HE_Mesh2014
2.0.11
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This is the complete list of members for wblut.geom.WB_GeometryOp, including all inherited members.
angleBetween(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) | wblut.geom.WB_GeometryOp | static |
angleBetween(final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz) | wblut.geom.WB_GeometryOp | static |
angleBetweenNorm(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) | wblut.geom.WB_GeometryOp | static |
between2D(final WB_Coord a, final WB_Coord b, final WB_Coord c) | wblut.geom.WB_GeometryOp | static |
betweenStrict2D(final WB_Coord a, final WB_Coord b, final WB_Coord c) | wblut.geom.WB_GeometryOp | static |
calculateHashCode(final double x, final double y) | wblut.geom.WB_GeometryOp | static |
calculateHashCode(final double x, final double y, final double z) | wblut.geom.WB_GeometryOp | static |
calculateHashCode(final double x, final double y, final double z, final double w) | wblut.geom.WB_GeometryOp | static |
checkIntersection2DProper(final WB_Coord a, final WB_Coord b, final WB_Coord c, final WB_Coord d) | wblut.geom.WB_GeometryOp | static |
checkIntersection3D(final WB_AABB one, final WB_AABB other) | wblut.geom.WB_GeometryOp | static |
checkIntersection3D(final WB_AABB AABB, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
checkIntersection3D(final WB_AABB AABB, final WB_Sphere S) | wblut.geom.WB_GeometryOp | static |
checkIntersection3D(final WB_Triangle T, final WB_Sphere S) | wblut.geom.WB_GeometryOp | static |
checkIntersection3D(final WB_Triangle T, final WB_AABB AABB) | wblut.geom.WB_GeometryOp | static |
checkIntersection3D(final WB_Segment S, final WB_AABB AABB) | wblut.geom.WB_GeometryOp | static |
checkIntersection3D(final WB_Sphere S1, final WB_Sphere S2) | wblut.geom.WB_GeometryOp | static |
checkIntersection3D(final WB_Ray R, final WB_Sphere S) | wblut.geom.WB_GeometryOp | static |
checkIntersection3D(final WB_Ray R, final WB_AABB AABB) | wblut.geom.WB_GeometryOp | static |
checkIntersection3D(final WB_Line L, final WB_AABB AABB) | wblut.geom.WB_GeometryOp | static |
classifyCircleToCircle2D(final WB_Circle C1, final WB_Circle C2) | wblut.geom.WB_GeometryOp | static |
classifyCircleToLine2D(final WB_Circle C, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
classifyPointToCircle2D(final WB_Coord p, final WB_Circle C) | wblut.geom.WB_GeometryOp | static |
classifyPointToLine2D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
classifyPointToPlane3D(final WB_Coord p, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
classifyPointToPlane3D(final WB_Plane P, final WB_Coord p) | wblut.geom.WB_GeometryOp | static |
classifyPointToPlaneFast3D(final WB_Coord p, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
classifyPointToPlaneFast3D(final WB_Plane P, final WB_Coord p) | wblut.geom.WB_GeometryOp | static |
classifyPointToTetrahedron3D(final WB_Tetrahedron T, final WB_Coord p) | wblut.geom.WB_GeometryOp | static |
classifyPolygonToLine2D(final WB_Polygon P, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
classifyPolygonToPlane3D(final WB_Polygon poly, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
classifyPolygonToPlaneFast3D(final WB_Polygon poly, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
classifySegmentToLine2D(final WB_Segment seg, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
classifySegmentToPlane3D(final WB_Segment segment, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
coincident2D(final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
compute_intervals_isectline(final WB_Triangle v, final double vv0, final double vv1, final double vv2, final double d0, final double d1, final double d2, final double d0d1, final double d0d2) | wblut.geom.WB_GeometryOp | protectedstatic |
compute_intervals_isectline(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final double vv0, final double vv1, final double vv2, final double d0, final double d1, final double d2, final double d0d1, final double d0d2) | wblut.geom.WB_GeometryOp | protectedstatic |
contains(final WB_Coord p, final WB_AABBTree tree) | wblut.geom.WB_GeometryOp | static |
contains(final WB_Coord p, final WB_AABB AABB) | wblut.geom.WB_GeometryOp | static |
contains(final WB_Coord p, final WB_Coord A, final WB_Coord B, final WB_Coord C) | wblut.geom.WB_GeometryOp | static |
contains(final WB_Coord p, final WB_Triangle T) | wblut.geom.WB_GeometryOp | static |
coplanarTriangles(final WB_Vector n, final WB_Triangle v, final WB_Triangle u) | wblut.geom.WB_GeometryOp | protectedstatic |
coplanarTriangles(final WB_Vector n, final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Coord q1, final WB_Coord q2, final WB_Coord q3) | wblut.geom.WB_GeometryOp | protectedstatic |
cosAngleBetween(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) | wblut.geom.WB_GeometryOp | static |
cosAngleBetween(final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz) | wblut.geom.WB_GeometryOp | static |
cosAngleBetweenNorm(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) | wblut.geom.WB_GeometryOp | static |
cotan(final WB_Coord v0, final WB_Coord v1) | wblut.geom.WB_GeometryOp | static |
cotan(final WB_Coord p0, final WB_Coord p1, final WB_Coord p2) | wblut.geom.WB_GeometryOp | static |
cross(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) | wblut.geom.WB_GeometryOp | static |
cross(final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz) | wblut.geom.WB_GeometryOp | static |
distanceToLine2D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
dot(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) | wblut.geom.WB_GeometryOp | static |
dot2D(final double ux, final double uy, final double vx, final double vy) | wblut.geom.WB_GeometryOp | static |
dot4D(final double ux, final double uy, final double uz, final double uw, final double vx, final double vy, final double vz, final double vw) | wblut.geom.WB_GeometryOp | static |
edgeEdgeTest(final double[] v0, final double[] u0, final double[] u1, final int i0, final int i1, final double ax, final double ay) | wblut.geom.WB_GeometryOp | protectedstatic |
getClosestPoint2D(final WB_Coord p, final WB_Segment S) | wblut.geom.WB_GeometryOp | static |
getClosestPoint2D(final WB_Segment S, final WB_Coord p) | wblut.geom.WB_GeometryOp | static |
getClosestPoint2D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
getClosestPoint2D(final WB_Coord p, final WB_Ray R) | wblut.geom.WB_GeometryOp | static |
getClosestPoint2D(final WB_Segment S1, final WB_Segment S2) | wblut.geom.WB_GeometryOp | static |
getClosestPoint2D(final WB_Line L1, final WB_Line L2) | wblut.geom.WB_GeometryOp | static |
getClosestPoint2D(final WB_Line L, final WB_Segment S) | wblut.geom.WB_GeometryOp | static |
getClosestPoint2D(final WB_Segment S, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
getClosestPoint2D(final WB_Coord p, final WB_Triangle T) | wblut.geom.WB_GeometryOp | static |
getClosestPoint2D(final WB_Coord p, final WB_Polygon poly) | wblut.geom.WB_GeometryOp | static |
getClosestPoint2D(final WB_Coord p, final ArrayList<?extends WB_Triangle > tris) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Coord p, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Plane P, final WB_Coord p) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Coord p, final WB_Segment S) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Segment S, final WB_Coord p) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Coord p, final WB_Ray R) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Coord p, final WB_AABB AABB) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Coord p, final WB_AABB AABB, final WB_MutableCoord result) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Coord p, final WB_Triangle T) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Coord p, final List<?extends WB_Triangle > tris) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Line L1, final WB_Line L2) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Coord p, final WB_Tetrahedron T) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Line L, final WB_Segment S) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Segment S1, final WB_Segment S2) | wblut.geom.WB_GeometryOp | static |
getClosestPoint3D(final WB_Coord p, final WB_Polygon poly) | wblut.geom.WB_GeometryOp | static |
getClosestPointOnPeriphery2D(final WB_Coord p, final WB_Triangle T) | wblut.geom.WB_GeometryOp | static |
getClosestPointOnPeriphery2D(final WB_Coord p, final WB_Polygon poly) | wblut.geom.WB_GeometryOp | static |
getClosestPointOnPeriphery2D(final WB_Coord p, final WB_Polygon poly, final ArrayList< WB_Triangle > tris) | wblut.geom.WB_GeometryOp | static |
getClosestPointOnPeriphery3D(final WB_Coord p, final WB_Triangle T) | wblut.geom.WB_GeometryOp | static |
getClosestPointOnPeriphery3D(final WB_Coord p, final WB_Polygon poly) | wblut.geom.WB_GeometryOp | static |
getClosestPointOnPeriphery3D(final WB_Coord p, final WB_Polygon poly, final List<?extends WB_Triangle > tris) | wblut.geom.WB_GeometryOp | static |
getClosestPointT3D(final WB_Coord p, final WB_Segment S) | wblut.geom.WB_GeometryOp | static |
getClosestPointT3D(final WB_Segment S, final WB_Coord p) | wblut.geom.WB_GeometryOp | static |
getClosestPointToLine2D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getClosestPointToLine3D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getClosestPointToRay2D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getClosestPointToRay3D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getClosestPointToSegment2D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getClosestPointToSegment3D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getClosestPointToTriangle2D(final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c) | wblut.geom.WB_GeometryOp | static |
getClosestPointToTriangle3D(final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c) | wblut.geom.WB_GeometryOp | static |
getDistance2D(final WB_Coord p, final WB_Segment S) | wblut.geom.WB_GeometryOp | static |
getDistance2D(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryOp | static |
getDistance2D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
getDistance2D(final WB_Coord p, final WB_Ray R) | wblut.geom.WB_GeometryOp | static |
getDistance2D(final double px, final double py, final double qx, final double qy) | wblut.geom.WB_GeometryOp | static |
getDistance3D(final WB_Segment S, final WB_Segment T) | wblut.geom.WB_GeometryOp | static |
getDistance3D(final WB_Coord p, final WB_Segment S) | wblut.geom.WB_GeometryOp | static |
getDistance3D(final WB_Coord p, final WB_Polygon poly) | wblut.geom.WB_GeometryOp | static |
getDistance3D(final WB_Coord p, final WB_AABB AABB) | wblut.geom.WB_GeometryOp | static |
getDistance3D(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryOp | static |
getDistance3D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
getDistance3D(final WB_Coord p, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
getDistance3D(final double p[], final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
getDistance3D(final WB_Coord p, final WB_Ray R) | wblut.geom.WB_GeometryOp | static |
getDistance3D(final double px, final double py, final double pz, final double qx, final double qy, final double qz) | wblut.geom.WB_GeometryOp | static |
getDistance4D(final double px, final double py, final double pz, final double pw, final double qx, final double qy, final double qz, final double qw) | wblut.geom.WB_GeometryOp | static |
getDistanceToClosestPoint3D(final WB_Coord p, final WB_Polygon poly) | wblut.geom.WB_GeometryOp | static |
getDistanceToLine2D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getDistanceToLine3D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getDistanceToLine3D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
getDistanceToPlane3D(final WB_Coord p, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
getDistanceToPlane3D(final double[] p, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
getDistanceToPoint2D(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryOp | static |
getDistanceToPoint3D(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryOp | static |
getDistanceToRay2D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getDistanceToRay3D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getDistanceToRay3D(final WB_Coord p, final WB_Ray R) | wblut.geom.WB_GeometryOp | static |
getDistanceToSegment2D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getDistanceToSegment3D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getDistanceToSegment3D(final WB_Coord p, final WB_Segment S) | wblut.geom.WB_GeometryOp | static |
getExtremePointsAlongDirection(final WB_Coord[] points, final WB_Coord dir) | wblut.geom.WB_GeometryOp | static |
getExtremePointsAlongDirection(final Collection<?extends WB_Coord > points, final WB_Coord dir) | wblut.geom.WB_GeometryOp | static |
getIntersection2D(final WB_Segment S1, final WB_Segment S2) | wblut.geom.WB_GeometryOp | static |
getIntersection2D(final WB_Circle C0, final WB_Circle C1) | wblut.geom.WB_GeometryOp | static |
getIntersection2D(final WB_Line L, final WB_Circle C) | wblut.geom.WB_GeometryOp | static |
getIntersection2DInto(final WB_Segment S1, final WB_Segment S2, final WB_IntersectionResult i) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Segment S, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Coord a, final WB_Coord b, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Ray R, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Ray R, final WB_AABB aabb) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Line L, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Plane P1, final WB_Plane P2) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Plane P1, final WB_Plane P2, final WB_Plane P3) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Ray R, final WB_AABBTree tree) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_AABB aabb, final WB_AABBTree tree) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Line L, final WB_AABBTree tree) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Segment S, final WB_AABBTree tree) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Plane P, final WB_AABBTree tree) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Triangle T, final WB_AABBTree tree) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Polygon poly, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Segment S1, final WB_Segment S2) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Coord q1, final WB_Coord q2, final WB_Coord q3) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Triangle v, final WB_Triangle u) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Ray ray, final WB_Polygon poly) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Line line, final WB_Polygon poly) | wblut.geom.WB_GeometryOp | static |
getIntersection3D(final WB_Segment segment, final WB_Polygon poly) | wblut.geom.WB_GeometryOp | static |
getIntervalIntersection2D(final double u0, final double u1, final double v0, final double v1) | wblut.geom.WB_GeometryOp | static |
getLength2D(final WB_Coord p) | wblut.geom.WB_GeometryOp | static |
getLength2D(final double ux, final double uy) | wblut.geom.WB_GeometryOp | static |
getLength3D(final WB_Coord p) | wblut.geom.WB_GeometryOp | static |
getLength3D(final double ux, final double uy, final double uz) | wblut.geom.WB_GeometryOp | static |
getLength4D(final double ux, final double uy, final double uz, final double uw) | wblut.geom.WB_GeometryOp | static |
getSqDistance2D(final WB_Coord p, final WB_Segment S) | wblut.geom.WB_GeometryOp | static |
getSqDistance2D(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryOp | static |
getSqDistance2D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
getSqDistance2D(final WB_Coord p, final WB_Ray R) | wblut.geom.WB_GeometryOp | static |
getSqDistance2D(final double px, final double py, final double qx, final double qy) | wblut.geom.WB_GeometryOp | static |
getSqDistance3D(final WB_Segment S, final WB_Segment T) | wblut.geom.WB_GeometryOp | static |
getSqDistance3D(final WB_Coord p, final WB_Segment S) | wblut.geom.WB_GeometryOp | static |
getSqDistance3D(final WB_Coord p, final WB_Polygon poly) | wblut.geom.WB_GeometryOp | static |
getSqDistance3D(final WB_Coord p, final WB_AABB AABB) | wblut.geom.WB_GeometryOp | static |
getSqDistance3D(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryOp | static |
getSqDistance3D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
getSqDistance3D(final WB_Coord p, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
getSqDistance3D(final WB_Coord p, final WB_Ray R) | wblut.geom.WB_GeometryOp | static |
getSqDistance3D(final double px, final double py, final double pz, final double qx, final double qy, final double qz) | wblut.geom.WB_GeometryOp | static |
getSqDistance4D(final double px, final double py, final double pz, final double pw, final double qx, final double qy, final double qz, final double qw) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToLine2D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToLine2D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToLine3D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToLine3D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToPlane3D(final WB_Coord p, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToPoint2D(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToPoint3D(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToRay2D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToRay3D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToRay3D(final WB_Coord p, final WB_Ray R) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToSegment2D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToSegment3D(final WB_Coord p, final WB_Coord a, final WB_Coord b) | wblut.geom.WB_GeometryOp | static |
getSqDistanceToSegment3D(final WB_Coord p, final WB_Segment S) | wblut.geom.WB_GeometryOp | static |
getSqLength2D(final WB_Coord p) | wblut.geom.WB_GeometryOp | static |
getSqLength2D(final double ux, final double uy) | wblut.geom.WB_GeometryOp | static |
getSqLength3D(final WB_Coord p) | wblut.geom.WB_GeometryOp | static |
getSqLength3D(final double ux, final double uy, final double uz) | wblut.geom.WB_GeometryOp | static |
getSqLength4D(final double ux, final double uy, final double uz, final double uw) | wblut.geom.WB_GeometryOp | static |
gf | wblut.geom.WB_GeometryOp | privatestatic |
interpolate(final double px, final double py, final double qx, final double qy, final double t) | wblut.geom.WB_GeometryOp | static |
interpolate(final double px, final double py, final double pz, final double qx, final double qy, final double qz, final double t) | wblut.geom.WB_GeometryOp | static |
intersect(final WB_Coord v0, final WB_Coord v1, final WB_Coord v2, final double vv0, final double vv1, final double vv2, final double d0, final double d1, final double d2) | wblut.geom.WB_GeometryOp | protectedstatic |
isOrthogonal(final WB_Coord v0, final WB_Coord v1) | wblut.geom.WB_GeometryOp | static |
isOrthogonal(final WB_Coord v0, final WB_Coord v1, final double epsilon) | wblut.geom.WB_GeometryOp | static |
isOrthogonal2D(final WB_Coord v0, final WB_Coord v1) | wblut.geom.WB_GeometryOp | static |
isOrthogonal2D(final WB_Coord v0, final WB_Coord v1, final double epsilon) | wblut.geom.WB_GeometryOp | static |
isOrthogonalNorm(final WB_Coord v0, final WB_Coord v1) | wblut.geom.WB_GeometryOp | static |
isOrthogonalNorm(final WB_Coord v0, final WB_Coord v1, final double epsilon) | wblut.geom.WB_GeometryOp | static |
isOrthogonalNorm2D(final WB_Coord v0, final WB_Coord v1) | wblut.geom.WB_GeometryOp | static |
isOrthogonalNorm2D(final WB_Coord v0, final WB_Coord v1, final double epsilon) | wblut.geom.WB_GeometryOp | static |
isParallel(final WB_Coord v0, final WB_Coord v1) | wblut.geom.WB_GeometryOp | static |
isParallel(final WB_Coord v0, final WB_Coord v1, final double epsilon) | wblut.geom.WB_GeometryOp | static |
isParallel2D(final WB_Coord v0, final WB_Coord v1) | wblut.geom.WB_GeometryOp | static |
isParallel2D(final WB_Coord v0, final WB_Coord v1, final double epsilon) | wblut.geom.WB_GeometryOp | static |
isParallelNorm(final WB_Coord v0, final WB_Coord v1) | wblut.geom.WB_GeometryOp | static |
isParallelNorm(final WB_Coord v0, final WB_Coord v1, final double epsilon) | wblut.geom.WB_GeometryOp | static |
isParallelNorm2D(final WB_Coord v0, final WB_Coord v1) | wblut.geom.WB_GeometryOp | static |
isParallelNorm2D(final WB_Coord v0, final WB_Coord v1, final double epsilon) | wblut.geom.WB_GeometryOp | static |
isZero2D(final double ux, final double uy, final double uz) | wblut.geom.WB_GeometryOp | static |
isZero3D(final double ux, final double uy, final double uz) | wblut.geom.WB_GeometryOp | static |
isZero4D(final double ux, final double uy, final double uz, final double uw) | wblut.geom.WB_GeometryOp | static |
NOINTERSECTION(final double t1, final double t2) | wblut.geom.WB_GeometryOp | privatestatic |
NOINTERSECTION() | wblut.geom.WB_GeometryOp | privatestatic |
pointAlongLine(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
pointInTri(final double[] v0, final double[] u0, final double[] u1, final double[] u2, final int i0, final int i1) | wblut.geom.WB_GeometryOp | protectedstatic |
pointOtherSideOfPlane(final WB_Coord p, final WB_Coord q, final WB_Coord a, final WB_Coord b, final WB_Coord c) | wblut.geom.WB_GeometryOp | static |
projectedDistanceNorm(final WB_Coord a, final WB_Coord b, final WB_Coord p) | wblut.geom.WB_GeometryOp | static |
projectOnPlane(final WB_Coord p, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
sameSide(final WB_Coord p1, final WB_Coord p2, final WB_Coord A, final WB_Coord B) | wblut.geom.WB_GeometryOp | static |
sameSideOfLine2D(final WB_Coord p, final WB_Coord q, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
scalarTriple(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz, final double wx, final double wy, final double wz) | wblut.geom.WB_GeometryOp | static |
signedDistanceToPlane3D(final WB_Coord p, final WB_Plane P) | wblut.geom.WB_GeometryOp | static |
splitPolygon2D(final WB_Polygon poly, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
splitSegment2D(final WB_Segment S, final WB_Line L) | wblut.geom.WB_GeometryOp | static |
tensor3D(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) | wblut.geom.WB_GeometryOp | static |
triangleEdgeTest(final double[] v0, final double[] v1, final double[] u0, final double[] u1, final double[] u2, final int i0, final int i1) | wblut.geom.WB_GeometryOp | protectedstatic |