|
static int[][] | triangulateQuad (final WB_Coordinate p0, final WB_Coordinate p1, final WB_Coordinate p2, final WB_Coordinate p3) |
|
static WB_Triangulation3D | getTriangulation3D (final WB_Coordinate[] points, final double precision) |
|
static WB_Triangulation3D | getTriangulation3D (final List<?extends WB_Coordinate > points, final double precision) |
|
static WB_Triangulation3D | getTriangulation3D (final WB_CoordinateSequence points, final double precision) |
|
static WB_Triangulation3D | getTriangulation3D (final WB_Coordinate[] points) |
|
static WB_Triangulation3D | getTriangulation3D (final List<?extends WB_Coordinate > points) |
|
static WB_Triangulation3D | getTriangulation3D (final WB_CoordinateSequence points) |
|
static WB_Triangulation2D | getTriangulation2D (final WB_Coordinate[] points) |
|
static WB_Triangulation2D | getTriangulation2D (final List<?extends WB_Coordinate > points) |
|
static WB_Triangulation2D | getTriangulation2D (final WB_CoordinateSequence points) |
|
static WB_Triangulation2D | getTriangulation2D (final WB_Coordinate[] points, final WB_Context2D context) |
|
static WB_Triangulation2D | getTriangulation2D (final List<?extends WB_Coordinate > points, final WB_Context2D context) |
|
static WB_Triangulation2D | getTriangulation2D (final WB_CoordinateSequence points, final WB_Context2D context) |
|
static WB_Triangulation2DWithPoints | getConformingTriangulation2D (final WB_Coordinate[] points, final WB_Context2D context) |
|
static WB_Triangulation2DWithPoints | getConformingTriangulation2D (final WB_Coordinate[] points, final int[] constraints, final WB_Context2D context) |
|
static WB_Triangulation2DWithPoints | getConformingTriangulation2D (final WB_Coordinate[] points) |
|
static WB_Triangulation2DWithPoints | getConformingTriangulation2D (final WB_Polygon polygon) |
|
static WB_Triangulation2DWithPoints | getConformingTriangulation2D (final WB_Coordinate[] points, final int[] constraints) |
|
static WB_Triangulation2DWithPoints | getConformingTriangulation2D (final WB_Coordinate[] points, final double tol) |
|
static WB_Triangulation2DWithPoints | getConformingTriangulation2D (final WB_Coordinate[] points, final int[] constraints, final double tol) |
|
static WB_Triangulation2D | getPolygonTriangulation2D (final WB_Polygon polygon, final boolean optimize) |
|
static WB_Triangulation2DWithPoints | getPolygonTriangulation2D (final List<?extends WB_Coordinate > outerPolygon, final List<?extends WB_Coordinate >[] innerPolygons, final boolean optimize, final WB_Context2D context) |
|
static WB_Triangulation2DWithPoints | getPolygonTriangulation2D (final int[] polygon, final WB_Coordinate[] points, final boolean optimize, final WB_Context2D context) |
|
static WB_Triangulation2D | getPolygonTriangulation2D (final int[] polygon, final WB_CoordinateSequence points, final boolean optimize, final WB_Context2D context) |
|
static WB_Triangulation2D | getPolygonTriangulation2D (final int[] polygon, final List<?extends WB_Coordinate > points, final boolean optimize, final WB_Context2D context) |
|