createFacetedPShape(final HE_Mesh mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacetedPShape(final HE_Mesh mesh, final PImage img, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacetedPShape(final HE_Mesh mesh, final PImage[] img, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacetedPShape(final HE_MeshStructure mesh, final double offset, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacetedPShape(final WB_Mesh mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacetedPShapeWithFaceColor(final HE_Mesh mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacetedPShapeWithVertexColor(final HE_Mesh mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacettedPShape(final HE_Mesh mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacettedPShape(final HE_Mesh mesh, final PImage img, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacettedPShape(final HE_Mesh mesh, final PImage[] img, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacettedPShape(final HE_MeshStructure mesh, final double offset, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacettedPShape(final WB_Mesh mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacettedPShapeWithFaceColor(final HE_Mesh mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createFacettedPShapeWithVertexColor(final HE_Mesh mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createSmoothPShape(final HE_Mesh mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createSmoothPShape(final HE_Mesh mesh, final PImage img, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createSmoothPShape(final HE_Mesh mesh, final PImage[] img, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createSmoothPShape(final WB_Mesh mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createSmoothPShapeWithFaceColor(final HE_Mesh mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createSmoothPShapeWithVertexColor(final HE_Mesh mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
createWireframePShape(final HE_MeshStructure mesh, final PApplet home) | wblut.processing.WB_PShapeFactory | static |
geometryfactory | wblut.processing.WB_PShapeFactory | privatestatic |