absDot(final WB_Coord p) | wblut.geom.WB_CoordinateMath3D | |
absDot2D(final WB_Coord p) | wblut.geom.WB_CoordinateMath2D | |
add(final double...x) | wblut.geom.WB_CoordinateMath2D | |
add(final WB_Coord p) | wblut.geom.WB_CoordinateMath2D | |
addInto(final WB_MutableCoord result, final double...x) | wblut.geom.WB_CoordinateMath2D | |
addInto(final WB_MutableCoord result, final WB_Coord p) | wblut.geom.WB_CoordinateMath2D | |
addMul(final double f, final double...x) | wblut.geom.WB_CoordinateMath2D | |
addMul(final double f, final WB_Coord p) | wblut.geom.WB_CoordinateMath2D | |
addMulInto(final WB_MutableCoord result, final double f, final double...x) | wblut.geom.WB_CoordinateMath2D | |
addMulInto(final WB_MutableCoord result, final double f, final WB_Coord p) | wblut.geom.WB_CoordinateMath2D | |
addMulSelf(final double f, final double...x) | wblut.geom.WB_MutableCoordinateMath3D | |
addMulSelf(final double f, final WB_Coord p) | wblut.geom.WB_MutableCoordinateMath3D | |
addSelf(final double...x) | wblut.geom.WB_MutableCoordinateMath3D | |
addSelf(final WB_Coord p) | wblut.geom.WB_MutableCoordinateMath3D | |
cross(final WB_Coord p) | wblut.geom.WB_CoordinateMath3D | |
crossInto(final WB_MutableCoord result, final WB_Coord p) | wblut.geom.WB_CoordinateMath3D | |
crossSelf(final WB_Coord p) | wblut.geom.WB_MutableCoordinateMath3D | |
div(final double f) | wblut.geom.WB_CoordinateMath2D | |
divInto(final WB_MutableCoord result, final double f) | wblut.geom.WB_CoordinateMath2D | |
divSelf(final double f) | wblut.geom.WB_MutableCoordinateMath3D | |
dot(final WB_Coord p) | wblut.geom.WB_CoordinateMath3D | |
dot2D(final WB_Coord p) | wblut.geom.WB_CoordinateMath2D | |
mul(final double f) | wblut.geom.WB_CoordinateMath2D | |
mulAddMul(final double f, final double g, final double...x) | wblut.geom.WB_CoordinateMath2D | |
mulAddMul(final double f, final double g, final WB_Coord p) | wblut.geom.WB_CoordinateMath2D | |
mulAddMulInto(final WB_MutableCoord result, final double f, final double g, final double...x) | wblut.geom.WB_CoordinateMath2D | |
mulAddMulInto(final WB_MutableCoord result, final double f, final double g, final WB_Coord p) | wblut.geom.WB_CoordinateMath2D | |
mulAddMulSelf(final double f, final double g, final double...x) | wblut.geom.WB_MutableCoordinateMath3D | |
mulAddMulSelf(final double f, final double g, final WB_Coord p) | wblut.geom.WB_MutableCoordinateMath3D | |
mulInto(final WB_MutableCoord result, final double f) | wblut.geom.WB_CoordinateMath2D | |
mulSelf(final double f) | wblut.geom.WB_MutableCoordinateMath3D | |
normalizeSelf() | wblut.geom.WB_MutableCoordinateMath3D | |
scalarTriple(final WB_Coord v, final WB_Coord w) | wblut.geom.WB_CoordinateMath3D | |
sub(final double...x) | wblut.geom.WB_CoordinateMath2D | |
sub(final WB_Coord p) | wblut.geom.WB_CoordinateMath2D | |
subInto(final WB_MutableCoord result, final double...x) | wblut.geom.WB_CoordinateMath2D | |
subInto(final WB_MutableCoord result, final WB_Coord p) | wblut.geom.WB_CoordinateMath2D | |
subSelf(final double...x) | wblut.geom.WB_MutableCoordinateMath3D | |
subSelf(final WB_Coord p) | wblut.geom.WB_MutableCoordinateMath3D | |
tensor(final WB_Coord v) | wblut.geom.WB_CoordinateMath3D | |
trimSelf(final double d) | wblut.geom.WB_MutableCoordinateMath3D | |