HE_Mesh2014  2.0.11
Public Member Functions | Protected Member Functions | Private Member Functions | List of all members
wblut.processing.WB_Render2D Class Reference
+ Inheritance diagram for wblut.processing.WB_Render2D:

Public Member Functions

 WB_Render2D (final PApplet home)
 
 WB_Render2D (final PGraphics home)
 
void vertex2D (final WB_Coord p)
 
void drawPoint2D (final WB_Coord p)
 
void drawPoint2D (final WB_Coord p, final double r)
 
void drawPoints2D (final Collection<?extends WB_Coord > points)
 
void drawPoint2D (final Collection<?extends WB_Coord > points)
 
void drawPoints2D (final WB_Coord[] points)
 
void drawPoint2D (final WB_Coord[] points)
 
void drawPoints2D (final Collection<?extends WB_Coord > points, final double r)
 
void drawPoint2D (final Collection<?extends WB_Coord > points, final double r)
 
void drawPoints2D (final WB_Coord[] points, final double r)
 
void drawPoint2D (final WB_Coord[] points, final double r)
 
void drawVector2D (final WB_Coord p, final WB_Coord v, final double r)
 
void drawLine2D (final WB_Line L, final double d)
 
void drawRay2D (final WB_Ray R, final double d)
 
void drawSegment2D (final WB_Coord p, final WB_Coord q)
 
void drawPolyLine2D (final WB_PolyLine P)
 
void drawRing2D (final WB_Ring P)
 
void drawPolygon2D (final WB_Polygon P)
 
void drawPolygonEdges2D (final WB_Polygon P)
 
void drawCircle2D (final WB_Circle C)
 
void drawTriangle2D (final WB_Triangle T)
 
void drawTriangle2D (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)
 
void drawTriangle2D (final int[] tri, final List<?extends WB_Coord > points)
 
void drawTriangle2D (final int[] tri, final WB_Coord[] points)
 
void drawTriangulation2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points)
 
void drawTriangulationEdges2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points)
 
void drawTriangulation2D (final WB_Triangulation2D tri, final WB_Coord[] points)
 
void drawTriangulationEdges2D (final WB_Triangulation2D tri, final WB_Coord[] points)
 
void drawTriangle2D (final Collection<?extends WB_Triangle > triangles)
 
void drawTriangle2D (final WB_Triangle[] triangles)
 
void drawTriangle2DEdges (final Collection<?extends WB_Triangle > triangles)
 
void drawTriangle2DEdges (final WB_Triangle triangle)
 
void drawTriangle2DEdges (final WB_Triangle[] triangles)
 
void drawSegment2D (final Collection<?extends WB_Segment > segments)
 
void drawSegment2D (final WB_Segment segment)
 
void drawSegment2D (final WB_Segment[] segments)
 
void translate2D (final WB_Coord p)
 
- Public Member Functions inherited from wblut.processing.WB_Processing
 WB_Processing (final PApplet home)
 
 WB_Processing (final PGraphics home)
 

Protected Member Functions

 WB_Render2D ()
 
- Protected Member Functions inherited from wblut.processing.WB_Processing
 WB_Processing ()
 

Private Member Functions

void line2D (final WB_Coord p, final WB_Coord q)
 

Additional Inherited Members

- Static Public Member Functions inherited from wblut.processing.WB_Processing
static int color (final int r, final int g, final int b)
 
- Protected Attributes inherited from wblut.processing.WB_Processing
PGraphics home
 

Constructor & Destructor Documentation

wblut.processing.WB_Render2D.WB_Render2D ( )
protected
wblut.processing.WB_Render2D.WB_Render2D ( final PApplet  home)
Parameters
home
wblut.processing.WB_Render2D.WB_Render2D ( final PGraphics  home)
Parameters
home

