HE_Mesh2014  2.0.11
wblut.geom.WB_Triangulate Member List

This is the complete list of members for wblut.geom.WB_Triangulate, including all inherited members.

convert(final CVertex v)wblut.geom.WB_Triangulateprivatestatic
convert(final Point v)wblut.geom.WB_Triangulateprivatestatic
createShell(final Polygon inputPolygon)wblut.geom.WB_Triangulateprotected
doImprove(final List< IndexedTriangle > earList)wblut.geom.WB_Triangulateprivate
doJoinHole(final int shellVertexIndex, final Coordinate[] holeCoords, final int holeVertexIndex)wblut.geom.WB_Triangulateprivate
extractEdges(final int[] ears)wblut.geom.WB_Triangulateprivatestatic
geometryfactorywblut.geom.WB_Triangulatestatic
getConformingTriangles2D(final Coordinate[] coords, final int[] constraints, final double tol)wblut.geom.WB_Triangulateprivatestatic
getIndex(final int i, final int j, final int f)wblut.geom.WB_Triangulateprivatestatic
getLowestVertex(final Geometry geom)wblut.geom.WB_Triangulateprivatestatic
getOrderedHoles(final Polygon poly)wblut.geom.WB_Triangulateprivatestatic
getPolygonTriangulation2D(final WB_Polygon polygon, final boolean optimize)wblut.geom.WB_Triangulate
getPolygonTriangulation2D(final List<?extends WB_Coord > outerPolygon, final List<?extends WB_Coord >[] innerPolygons, final boolean optimize, final WB_Map2D context)wblut.geom.WB_Triangulate
getPolygonTriangulation2D(final int[] polygon, final WB_Coord[] points, final boolean optimize, final WB_Map2D context)wblut.geom.WB_Triangulate
getPolygonTriangulation2D(final int[] polygon, final List<?extends WB_Coord > points, final boolean optimize, final WB_Map2D context)wblut.geom.WB_Triangulate
getTriangles2D(final List< Coordinate > coords)wblut.geom.WB_Triangulateprivatestatic
getTriangulation2D(final WB_Coord[] points)wblut.geom.WB_Triangulatestatic
getTriangulation2D(final List<?extends WB_Coord > points)wblut.geom.WB_Triangulatestatic
getTriangulation2D(final WB_Coord[] points, final WB_Map2D context)wblut.geom.WB_Triangulatestatic
getTriangulation2D(final List<?extends WB_Coord > points, final WB_Map2D context)wblut.geom.WB_Triangulatestatic
getTriangulation3D(final WB_Coord[] points, final double closest)wblut.geom.WB_Triangulatestatic
getTriangulation3D(final List<?extends WB_Coord > points, final double closest)wblut.geom.WB_Triangulatestatic
getTriangulation3D(final WB_Coord[] points)wblut.geom.WB_Triangulatestatic
getTriangulation3D(final List<?extends WB_Coord > points)wblut.geom.WB_Triangulatestatic
getTriangulation4D(final List<?extends WB_Coord > points, final double closest)wblut.geom.WB_Triangulatestatic
getTriangulation4D(final List<?extends WB_Coord > points, final double closest, final double epsilon)wblut.geom.WB_Triangulatestatic
getTriangulation4D(final WB_Coord[] points, final double closest)wblut.geom.WB_Triangulatestatic
getTriangulation4D(final WB_Coord[] points, final double closest, final double epsilon)wblut.geom.WB_Triangulatestatic
isValidEdge(final int index0, final int index1)wblut.geom.WB_Triangulateprivate
joinHoleToShell(final Polygon inputPolygon, final Geometry hole)wblut.geom.WB_Triangulateprivate
makeSimplePolygon(final WB_Polygon polygon)wblut.geom.WB_Triangulateprotected
nextShellCoord(final int pos)wblut.geom.WB_Triangulateprivate
shellCoordAvailablewblut.geom.WB_Triangulateprivate
shellCoordswblut.geom.WB_Triangulateprivate
triangulate(final Polygon inputPolygon, final boolean improve)wblut.geom.WB_Triangulateprivate
triangulate2D(final WB_Coord[] points)wblut.geom.WB_Triangulatestatic
triangulate2D(final Collection<?extends WB_Coord > points)wblut.geom.WB_Triangulatestatic
triangulate2D(final WB_Coord[] points, final WB_Map2D context)wblut.geom.WB_Triangulatestatic
triangulate2D(final Collection<?extends WB_Coord > points, final WB_Map2D context)wblut.geom.WB_Triangulatestatic
triangulate3D(final WB_Coord[] points, final double closest)wblut.geom.WB_Triangulatestatic
triangulate3D(final Collection<?extends WB_Coord > points, final double closest)wblut.geom.WB_Triangulatestatic
triangulate3D(final WB_Coord[] points)wblut.geom.WB_Triangulatestatic
triangulate3D(final Collection<?extends WB_Coord > points)wblut.geom.WB_Triangulatestatic
triangulate4D(final List<?extends WB_Coord > points, final double closest)wblut.geom.WB_Triangulatestatic
triangulate4D(final List<?extends WB_Coord > points, final double closest, final double epsilon)wblut.geom.WB_Triangulatestatic
triangulate4D(final WB_Coord[] points, final double closest)wblut.geom.WB_Triangulatestatic
triangulate4D(final WB_Coord[] points, final double closest, final double epsilon)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final WB_Coord[] points)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final WB_Coord[] points, final double tol)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final WB_Coord[] points, final int[] constraints)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final WB_Coord[] points, final int[] constraints, final double tol)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final WB_Coord[] points, final WB_Map2D context)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final WB_Coord[] points, final double tol, final WB_Map2D context)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final WB_Coord[] points, final int[] constraints, final WB_Map2D context)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final WB_Coord[] points, final int[] constraints, final double tol, final WB_Map2D context)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final Collection<?extends WB_Coord > points)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final Collection<?extends WB_Coord > points, final double tol)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final Collection<?extends WB_Coord > points, final int[] constraints)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final Collection<?extends WB_Coord > points, final int[] constraints, final double tol)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final Collection<?extends WB_Coord > points, final WB_Map2D context)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final Collection<?extends WB_Coord > points, final double tol, final WB_Map2D context)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final Collection<?extends WB_Coord > points, final int[] constraints, final WB_Map2D context)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final Collection<?extends WB_Coord > points, final int[] constraints, final double tol, final WB_Map2D context)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final WB_Polygon polygon)wblut.geom.WB_Triangulatestatic
triangulateConforming2D(final WB_Polygon polygon, final double tol)wblut.geom.WB_Triangulatestatic
triangulateConstrained2D(final WB_Polygon poly)wblut.geom.WB_Triangulatestatic
triangulatePolygon2D(final WB_Polygon polygon, final boolean optimize)wblut.geom.WB_Triangulate
triangulatePolygon2D(final List<?extends WB_Coord > outerPolygon, final List<?extends WB_Coord >[] innerPolygons, final boolean optimize, final WB_Map2D context)wblut.geom.WB_Triangulate
triangulatePolygon2D(final int[] polygon, final WB_Coord[] points, final boolean optimize, final WB_Map2D context)wblut.geom.WB_Triangulate
triangulatePolygon2D(final int[] polygon, final List<?extends WB_Coord > points, final boolean optimize, final WB_Map2D context)wblut.geom.WB_Triangulate
triangulateQuad(final WB_Coord p0, final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)wblut.geom.WB_Triangulatestatic
WB_Triangulate()wblut.geom.WB_Triangulate