HE_Mesh  5.0.0
wblut.geom.WB_GeometryFactory2D Member List

This is the complete list of members for wblut.geom.WB_GeometryFactory2D, including all inherited members.

apply(final WB_Transform T)wblut.geom.WB_GeometryFactory2D
constrainPolygons2D(final WB_Polygon poly, final WB_Polygon container)wblut.geom.WB_GeometryFactory2D
constrainPolygons2D(final WB_Polygon[] polygons, final WB_Polygon container)wblut.geom.WB_GeometryFactory2D
constrainPolygons2D(final List< WB_Polygon > polygons, final WB_Polygon container)wblut.geom.WB_GeometryFactory2D
createAngleBisector2D(final WB_Line L1, final WB_Line L2)wblut.geom.WB_GeometryFactory2D
createBisector2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryFactory2D
createBoundaryPolygons2D(final WB_Polygon poly)wblut.geom.WB_GeometryFactory2D
createBoundaryPolygons2D(final Collection<?extends WB_Polygon > poly)wblut.geom.WB_GeometryFactory2D
createBufferedPolygons2D(final WB_Polygon poly, final double d)wblut.geom.WB_GeometryFactory2D
createBufferedPolygons2D(final Collection<?extends WB_Polygon > poly, final double d)wblut.geom.WB_GeometryFactory2D
createBufferedPolygons2D(final WB_Polygon poly, final double d, final int n)wblut.geom.WB_GeometryFactory2D
createBufferedPolygons2D(final Collection<?extends WB_Polygon > poly, final double d, final int n)wblut.geom.WB_GeometryFactory2D
createCentroid2D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createCentroid2D(final WB_Coord...points)wblut.geom.WB_GeometryFactory2D
createCircleCCC(WB_Circle C1, WB_Circle C2, WB_Circle C3)wblut.geom.WB_GeometryFactory2D
createCircleLCC(final WB_Line L, final WB_Circle C1, final WB_Circle C2)wblut.geom.WB_GeometryFactory2D
createCircleLLC(final WB_Line L1, final WB_Line L2, final WB_Circle C)wblut.geom.WB_GeometryFactory2D
createCircleLLL(final WB_Line L1, final WB_Line L2, final WB_Line L3)wblut.geom.WB_GeometryFactory2D
createCirclePCC(final WB_Coord p, final WB_Circle C1, final WB_Circle C2)wblut.geom.WB_GeometryFactory2D
createCirclePLC(final WB_Coord p, final WB_Line L, final WB_Circle C)wblut.geom.WB_GeometryFactory2D
createCirclePLL(final WB_Coord p, final WB_Line L1, final WB_Line L2)wblut.geom.WB_GeometryFactory2D
createCirclePPC(final WB_Coord p, final WB_Coord q, final WB_Circle C)wblut.geom.WB_GeometryFactory2D
createCirclePPL(final WB_Coord p, final WB_Coord q, final WB_Line L)wblut.geom.WB_GeometryFactory2D
createCirclePPP(final WB_Coord p0, final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryFactory2D
createCircleTangentTo2Circles(final WB_Circle C0, final WB_Circle C1, final double r)wblut.geom.WB_GeometryFactory2D
createCircleTangentTo2CirclesCollinear(final WB_Circle C0, final WB_Circle C1)wblut.geom.WB_GeometryFactory2D
createCircleTangentTo2CirclesNonCollinear(final WB_Circle C0, final WB_Circle C1, final double r)wblut.geom.WB_GeometryFactory2D
createCircleTangentTo2Lines(final WB_Line L0, final WB_Line L1, final double r)wblut.geom.WB_GeometryFactory2D
createCircleTangentToCircleThroughPoint(final WB_Circle C, final WB_Coord p, final double r)wblut.geom.WB_GeometryFactory2D
createCircleTangentToLineAndCircle(final WB_Line L, final WB_Circle C, final double r)wblut.geom.WB_GeometryFactory2D
createCircleTangentToLineThroughPoint(final WB_Line L, final WB_Coord p, final double r)wblut.geom.WB_GeometryFactory2D
createCircleThrough2Points(final WB_Coord p0, final WB_Coord p1, final double r)wblut.geom.WB_GeometryFactory2D
createCircleWithDiameter(final WB_Coord center, final WB_Coord normal, final double diameter)wblut.geom.WB_GeometryFactory2D
createCircleWithDiameter(final WB_Coord center, final double diameter)wblut.geom.WB_GeometryFactory2D
createCircleWithDiameter(final double x, final double y, final double diameter)wblut.geom.WB_GeometryFactory2D
createCircleWithRadius(final WB_Coord center, final WB_Coord normal, final double radius)wblut.geom.WB_GeometryFactory2D
createCircleWithRadius(final WB_Coord center, final double radius)wblut.geom.WB_GeometryFactory2D
createCircleWithRadius(final double x, final double y, final double radius)wblut.geom.WB_GeometryFactory2D
createCircumcenter2D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createCircumcircle2D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createClosestPoint(final WB_Line L1, final WB_Line L2)wblut.geom.WB_GeometryFactory2D
createClosestPointOnLine2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryFactory2D
createClosestPointOnPolygon2D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryFactory2D
createClosestPointOnTriangle2D(final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryFactory2D
createConvexPolygonDecomposition2D(final WB_Polygon poly)wblut.geom.WB_GeometryFactory2D
createCSFromOX2D(final WB_Coord origin, final WB_Coord X)wblut.geom.WB_GeometryFactory2D
createCSFromOX2D(final WB_Coord origin, final WB_Coord X, final WB_CoordinateSystem3D parent)wblut.geom.WB_GeometryFactory2D
createCSFromOXY2D(final WB_Coord origin, final WB_Coord X, final WB_Coord Y)wblut.geom.WB_GeometryFactory2D
createCSFromOXY2D(final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_CoordinateSystem3D parent)wblut.geom.WB_GeometryFactory2D
createDensifiedPolygon2D(final WB_Polygon poly, final double max)wblut.geom.WB_GeometryFactory2D
createIncenter2D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createIncircle2D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createInterpolatedPoint2D(final WB_Coord p, final WB_Coord q, final double f)wblut.geom.WB_GeometryFactory2D
createIntersectionPoint2D(final WB_Line L1, final WB_Line L2)wblut.geom.WB_GeometryFactory2D
createIntersectionPoints2D(final WB_Circle C0, final WB_Circle C1)wblut.geom.WB_GeometryFactory2D
createIntersectionPoints2D(final WB_Line L, final WB_Circle C)wblut.geom.WB_GeometryFactory2D
createInversionCircle2D(final WB_Circle C, final WB_Circle inversionCircle)wblut.geom.WB_GeometryFactory2D
createInversionPoint2D(final WB_Coord p, final WB_Circle inversionCircle)wblut.geom.WB_GeometryFactory2D
createLinesTangentTo2Circles(final WB_Circle C0, final WB_Circle C1)wblut.geom.WB_GeometryFactory2D
createLinesTangentToCircleThroughPoint(final WB_Circle C, final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createLineTangentToCircleInPoint(final WB_Circle C, final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createLineThroughPoints2D(final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryFactory2D
createLineThroughPoints2D(final double x1, final double y1, final double x2, final double y2)wblut.geom.WB_GeometryFactory2D
createLineWithDirection2D(final WB_Coord origin, final WB_Coord direction)wblut.geom.WB_GeometryFactory2D
createLineWithDirection2D(final double ox, final double oy, final double dx, final double dy)wblut.geom.WB_GeometryFactory2D
createMidpoint2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryFactory2D
createMidpoint2D(final WB_Coord...p)wblut.geom.WB_GeometryFactory2D
createMirrorPoint2D(final WB_Coord p, final double x0, final double y0, final double x1, final double y1)wblut.geom.WB_GeometryFactory2D
createMirrorPoint2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryFactory2D
createNormalizedPerpendicularVector2D(final double _x, final double _y)wblut.geom.WB_GeometryFactory2D
createNormalizedPerpendicularVector2D(final WB_Coord v)wblut.geom.WB_GeometryFactory2D
createNormalizedVector2D(final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createNormalizedVector2D(final double _x, final double _y)wblut.geom.WB_GeometryFactory2D
createNormalizedVectorFromTo2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryFactory2D
createOrthocenter2D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createParallelLines2D(final WB_Line L, final double d)wblut.geom.WB_GeometryFactory2D
createParallelLineThroughPoint2D(final WB_Line L, final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createParallelRayThroughPoint2D(final WB_Line L, final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createPerpendicularLinesTangentToCircle(final WB_Line L, final WB_Circle C)wblut.geom.WB_GeometryFactory2D
createPerpendicularLineThroughPoint2D(final WB_Line L, final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createPoint2D()wblut.geom.WB_GeometryFactory2D
createPoint2D(final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createPoint2D(final double x, final double y)wblut.geom.WB_GeometryFactory2D
createPoint2D(final Coordinate coord)wblut.geom.WB_GeometryFactory2D
createPointFromBarycentricCoordinates2D(final double u, final double v, final double w, final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createPointFromBipolar(final double a, final double sigma, final double tau)wblut.geom.WB_GeometryFactory2D
createPointFromElliptic(final double a, final double sigma, final double tau)wblut.geom.WB_GeometryFactory2D
createPointFromHyperbolic(final double u, final double v)wblut.geom.WB_GeometryFactory2D
createPointFromParabolic(final double sigma, final double tau)wblut.geom.WB_GeometryFactory2D
createPointFromPolar(final double r, final double phi)wblut.geom.WB_GeometryFactory2D
createPointFromTrilinearCoordinates2D(final double u, final double v, final double w, final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createPolygonConvexHull2D(final WB_Polygon poly)wblut.geom.WB_GeometryFactory2D
createPolygonFromJTSPolygon2D(final Polygon JTSpoly)wblut.geom.WB_GeometryFactory2D
createPolygonsFromJTSGeometry2D(final Geometry geometry)wblut.geom.WB_GeometryFactory2Dprivate
createPolygonWithHole(final WB_Coord[] points, final WB_Coord[] innerpoints)wblut.geom.WB_GeometryFactory2D
createPolygonWithHole(final Collection<?extends WB_Coord > points, final Collection<?extends WB_Coord > innerpoints)wblut.geom.WB_GeometryFactory2D
createPolygonWithHoles(final WB_Coord[] points, final WB_Coord[][] innerpoints)wblut.geom.WB_GeometryFactory2D
createPolygonWithHoles(final Collection<?extends WB_Coord > points, final List<?extends WB_Coord >[] innerpoints)wblut.geom.WB_GeometryFactory2D
createPolyLine(final WB_Coord[] points)wblut.geom.WB_GeometryFactory2D
createPolyLine(final Collection<?extends WB_Coord > points)wblut.geom.WB_GeometryFactory2D
createRayThroughPoints2D(final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryFactory2D
createRayThroughPoints2D(final double x1, final double y1, final double x2, final double y2)wblut.geom.WB_GeometryFactory2D
createRayWithDirection2D(final WB_Coord origin, final WB_Coord direction)wblut.geom.WB_GeometryFactory2D
createRayWithDirection2D(final double ox, final double oy, final double dx, final double dy)wblut.geom.WB_GeometryFactory2D
createRibbonPolygons2D(final WB_Polygon poly, final double d)wblut.geom.WB_GeometryFactory2D
createRibbonPolygons2D(final Collection<?extends WB_Polygon > poly, final double d)wblut.geom.WB_GeometryFactory2D
createRibbonPolygons2D(final WB_Polygon poly, final double o, final double i)wblut.geom.WB_GeometryFactory2D
createRibbonPolygons2D(final Collection<?extends WB_Polygon > poly, final double o, final double i)wblut.geom.WB_GeometryFactory2D
createRing(final WB_Coord[] points)wblut.geom.WB_GeometryFactory2D
createRing(final List<?extends WB_Coord > points)wblut.geom.WB_GeometryFactory2D
createSegment2D(final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryFactory2D
createSegment2D(final double x1, final double y1, final double x2, final double y2)wblut.geom.WB_GeometryFactory2D
createSegmentWithLength2D(final WB_Coord origin, final WB_Coord direction, final double length)wblut.geom.WB_GeometryFactory2D
createSegmentWithLength2D(final double ox, final double oy, final double dx, final double dy, final double length)wblut.geom.WB_GeometryFactory2D
createShape(final Shape shape, final double flatness)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Coord...points)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Polygon poly)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final Collection<?extends WB_Coord > points)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Triangle triangle)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Quad quad)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Pentagon pentagon)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Hexagon hexagon)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Octagon octagon)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final List<?extends WB_Coord > tuples, final int[] indices)wblut.geom.WB_GeometryFactory2D
createSimplifiedPolygon2D(final WB_Polygon poly, final double tol)wblut.geom.WB_GeometryFactory2D
createText(final String text, final String fontName, final float pointSize)wblut.geom.WB_GeometryFactory2D
createText(final String text, final String fontName, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createText(final String text, final String fontName, final int style, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createText(final String text, final Font font, final int style, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createText(final String text, final Font font, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithOpenTypeFont(final String text, final String fontName, final float pointSize)wblut.geom.WB_GeometryFactory2D
createTextWithOpenTypeFont(final String text, final String fontName, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithOpenTypeFont(final String text, final String fontName, final int style, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithTTFFont(final String text, final String fontName, final float pointSize)wblut.geom.WB_GeometryFactory2D
createTextWithTTFFont(final String text, final String fontName, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithTTFFont(final String text, final String fontName, final int style, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithType1Font(final String text, final String fontName, final float pointSize)wblut.geom.WB_GeometryFactory2D
createTextWithType1Font(final String text, final String fontName, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithType1Font(final String text, final String fontName, final int style, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTransformedCS(final WB_CoordinateSystem3D CS, final WB_Transform T, final WB_CoordinateSystem3D parent)wblut.geom.WB_GeometryFactory2D
createTransformedCS(final WB_CoordinateSystem3D CS, final WB_Transform T)wblut.geom.WB_GeometryFactory2D
createTriangle2D(final double p1x, final double p1y, final double p2x, final double p2y, final double p3x, final double p3y)wblut.geom.WB_GeometryFactory2D
createTriangle2D(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)wblut.geom.WB_GeometryFactory2D
createUniquePoints(final List< WB_Coord > points, final double threshold)wblut.geom.WB_GeometryFactory2D
createVector2D()wblut.geom.WB_GeometryFactory2D
createVector2D(final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createVector2D(final double _x, final double _y)wblut.geom.WB_GeometryFactory2D
createVectorFromBipolar(final double a, final double sigma, final double tau)wblut.geom.WB_GeometryFactory2D
createVectorFromElliptic(final double a, final double mu, final double nu)wblut.geom.WB_GeometryFactory2D
createVectorFromHyperbolic(final double u, final double v)wblut.geom.WB_GeometryFactory2D
createVectorFromParabolic(final double sigma, final double tau)wblut.geom.WB_GeometryFactory2D
createVectorFromPolar(final double r, final double phi)wblut.geom.WB_GeometryFactory2D
createVectorFromTo2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryFactory2D
currentCSwblut.geom.WB_GeometryFactory2Dprivate
getCurrentCS()wblut.geom.WB_GeometryFactory2D
getDirections2D(final WB_Coord w, final double a)wblut.geom.WB_GeometryFactory2Dprivate
instance()wblut.geom.WB_GeometryFactory2Dstatic
intersectPolygons2D(final WB_Polygon poly1, final WB_Polygon poly2)wblut.geom.WB_GeometryFactory2D
intersectPolygons2D(final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
intersectPolygons2D(final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
JTSgfwblut.geom.WB_GeometryFactory2Dprivate
minX2D()wblut.geom.WB_GeometryFactory2D
minY2D()wblut.geom.WB_GeometryFactory2D
mX2Dwblut.geom.WB_GeometryFactory2Dprivate
mY2Dwblut.geom.WB_GeometryFactory2Dprivate
origin2Dwblut.geom.WB_GeometryFactory2Dprivate
origin2D()wblut.geom.WB_GeometryFactory2D
resetCurrentCS()wblut.geom.WB_GeometryFactory2D
setCurrentCS(final WB_CoordinateSystem3D CS)wblut.geom.WB_GeometryFactory2D
shapereaderwblut.geom.WB_GeometryFactory2Dprivate
subtractPolygons2D(final WB_Polygon poly1, final WB_Polygon poly2)wblut.geom.WB_GeometryFactory2D
subtractPolygons2D(final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
subtractPolygons2D(final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
subtractPolygons2D(final Collection<?extends WB_Polygon > poly1, final WB_Polygon poly2)wblut.geom.WB_GeometryFactory2D
symDifferencePolygons2D(final WB_Polygon poly1, final WB_Polygon poly2)wblut.geom.WB_GeometryFactory2D
symDifferencePolygons2D(final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
symDifferencePolygons2D(final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
toDouble(final WB_Coord p)wblut.geom.WB_GeometryFactory2Dprivate
toWorldwblut.geom.WB_GeometryFactory2Dprivate
toWorld()wblut.geom.WB_GeometryFactory2D
unionPolygons2D(final WB_Polygon poly1, final WB_Polygon poly2)wblut.geom.WB_GeometryFactory2D
unionPolygons2D(final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
unionPolygons2D(final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
uniqueOnly(final List< WB_Circle > circles)wblut.geom.WB_GeometryFactory2Dprivate
WB_GeometryFactory2D()wblut.geom.WB_GeometryFactory2D
WORLD()wblut.geom.WB_GeometryFactory2D
worldwblut.geom.WB_GeometryFactory2Dprivate
X2Dwblut.geom.WB_GeometryFactory2Dprivate
X2D()wblut.geom.WB_GeometryFactory2D
Y2Dwblut.geom.WB_GeometryFactory2Dprivate
Y2D()wblut.geom.WB_GeometryFactory2D