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| WB_FrameNode (final WB_Coordinate pos, final int id, final double v) |
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boolean | addStrut (final WB_FrameStrut strut) |
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boolean | removeStrut (final WB_FrameStrut strut) |
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ArrayList< WB_FrameStrut > | getStruts () |
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ArrayList< WB_FrameNode > | getNeighbors () |
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int | getIndex () |
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double | findSmallestSpan () |
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double | findSmallestSpanAroundStrut (final WB_FrameStrut strut) |
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double | findSmallestSpanAroundStrut (final int i) |
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double | findShortestStrut () |
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int | getOrder () |
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double | getValue () |
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void | setValue (final double v) |
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WB_FrameStrut | getStrut (final int index) |
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void | removeStrut (final int index) |
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WB_FrameNode | getNeighbor (final int index) |
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WB_Point | toPoint () |
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| WB_Point () |
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| WB_Point (final double x, final double y) |
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| WB_Point (final double x, final double y, final double z) |
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| WB_Point (final double[] x) |
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| WB_Point (final double[] fromPoint, final double[] toPoint) |
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| WB_Point (final WB_Coordinate v) |
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| WB_Point (final WB_Coordinate fromPoint, final WB_Coordinate toPoint) |
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WB_Point | addMulSelf (final double f, final double x, final double y, final double z) |
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WB_Point | addMulSelf (final double f, final WB_Coordinate p) |
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WB_Point | addSelf (final double x, final double y, final double z) |
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WB_Point | addSelf (final WB_Coordinate p) |
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WB_Point | applyAsNormalSelf (final WB_Transform T) |
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WB_Point | applyAsPointSelf (final WB_Transform T) |
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WB_Point | applyAsVectorSelf (final WB_Transform T) |
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WB_Point | crossSelf (final WB_Coordinate p) |
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WB_Point | divSelf (final double f) |
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WB_Point | mulAddMulSelf (final double f, final double g, final WB_Coordinate p) |
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WB_Point | mulSelf (final double f) |
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WB_Point | scaleSelf (final double f) |
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WB_Point | scale (final double f) |
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WB_Point | scaleSelf (final double fx, final double fy, final double fz) |
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WB_Point | scale (final double fx, final double fy, final double fz) |
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WB_Point | subSelf (final double x, final double y, final double z) |
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WB_Point | subSelf (final WB_Coordinate v) |
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WB_Point | trimSelf (final double d) |
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WB_Point | add (final double...x) |
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WB_Point | add (final WB_Coordinate p) |
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WB_Point | addMul (final double f, final double...x) |
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WB_Point | addMul (final double f, final WB_Coordinate p) |
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WB_Point | apply (final WB_Transform T) |
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WB_Point | applySelf (final WB_Transform T) |
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WB_Point | applyAsNormal (final WB_Transform T) |
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WB_Point | applyAsPoint (final WB_Transform T) |
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WB_Point | applyAsVector (final WB_Transform T) |
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WB_Point | cross (final WB_Coordinate p) |
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WB_Point | div (final double f) |
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boolean | equals (final Object o) |
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WB_Point | get () |
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int | hashCode () |
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WB_Point | mul (final double f) |
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WB_Point | mulAddMul (final double f, final double g, final WB_Coordinate p) |
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WB_Point | sub (final double...x) |
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WB_Point | sub (final WB_Coordinate p) |
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String | toString () |
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WB_Point | getOrthoNormal2D () |
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WB_Point | getOrthoNormal3D () |
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WB_Vector | subToVector3D (final double x, final double y, final double z) |
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WB_Vector | subToVector3D (final WB_Coordinate p) |
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WB_Vector | subToVector2D (final double x, final double y, final double z) |
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WB_Vector | subToVector2D (final WB_Coordinate p) |
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WB_Point | rotateAbout2PointAxis (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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WB_Point | rotateAbout2PointAxis (final double angle, final WB_Coordinate p1, final WB_Coordinate p2) |
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WB_Point | rotateAbout2PointAxisSelf (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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WB_Point | rotateAbout2PointAxisSelf (final double angle, final WB_Coordinate p1, final WB_Coordinate p2) |
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WB_Point | rotateAboutAxis (final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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WB_Point | rotateAboutAxis (final double angle, final WB_Coordinate p, final WB_Coordinate a) |
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WB_Point | rotateAboutAxisSelf (final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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WB_Point | rotateAboutAxisSelf (final double angle, final WB_Coordinate p, final WB_Coordinate a) |
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| WB_Vector () |
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| WB_Vector (final double x, final double y) |
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| WB_Vector (final double x, final double y, final double z) |
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| WB_Vector (final double[] x) |
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| WB_Vector (final double[] fromPoint, final double[] toPoint) |
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| WB_Vector (final WB_Coordinate v) |
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| WB_Vector (final WB_Coordinate fromPoint, final WB_Coordinate toPoint) |
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WB_Vector | addMulSelf (final double f, final double x, final double y, final double z) |
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WB_Vector | addMulSelf (final double f, final WB_Coordinate p) |
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WB_Vector | addSelf (final double x, final double y, final double z) |
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WB_Vector | addSelf (final WB_Coordinate p) |
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WB_Vector | applyAsNormalSelf (final WB_Transform T) |
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WB_Vector | applyAsPointSelf (final WB_Transform T) |
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WB_Vector | applyAsVectorSelf (final WB_Transform T) |
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WB_Vector | crossSelf (final WB_Coordinate p) |
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WB_Vector | divSelf (final double f) |
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void | invert () |
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WB_Vector | mulAddMulSelf (final double f, final double g, final WB_Coordinate p) |
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WB_Vector | mulSelf (final double f) |
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double | normalizeSelf () |
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WB_Vector | scaleSelf (final double f) |
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WB_Vector | scale (final double f) |
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WB_Vector | scaleSelf (final double fx, final double fy, final double fz) |
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WB_Vector | scale (final double fx, final double fy, final double fz) |
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WB_Vector | subSelf (final double x, final double y, final double z) |
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WB_Vector | subSelf (final WB_Coordinate v) |
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WB_Vector | trimSelf (final double d) |
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double | absDot (final WB_Coordinate p) |
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double | absDot2D (final WB_Coordinate p) |
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WB_Vector | add (final double...x) |
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void | addInto (final WB_MutableCoordinate result, final double...x) |
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WB_Vector | add (final WB_Coordinate p) |
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void | addInto (final WB_MutableCoordinate result, final WB_Coordinate p) |
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WB_Vector | addMul (final double f, final double...x) |
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void | addMulInto (final WB_MutableCoordinate result, final double f, final double...x) |
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WB_Vector | addMul (final double f, final WB_Coordinate p) |
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void | addMulInto (final WB_MutableCoordinate result, final double f, final WB_Coordinate p) |
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WB_Vector | apply (final WB_Transform T) |
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WB_Vector | applySelf (final WB_Transform T) |
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void | applyInto (final WB_Transform T, final WB_MutableCoordinate result) |
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WB_Vector | applyAsNormal (final WB_Transform T) |
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void | applyAsNormalInto (final WB_Transform T, final WB_MutableCoordinate result) |
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WB_Vector | applyAsPoint (final WB_Transform T) |
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void | applyAsPointInto (final WB_Transform T, final WB_MutableCoordinate result) |
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WB_Vector | applyAsVector (final WB_Transform T) |
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void | applyAsVectorInto (final WB_Transform T, final WB_MutableCoordinate result) |
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int | compareTo (final WB_Coordinate p) |
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int | compareToY1st (final WB_Coordinate p) |
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double[] | coords () |
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WB_Vector | cross (final WB_Coordinate p) |
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void | crossInto (final WB_MutableCoordinate result, final WB_Coordinate p) |
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WB_Vector | div (final double f) |
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void | divInto (final WB_MutableCoordinate result, final double f) |
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double | dot (final WB_Coordinate p) |
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double | dot2D (final WB_Coordinate p) |
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boolean | equals (final Object o) |
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WB_Vector | get () |
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double | getAngle (final WB_Coordinate p) |
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double | getAngleNorm (final WB_Coordinate p) |
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double | getDistance3D (final WB_Coordinate p) |
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double | getDistance2D (final WB_Coordinate p) |
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double | getLength3D () |
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double | getLength2D () |
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double | getSqDistance3D (final WB_Coordinate p) |
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double | getSqDistance2D (final WB_Coordinate p) |
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double | getSqLength3D () |
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double | getSqLength2D () |
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int | hashCode () |
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double | heading2D () |
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boolean | isCollinear (final WB_Coordinate p, final WB_Coordinate q) |
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boolean | isParallel (final WB_Coordinate p) |
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boolean | isParallel (final WB_Coordinate p, final double t) |
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boolean | isParallelNorm (final WB_Coordinate p) |
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boolean | isParallelNorm (final WB_Coordinate p, final double t) |
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boolean | isZero () |
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WB_Vector | mul (final double f) |
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void | mulInto (final WB_MutableCoordinate result, final double f) |
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WB_Vector | mulAddMul (final double f, final double g, final WB_Coordinate p) |
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void | mulAddMulInto (final WB_MutableCoordinate result, final double f, final double g, final WB_Coordinate p) |
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WB_Vector | rotateAbout2PointAxisSelf (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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WB_Vector | rotateAbout2PointAxisSelf (final double angle, final WB_Coordinate p1, final WB_Coordinate p2) |
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WB_Vector | rotateAboutAxisSelf (final double angle, final WB_Coordinate p, final WB_Coordinate a) |
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WB_Vector | rotateAboutAxisSelf (final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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WB_Vector | rotateAbout2PointAxis (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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WB_Vector | rotateAbout2PointAxis (final double angle, final WB_Coordinate p1, final WB_Coordinate p2) |
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WB_Vector | rotateAboutAxis (final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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WB_Vector | rotateAboutAxis (final double angle, final WB_Coordinate p, final WB_Coordinate a) |
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double | scalarTriple (final WB_Coordinate v, final WB_Coordinate w) |
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void | scaleInto (final double f, final WB_MutableCoordinate result) |
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boolean | smallerThan (final WB_Coordinate otherXYZ) |
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WB_Vector | sub (final double...x) |
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void | subInto (final WB_MutableCoordinate result, final double...x) |
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WB_Vector | sub (final WB_Coordinate p) |
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void | subInto (final WB_MutableCoordinate result, final WB_Coordinate p) |
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WB_M33 | tensor (final WB_Coordinate v) |
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String | toString () |
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WB_Vector | getOrthoNormal2D () |
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WB_Vector | getOrthoNormal3D () |
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WB_Coordinate | mulAddMul (final double f, final double g, final double...x) |
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void | mulAddMulInto (final WB_MutableCoordinate result, final double f, final double g, final double...x) |
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| WB_SimpleVector () |
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| WB_SimpleVector (final double x, final double y) |
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| WB_SimpleVector (final double x, final double y, final double z) |
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| WB_SimpleVector (final double[] x) |
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| WB_SimpleVector (final double[] fromPoint, final double[] toPoint) |
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| WB_SimpleVector (final WB_Coordinate v) |
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| WB_SimpleVector (final WB_Coordinate fromPoint, final WB_Coordinate toPoint) |
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void | set (final double x, final double y) |
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void | set (final double x, final double y, final double z) |
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void | set (final double x, final double y, final double z, final double w) |
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void | set (final WB_Coordinate v) |
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void | setCoord (final int i, final double v) |
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void | setW (final double w) |
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void | setX (final double x) |
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void | setY (final double y) |
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void | setZ (final double z) |
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double | wd () |
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float | wf () |
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double | xd () |
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float | xf () |
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double | yd () |
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float | yf () |
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double | zd () |
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float | zf () |
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double | getd (final int i) |
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float | getf (final int i) |
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int | compareTo (final WB_Coordinate p) |
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void | setX (double x) |
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void | setY (double y) |
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void | setZ (double z) |
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void | setW (double w) |
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void | setCoord (int i, double v) |
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void | set (WB_Coordinate p) |
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void | set (double x, double y) |
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void | set (double x, double y, double z) |
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void | set (double x, double y, double z, double w) |
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double | getd (int i) |
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float | getf (int i) |
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void | applyInto (final WB_Transform T, WB_MutableCoordinate result) |
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