0, final WB_Coord p1, final double t) |
wblut.geom.WB_Vector4D.WB_Vector4D | ( | ) |
wblut.geom.WB_Vector4D.WB_Vector4D | ( | final double | x, |
final double | y | ||
) |
x | |
y |
wblut.geom.WB_Vector4D.WB_Vector4D | ( | final double | x, |
final double | y, | ||
final double | z | ||
) |
x | |
y | |
z |
wblut.geom.WB_Vector4D.WB_Vector4D | ( | final double | x, |
final double | y, | ||
final double | z, | ||
final double | w | ||
) |
x | |
y | |
z | |
w |
wblut.geom.WB_Vector4D.WB_Vector4D | ( | final double[] | x | ) |
x |
wblut.geom.WB_Vector4D.WB_Vector4D | ( | final WB_Coord | v | ) |
v |
double wblut.geom.WB_Vector4D.absDot | ( | final WB_Coord | p | ) |
Absolute value of dot product.
p |
Implements wblut.geom.WB_CoordinateMath.
p | |
q |
double wblut.geom.WB_Vector4D.absDot2D | ( | final WB_Coord | p | ) |
Absolute value of 2D dot product.
p |
Implements wblut.geom.WB_CoordinateMath.
p | |
q |
WB_Vector4D wblut.geom.WB_Vector4D.add | ( | final double... | x | ) |
Add coordinate values.
x |
Implements wblut.geom.WB_CoordinateMath.
WB_Vector4D wblut.geom.WB_Vector4D.add | ( | final WB_Coord | p | ) |
Add coordinate values.
p |
Implements wblut.geom.WB_CoordinateMath.
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static |
p | |
q |
void wblut.geom.WB_Vector4D.addInto | ( | final WB_MutableCoord | result, |
final double... | x | ||
) |
Add coordinate values and store in mutable coordinate.
result | |
x |
Implements wblut.geom.WB_CoordinateMath.
void wblut.geom.WB_Vector4D.addInto | ( | final WB_MutableCoord | result, |
final WB_Coord | p | ||
) |
Add coordinate values and store in mutable coordinate.
result | |
p |
Implements wblut.geom.WB_CoordinateMath.
WB_Vector4D wblut.geom.WB_Vector4D.addMul | ( | final double | f, |
final double... | x | ||
) |
Add multiple of coordinate values.
f | multiplier |
x |
Implements wblut.geom.WB_CoordinateMath.
WB_Vector4D wblut.geom.WB_Vector4D.addMul | ( | final double | f, |
final WB_Coord | p | ||
) |
Add multiple of coordinate values.
f | |
p |
Implements wblut.geom.WB_CoordinateMath.
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static |
p | |
f | |
q |
void wblut.geom.WB_Vector4D.addMulInto | ( | final WB_MutableCoord | result, |
final double | f, | ||
final double... | x | ||
) |
Add multiple of coordinate values and store in mutable coordinate.
result | |
f | multiplier |
x |
Implements wblut.geom.WB_CoordinateMath.
void wblut.geom.WB_Vector4D.addMulInto | ( | final WB_MutableCoord | result, |
final double | f, | ||
final WB_Coord | p | ||
) |
Add multiple of coordinate values and store in mutable coordinate.
result | |
f | |
p |
Implements wblut.geom.WB_CoordinateMath.
WB_Vector4D wblut.geom.WB_Vector4D.addMulSelf | ( | final double | f, |
final double... | x | ||
) |
WB_Vector4D wblut.geom.WB_Vector4D.addMulSelf | ( | final double | f, |
final WB_Coord | p | ||
) |
WB_Vector4D wblut.geom.WB_Vector4D.addSelf | ( | final double... | x | ) |
WB_Vector4D wblut.geom.WB_Vector4D.addSelf | ( | final WB_Coord | p | ) |
int wblut.geom.WB_Vector4D.compareTo | ( | final WB_Coord | p | ) |
int wblut.geom.WB_Vector4D.compareToY1st | ( | final WB_Coord | p | ) |
p |
double [] wblut.geom.WB_Vector4D.coords | ( | ) |
WB_Vector4D wblut.geom.WB_Vector4D.cross | ( | final WB_Coord | p | ) |
Cross product of this coordinate with other coordinate.
p |
Implements wblut.geom.WB_CoordinateMath.
void wblut.geom.WB_Vector4D.crossInto | ( | final WB_MutableCoord | result, |
final WB_Coord | p | ||
) |
Store cross product of this coordinate with other coordinate in mutable coordinate. coordinate.
result | |
p |
Implements wblut.geom.WB_CoordinateMath.
WB_Vector4D wblut.geom.WB_Vector4D.crossSelf | ( | final WB_Coord | p | ) |
WB_Vector4D wblut.geom.WB_Vector4D.div | ( | final double | f | ) |
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static |
p | |
f |
void wblut.geom.WB_Vector4D.divInto | ( | final WB_MutableCoord | result, |
final double | f | ||
) |
Divide by factor and store in mutable coordinate.
result | |
f |
Implements wblut.geom.WB_CoordinateMath.
