boolean wblut.processing.WB_Render3D.Unproject.calculatePickPoints |
( |
final double |
x, |
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final double |
y, |
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final int |
height |
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) |
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void wblut.processing.WB_Render3D.Unproject.captureViewMatrix |
( |
final PGraphics3D |
g3d | ) |
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boolean wblut.processing.WB_Render3D.Unproject.gluUnProject |
( |
final double |
winx, |
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final double |
winy, |
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final double |
winz, |
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final WB_Point |
result |
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) |
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final int [] wblut.processing.WB_Render3D.Unproject.m_aiViewport = new int[4] |
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private |
boolean wblut.processing.WB_Render3D.Unproject.m_bValid = false |
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private |
final PMatrix3D wblut.processing.WB_Render3D.Unproject.m_pMatrix = new PMatrix3D() |
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private |
The documentation for this class was generated from the following file: