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static double | angleBetween (final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz) |
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static double | cosAngleBetween (final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz) |
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static double | angleBetween (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double | cosAngleBetween (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double | angleBetweenNorm (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double | cosAngleBetweenNorm (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double | dot (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double | dot2D (final double ux, final double uy, final double vx, final double vy) |
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static double[] | cross (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double[] | cross (final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz) |
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static double[] | interpolate (final double px, final double py, final double pz, final double qx, final double qy, final double qz, final double t) |
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static double | scalarTriple (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz, final double wx, final double wy, final double wz) |
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static double[][] | tensor3D (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double | getLength3D (final double ux, final double uy, final double uz) |
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static double | getSqLength3D (final double ux, final double uy, final double uz) |
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static double | getDistance3D (final double px, final double py, final double pz, final double qx, final double qy, final double qz) |
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static double | getSqDistance3D (final double px, final double py, final double pz, final double qx, final double qy, final double qz) |
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static double | getLength2D (final double ux, final double uy) |
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static double | getSqLength2D (final double ux, final double uy) |
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static double | getDistance2D (final double px, final double py, final double qx, final double qy) |
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static double | getSqDistance2D (final double px, final double py, final double qx, final double qy) |
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static boolean | isZero3D (final double ux, final double uy, final double uz) |
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static boolean | isZero2D (final double ux, final double uy, final double uz) |
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WB_CoordinateUtil contains convenience functions for doing calculations on coordinates.