WB_Vector4D wblut.geom.WB_Vector4D.divSelf | ( | final double | f | ) |
double wblut.geom.WB_Vector4D.dot | ( | final WB_Coord | p | ) |
p | |
q |
double wblut.geom.WB_Vector4D.dot2D | ( | final WB_Coord | p | ) |
p | |
q |
boolean wblut.geom.WB_Vector4D.equals | ( | final Object | o | ) |
WB_Vector4D wblut.geom.WB_Vector4D.get | ( | ) |
double wblut.geom.WB_Vector4D.getDistance3D | ( | final WB_Coord | p | ) |
p |
q | |
p |
double wblut.geom.WB_Vector4D.getDistance4D | ( | final WB_Coord | p | ) |
p |
q | |
p |
double wblut.geom.WB_Vector4D.getLength3D | ( | ) |
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static |
p |
double wblut.geom.WB_Vector4D.getLength4D | ( | ) |
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static |
p |
double wblut.geom.WB_Vector4D.getSqDistance3D | ( | final WB_Coord | p | ) |
p |
q | |
p |
double wblut.geom.WB_Vector4D.getSqDistance4D | ( | final WB_Coord | p | ) |
p |
q | |
p |
double wblut.geom.WB_Vector4D.getSqLength3D | ( | ) |
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static |
v |
double wblut.geom.WB_Vector4D.getSqLength4D | ( | ) |
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static |
v |
int wblut.geom.WB_Vector4D.hashCode | ( | ) |
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static |
p0 | |
p1 | |
t |
void wblut.geom.WB_Vector4D.invert | ( | ) |
boolean wblut.geom.WB_Vector4D.isZero | ( | ) |
WB_Vector4D wblut.geom.WB_Vector4D.mul | ( | final double | f | ) |
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static |
p | |
f |
WB_Vector4D wblut.geom.WB_Vector4D.mulAddMul | ( | final double | f, |
final double | g, | ||
final WB_Coord | p | ||
) |
Multiply this coordinate by factor f and add other coordinate values multiplied by g.
f | |
g | |
p |
Implements wblut.geom.WB_CoordinateMath.
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static |
f | |
p | |
g | |
q |
WB_Vector4D wblut.geom.WB_Vector4D.mulAddMul | ( | final double | f, |
final double | g, | ||
final double... | x | ||
) |
Multiply this coordinate by factor f and add other coordinate values multiplied by g.
f | |
g | |
x |
Implements wblut.geom.WB_CoordinateMath.
void wblut.geom.WB_Vector4D.mulAddMulInto | ( | final WB_MutableCoord | result, |
final double | f, | ||
final double | g, | ||
final WB_Coord | p | ||
) |
Multiply this coordinate by factor f, add other coordinate values multiplied by g and store result in mutable coordinate.
result | |
f | |
g | |
p |
Implements wblut.geom.WB_CoordinateMath.
void wblut.geom.WB_Vector4D.mulAddMulInto | ( | final WB_MutableCoord | result, |
final double | f, | ||
final double | g, | ||
final double... | x | ||
) |
Multiply this coordinate by factor f, add other coordinate values multiplied by g and store result in mutable coordinate.
result | |
f | |
g | |
x |
Implements wblut.geom.WB_CoordinateMath.
WB_Vector4D wblut.geom.WB_Vector4D.mulAddMulSelf | ( | final double | f, |
final double | g, | ||
final WB_Coord | p | ||
) |
WB_Vector4D wblut.geom.WB_Vector4D.mulAddMulSelf | ( | final double | f, |
final double | g, | ||
final double... | x | ||
) |
void wblut.geom.WB_Vector4D.mulInto | ( | final WB_MutableCoord | result, |
final double | f | ||
) |
Multiply by factor and store in mutable coordinate.
result | |
f |
Implements wblut.geom.WB_CoordinateMath.
WB_Vector4D wblut.geom.WB_Vector4D.mulSelf | ( | final double | f | ) |
double wblut.geom.WB_Vector4D.normalizeSelf | ( | ) |
Implements wblut.geom.WB_MutableCoordinateMath.
WB_Vector4D wblut.geom.WB_Vector4D.rotateXW | ( | final double | theta | ) |
theta |
WB_Vector4D wblut.geom.WB_Vector4D.rotateXY | ( | final double | theta | ) |
theta |
WB_Vector4D wblut.geom.WB_Vector4D.rotateXZ | ( | final double | theta | ) |
theta |
WB_Vector4D wblut.geom.WB_Vector4D.rotateYW | ( | final double | theta | ) |
theta |
WB_Vector4D wblut.geom.WB_Vector4D.rotateYZ | ( | final double | theta | ) |
theta |
WB_Vector4D wblut.geom.WB_Vector4D.rotateZW | ( | final double | theta | ) |
theta |
Scalar triple: this.(v x w)
v | |
w |
Implements wblut.geom.WB_CoordinateMath.
boolean wblut.geom.WB_Vector4D.smallerThan | ( | final WB_Coord | otherXYZW | ) |
otherXYZW |
WB_Vector4D wblut.geom.WB_Vector4D.sub | ( | final double... | x | ) |
Subtract coordinate values.
x |
Implements wblut.geom.WB_CoordinateMath.
WB_Vector4D wblut.geom.WB_Vector4D.sub | ( | final WB_Coord | p | ) |
Subtract coordinate values.
p |
Implements wblut.geom.WB_CoordinateMath.
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p | |
q |
void wblut.geom.WB_Vector4D.subInto | ( | final WB_MutableCoord | result, |
final double... | x | ||
) |
Subtract coordinate values and store in mutable coordinate.
result | |
x |
Implements wblut.geom.WB_CoordinateMath.
void wblut.geom.WB_Vector4D.subInto | ( | final WB_MutableCoord | result, |
final WB_Coord | p | ||
) |
Subtract coordinate values and store in mutable coordinate.
result | |
p |
Implements wblut.geom.WB_CoordinateMath.
WB_Vector4D wblut.geom.WB_Vector4D.subSelf | ( | final double... | x | ) |
WB_Vector4D wblut.geom.WB_Vector4D.subSelf | ( | final WB_Coord | v | ) |
String wblut.geom.WB_Vector4D.toString | ( | ) |
WB_Vector4D wblut.geom.WB_Vector4D.trimSelf | ( | final double | d | ) |
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