Member Function Documentation

void wblut.processing.WB_Render2D.drawCircle2D ( final WB_Circle  C)
Parameters
C
void wblut.processing.WB_Render2D.drawLine2D ( final WB_Line  L,
final double  d 
)
Parameters
L
d
void wblut.processing.WB_Render2D.drawPoint2D ( final WB_Coord  p)
Parameters
p
void wblut.processing.WB_Render2D.drawPoint2D ( final WB_Coord  p,
final double  r 
)
Parameters
p
r
void wblut.processing.WB_Render2D.drawPoint2D ( final Collection<?extends WB_Coord points)
Parameters
points
void wblut.processing.WB_Render2D.drawPoint2D ( final WB_Coord[]  points)
Parameters
points
void wblut.processing.WB_Render2D.drawPoint2D ( final Collection<?extends WB_Coord points,
final double  r 
)
Parameters
points
r
void wblut.processing.WB_Render2D.drawPoint2D ( final WB_Coord[]  points,
final double  r 
)
Parameters
points
r
void wblut.processing.WB_Render2D.drawPoints2D ( final Collection<?extends WB_Coord points)
void wblut.processing.WB_Render2D.drawPoints2D ( final WB_Coord[]  points)
Parameters
points
Deprecated:
Use drawPoint2D(WB_Coord[]) instead
void wblut.processing.WB_Render2D.drawPoints2D ( final Collection<?extends WB_Coord points,
final double  r 
)
Parameters
points
r
Deprecated:
Use <? extends WB_Coord>,double) instead
void wblut.processing.WB_Render2D.drawPoints2D ( final WB_Coord[]  points,
final double  r 
)
Parameters
points
r
Deprecated:
Use drawPoint2D(WB_Coord[],double) instead
void wblut.processing.WB_Render2D.drawPolygon2D ( final WB_Polygon  P)
Parameters
P
void wblut.processing.WB_Render2D.drawPolygonEdges2D ( final WB_Polygon  P)
Parameters
P
void wblut.processing.WB_Render2D.drawPolyLine2D ( final WB_PolyLine  P)
Parameters
P
void wblut.processing.WB_Render2D.drawRay2D ( final WB_Ray  R,
final double  d 
)
Parameters
R
d
void wblut.processing.WB_Render2D.drawRing2D ( final WB_Ring  P)
Parameters
P
void wblut.processing.WB_Render2D.drawSegment2D ( final WB_Coord  p,
final WB_Coord  q 
)
Parameters
p
q
void wblut.processing.WB_Render2D.drawSegment2D ( final Collection<?extends WB_Segment segments)
Parameters
segments
void wblut.processing.WB_Render2D.drawSegment2D ( final WB_Segment  segment)
Parameters
segment
void wblut.processing.WB_Render2D.drawSegment2D ( final WB_Segment[]  segments)
Parameters
segments
void wblut.processing.WB_Render2D.drawTriangle2D ( final WB_Triangle  T)
Parameters
T
void wblut.processing.WB_Render2D.drawTriangle2D ( final WB_Coord  p1,
final WB_Coord  p2,
final WB_Coord  p3 
)
Parameters
p1
p2
p3
void wblut.processing.WB_Render2D.drawTriangle2D ( final int[]  tri,
final List<?extends WB_Coord points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangle2D ( final int[]  tri,
final WB_Coord[]  points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangle2D ( final Collection<?extends WB_Triangle triangles)
Parameters
triangles
void wblut.processing.WB_Render2D.drawTriangle2D ( final WB_Triangle[]  triangles)
Parameters
triangles
void wblut.processing.WB_Render2D.drawTriangle2DEdges ( final Collection<?extends WB_Triangle triangles)
Parameters
triangles
void wblut.processing.WB_Render2D.drawTriangle2DEdges ( final WB_Triangle  triangle)
Parameters
triangle
void wblut.processing.WB_Render2D.drawTriangle2DEdges ( final WB_Triangle[]  triangles)
Parameters
triangles
void wblut.processing.WB_Render2D.drawTriangulation2D ( final WB_Triangulation2D  tri,
final List<?extends WB_Coord points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangulation2D ( final WB_Triangulation2D  tri,
final WB_Coord[]  points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangulationEdges2D ( final WB_Triangulation2D  tri,
final List<?extends WB_Coord points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangulationEdges2D ( final WB_Triangulation2D  tri,
final WB_Coord[]  points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawVector2D ( final WB_Coord  p,
final WB_Coord  v,
final double  r 
)
Parameters
p
v
r
void wblut.processing.WB_Render2D.line2D ( final WB_Coord  p,
final WB_Coord  q 
)
private
Parameters
p
q
void wblut.processing.WB_Render2D.translate2D ( final WB_Coord  p)
Parameters
p
void wblut.processing.WB_Render2D.vertex2D ( final WB_Coord  p)
Parameters
p

The documentation for this class was generated from the following file: