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static void | setVertexColorFromVertexNormal (final HE_Mesh mesh) |
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static void | setVertexColorFromPalette (final HE_Mesh mesh, final Palette palette) |
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static void | setRandomVertexColorFromPalette (final HE_Mesh mesh, final Palette palette) |
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static void | setRandomVertexColorFromPalette (final HE_Mesh mesh, final Palette palette, final long seed) |
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static void | setVertexColorFromVertexUmbrella (final HE_Mesh mesh, final double minrange, final double maxrange) |
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static void | setVertexColorFromVertexCurvature (final HE_Mesh mesh, final double minrange, final double maxrange) |
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static void | setFaceColorFromFaceNormal (final HE_Mesh mesh) |
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static void | setRandomFaceColorFromPalette (final HE_Mesh mesh, final Palette palette) |
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static void | setRandomFaceColorFromPalette (final HE_Mesh mesh, final Palette palette, final long seed) |
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static void | setFaceColorFromPalette (final HE_Mesh mesh, final Palette palette) |
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static int | color (int v1, int v2, int v3) |
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static int wblut.hemesh.HET_Texture.color |
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int |
v1, |
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int |
v2, |
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int |
v3 |
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) |
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staticprivate |
static void wblut.hemesh.HET_Texture.setFaceColorFromFaceNormal |
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final HE_Mesh |
mesh | ) |
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static |
Set face colors according to the face normal normal.x: -1 to 1, red component from 0 to 255 normal.y: -1 to 1, green component from 0 to 255 normal.z: -1 to 1, blue component from 0 to 255
- Parameters
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static void wblut.hemesh.HET_Texture.setFaceColorFromPalette |
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final HE_Mesh |
mesh, |
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final Palette |
palette |
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) |
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static |
Set face colors by face.getLabel() from a palette created with the colorLib library
- Parameters
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static void wblut.hemesh.HET_Texture.setRandomFaceColorFromPalette |
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final HE_Mesh |
mesh, |
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final Palette |
palette |
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) |
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static |
Set face colors randomly chosen from a palette created with the colorLib library.
- Parameters
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static void wblut.hemesh.HET_Texture.setRandomFaceColorFromPalette |
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final HE_Mesh |
mesh, |
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final Palette |
palette, |
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final long |
seed |
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) |
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static |
static void wblut.hemesh.HET_Texture.setRandomVertexColorFromPalette |
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final HE_Mesh |
mesh, |
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final Palette |
palette |
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) |
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static |
Set vertex colors randomly chosen from a palette created with the colorLib library.
- Parameters
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static void wblut.hemesh.HET_Texture.setRandomVertexColorFromPalette |
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final HE_Mesh |
mesh, |
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final Palette |
palette, |
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final long |
seed |
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) |
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static |
static void wblut.hemesh.HET_Texture.setVertexColorFromPalette |
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final HE_Mesh |
mesh, |
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final Palette |
palette |
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) |
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static |
Set vertex colors by vertex.getLabel() from a palette created with the colorLib library
- Parameters
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static void wblut.hemesh.HET_Texture.setVertexColorFromVertexCurvature |
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final HE_Mesh |
mesh, |
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final double |
minrange, |
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final double |
maxrange |
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) |
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static |
Set vertex colors according to the Gaussian curvature. The color scale used is a perceptually linearized heat map.
- Parameters
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static void wblut.hemesh.HET_Texture.setVertexColorFromVertexNormal |
( |
final HE_Mesh |
mesh | ) |
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static |
Set vertex colors according to the vertex normal normal.x: -1 to 1, red component from 0 to 255 normal.y: -1 to 1, green component from 0 to 255 normal.z: -1 to 1, blue component from 0 to 255
- Parameters
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static void wblut.hemesh.HET_Texture.setVertexColorFromVertexUmbrella |
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final HE_Mesh |
mesh, |
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final double |
minrange, |
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final double |
maxrange |
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) |
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static |
Set vertex colors according to the umbrella angle. The color scale used is a perceptually linearized rainbow scale. Angle: 0 (infinite outward or inward spike) to 2 Pi (flat).
- Parameters
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int [] wblut.hemesh.HET_Texture.heat |
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static |
int [] wblut.hemesh.HET_Texture.optimal |
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static |
int [] wblut.hemesh.HET_Texture.rainbow |
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static |
The documentation for this class was generated from the following file: