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| WB_PointHomogeneous () |
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| WB_PointHomogeneous (final double x, final double y, final double z) |
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| WB_PointHomogeneous (final double x, final double y, final double z, final double w) |
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| WB_PointHomogeneous (final WB_PointHomogeneous v) |
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WB_PointHomogeneous | get () |
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| WB_PointHomogeneous (final WB_Coord v) |
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| WB_PointHomogeneous (final WB_Coord p, final double w) |
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void | set (final double x, final double y, final double z, final double w) |
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void | set (final WB_PointHomogeneous p) |
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WB_Coord | project () |
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void | setWeight (final double w) |
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| WB_Point4D () |
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| WB_Point4D (final double x, final double y, final double z, final double w) |
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| WB_Point4D (final WB_Coord v) |
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| WB_Point4D (final WB_Coord v, final double w) |
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WB_Point4D | add (final double...x) |
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WB_Point4D | add (final WB_Coord p) |
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WB_Point4D | sub (final double...x) |
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WB_Point4D | sub (final WB_Coord p) |
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WB_Point4D | mul (final double f) |
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WB_Point4D | div (final double f) |
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WB_Point4D | addMul (final double f, final double...x) |
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WB_Point4D | addMul (final double f, final WB_Coord p) |
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WB_Point4D | mulAddMul (final double f, final double g, final double...x) |
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WB_Point4D | mulAddMul (final double f, final double g, final WB_Coord p) |
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WB_Point4D | addSelf (final double...x) |
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WB_Point4D | addSelf (final WB_Coord p) |
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WB_Point4D | subSelf (final double...x) |
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WB_Point4D | subSelf (final WB_Coord v) |
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WB_Point4D | mulSelf (final double f) |
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WB_Point4D | divSelf (final double f) |
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WB_Point4D | addMulSelf (final double f, final double...x) |
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WB_Point4D | addMulSelf (final double f, final WB_Coord p) |
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WB_Point4D | mulAddMulSelf (final double f, final double g, final double...x) |
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WB_Point4D | mulAddMulSelf (final double f, final double g, final WB_Coord p) |
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WB_Point4D | trimSelf (final double d) |
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WB_Point4D | add3D (final double x, final double y, final double z) |
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WB_Point4D | add3D (final WB_Coord p) |
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WB_Point4D | sub3D (final double x, final double y, final double z) |
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WB_Point4D | sub3D (final WB_Coord p) |
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WB_Point4D | mul3D (final double f) |
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WB_Point4D | div3D (final double f) |
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WB_Point4D | addMul3D (final double f, final double x, final double y, final double z) |
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WB_Point4D | addMul3D (final double f, final WB_Coord p) |
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WB_Point4D | mulAddMul3D (final double f, final double g, final double x, final double y, final double z) |
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WB_Point4D | mulAddMul3D (final double f, final double g, final WB_Coord p) |
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WB_Point4D | add3DSelf (final double x, final double y, final double z) |
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WB_Point4D | add3DSelf (final WB_Coord p) |
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WB_Point4D | sub3DSelf (final double x, final double y, final double z) |
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WB_Point4D | sub3DSelf (final WB_Coord v) |
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WB_Point4D | mul3DSelf (final double f) |
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WB_Point4D | div3DSelf (final double f) |
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WB_Point4D | addMul3DSelf (final double f, final double x, final double y, final double z) |
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WB_Point4D | addMul3DSelf (final double f, final WB_Coord p) |
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WB_Point4D | mulAddMul3DSelf (final double f, final double g, final double x, final double y, final double z) |
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WB_Point4D | mulAddMul3DSelf (final double f, final double g, final WB_Coord p) |
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WB_Point4D | rotateXWSelf (final double theta) |
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WB_Point4D | rotateXYSelf (final double theta) |
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WB_Point4D | rotateXZSelf (final double theta) |
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WB_Point4D | rotateYWSelf (final double theta) |
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WB_Point4D | rotateYZSelf (final double theta) |
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WB_Point4D | rotateZWSelf (final double theta) |
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WB_Point4D | copy () |
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int | compareTo (final WB_Coord p) |
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int | compareToY1st (final WB_Coord p) |
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boolean | equals (final Object o) |
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int | hashCode () |
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String | toString () |
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| WB_Vector4D () |
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| WB_Vector4D (final double x, final double y) |
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| WB_Vector4D (final double x, final double y, final double z) |
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| WB_Vector4D (final double x, final double y, final double z, final double w) |
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| WB_Vector4D (final double[] x) |
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| WB_Vector4D (final WB_Coord v) |
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WB_Vector4D | add (final double...x) |
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WB_Vector4D | add (final WB_Coord p) |
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WB_Vector4D | sub (final double...x) |
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WB_Vector4D | sub (final WB_Coord p) |
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WB_Vector4D | mul (final double f) |
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WB_Vector4D | div (final double f) |
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WB_Vector4D | addMul (final double f, final double...x) |
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WB_Vector4D | addMul (final double f, final WB_Coord p) |
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WB_Vector4D | mulAddMul (final double f, final double g, final double...x) |
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WB_Vector4D | mulAddMul (final double f, final double g, final WB_Coord p) |
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double | absDot (final WB_Coord p) |
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double | dot (final WB_Coord p) |
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void | addInto (final WB_MutableCoord result, final double...x) |
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void | addInto (final WB_MutableCoord result, final WB_Coord p) |
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void | subInto (final WB_MutableCoord result, final double...x) |
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void | subInto (final WB_MutableCoord result, final WB_Coord p) |
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void | mulInto (final WB_MutableCoord result, final double f) |
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void | divInto (final WB_MutableCoord result, final double f) |
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void | addMulInto (final WB_MutableCoord result, final double f, final double...x) |
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void | addMulInto (final WB_MutableCoord result, final double f, final WB_Coord p) |
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void | mulAddMulInto (final WB_MutableCoord result, final double f, final double g, final double...x) |
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void | mulAddMulInto (final WB_MutableCoord result, final double f, final double g, final WB_Coord p) |
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WB_Vector4D | addSelf (final double...x) |
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WB_Vector4D | addSelf (final WB_Coord p) |
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WB_Vector4D | subSelf (final double...x) |
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WB_Vector4D | subSelf (final WB_Coord v) |
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WB_Vector4D | mulSelf (final double f) |
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WB_Vector4D | divSelf (final double f) |
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WB_Vector4D | addMulSelf (final double f, final double...x) |
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WB_Vector4D | addMulSelf (final double f, final WB_Coord p) |
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WB_Vector4D | mulAddMulSelf (final double f, final double g, final double...x) |
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WB_Vector4D | mulAddMulSelf (final double f, final double g, final WB_Coord p) |
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double | normalizeSelf () |
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WB_Vector4D | trimSelf (final double d) |
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void | invert () |
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WB_Vector4D | add3D (final double x, final double y, final double z) |
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WB_Vector4D | add3D (final WB_Coord p) |
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WB_Vector4D | sub3D (final double x, final double y, final double z) |
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WB_Vector4D | sub3D (final WB_Coord p) |
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WB_Vector4D | mul3D (final double f) |
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WB_Vector4D | div3D (final double f) |
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WB_Vector4D | addMul3D (final double f, final double x, final double y, final double z) |
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WB_Vector4D | addMul3D (final double f, final WB_Coord p) |
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WB_Vector4D | mulAddMul3D (final double f, final double g, final double x, final double y, final double z) |
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WB_Vector4D | mulAddMul3D (final double f, final double g, final WB_Coord p) |
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void | add3DInto (final WB_MutableCoord result, final double x, final double y, final double z) |
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void | add3DInto (final WB_MutableCoord result, final WB_Coord p) |
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void | sub3DInto (final WB_MutableCoord result, final double x, final double y, final double z) |
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void | sub3DInto (final WB_MutableCoord result, final WB_Coord p) |
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void | mul3DInto (final WB_MutableCoord result, final double f) |
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void | div3DInto (final WB_MutableCoord result, final double f) |
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void | addMul3DInto (final WB_MutableCoord result, final double f, final double x, final double y, final double z) |
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void | addMul3DInto (final WB_MutableCoord result, final double f, final WB_Coord p) |
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void | mulAddMul3DInto (final WB_MutableCoord result, final double f, final double g, final double x, final double y, final double z) |
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void | mulAddMul3DInto (final WB_MutableCoord result, final double f, final double g, final WB_Coord p) |
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WB_Vector4D | add3DSelf (final double x, final double y, final double z) |
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WB_Vector4D | add3DSelf (final WB_Coord p) |
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WB_Vector4D | sub3DSelf (final double x, final double y, final double z) |
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WB_Vector4D | sub3DSelf (final WB_Coord v) |
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WB_Vector4D | mul3DSelf (final double f) |
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WB_Vector4D | div3DSelf (final double f) |
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WB_Vector4D | addMul3DSelf (final double f, final double x, final double y, final double z) |
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WB_Vector4D | addMul3DSelf (final double f, final WB_Coord p) |
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WB_Vector4D | mulAddMul3DSelf (final double f, final double g, final double x, final double y, final double z) |
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WB_Vector4D | mulAddMul3DSelf (final double f, final double g, final WB_Coord p) |
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WB_Vector4D | rotateXWSelf (final double theta) |
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WB_Vector4D | rotateXYSelf (final double theta) |
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WB_Vector4D | rotateXZSelf (final double theta) |
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WB_Vector4D | rotateYWSelf (final double theta) |
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WB_Vector4D | rotateYZSelf (final double theta) |
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WB_Vector4D | rotateZWSelf (final double theta) |
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double | getDistance4D (final WB_Coord p) |
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double | getLength4D () |
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double | getSqDistance4D (final WB_Coord p) |
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double | getSqLength4D () |
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boolean | isZero () |
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double[] | coords () |
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WB_Vector4D | copy () |
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int | compareTo (final WB_Coord p) |
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int | compareToY1st (final WB_Coord p) |
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boolean | equals (final Object o) |
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int | hashCode () |
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String | toString () |
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| WB_SimpleVector4D () |
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| WB_SimpleVector4D (final double x, final double y) |
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| WB_SimpleVector4D (final double x, final double y, final double z) |
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| WB_SimpleVector4D (final double x, final double y, final double z, final double w) |
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| WB_SimpleVector4D (final double[] x) |
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| WB_SimpleVector4D (final WB_Coord v) |
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| WB_SimpleVector4D (final double[] fromPoint, final double[] toPoint) |
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double | getd (final int i) |
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float | getf (final int i) |
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double | xd () |
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double | yd () |
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double | zd () |
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double | wd () |
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float | xf () |
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float | yf () |
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float | zf () |
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float | wf () |
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void | setX (final double x) |
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void | setY (final double y) |
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void | setZ (final double z) |
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void | setW (final double w) |
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void | setCoord (final int i, final double v) |
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void | set (final double x, final double y) |
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void | set (final double x, final double y, final double z) |
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void | set (final double x, final double y, final double z, final double w) |
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void | set (final WB_Coord v) |
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int | compareTo (final WB_Coord p) |
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int | compareToY1st (final WB_Coord p) |
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boolean | equals (final Object o) |
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int | hashCode () |
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String | toString () |
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| WB_SimpleVector () |
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| WB_SimpleVector (final double x, final double y) |
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| WB_SimpleVector (final double x, final double y, final double z) |
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| WB_SimpleVector (final double[] x) |
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| WB_SimpleVector (final double[] fromPoint, final double[] toPoint) |
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| WB_SimpleVector (final WB_Coord v) |
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| WB_SimpleVector (final WB_Coord fromPoint, final WB_Coord toPoint) |
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double | getd (final int i) |
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float | getf (final int i) |
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double | xd () |
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double | yd () |
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double | zd () |
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double | wd () |
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float | xf () |
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float | yf () |
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float | zf () |
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float | wf () |
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void | setX (final double x) |
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void | setY (final double y) |
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void | setZ (final double z) |
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void | setW (final double w) |
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void | setCoord (final int i, final double v) |
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void | set (final double x, final double y) |
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void | set (final double x, final double y, final double z) |
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void | set (final double x, final double y, final double z, final double w) |
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void | set (final WB_Coord v) |
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int | compareTo (final WB_Coord p) |
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int | compareToY1st (final WB_Coord p) |
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boolean | equals (final Object o) |
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int | hashCode () |
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String | toString () |
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| WB_SimpleVector2D () |
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| WB_SimpleVector2D (final double x, final double y) |
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| WB_SimpleVector2D (final double[] x) |
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| WB_SimpleVector2D (final double[] fromPoint, final double[] toPoint) |
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| WB_SimpleVector2D (final WB_Coord v) |
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| WB_SimpleVector2D (final WB_Coord fromPoint, final WB_Coord toPoint) |
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double | getd (final int i) |
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float | getf (final int i) |
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double | xd () |
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double | yd () |
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double | zd () |
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double | wd () |
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float | xf () |
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float | yf () |
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float | zf () |
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float | wf () |
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void | setX (final double x) |
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void | setY (final double y) |
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void | setZ (final double z) |
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void | setW (final double w) |
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void | setCoord (final int i, final double v) |
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void | set (final WB_Coord v) |
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void | set (final double x, final double y) |
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void | set (final double x, final double y, final double z) |
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void | set (final double x, final double y, final double z, final double w) |
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int | compareTo (final WB_Coord p) |
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int | compareToY1st (final WB_Coord p) |
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boolean | equals (final Object o) |
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int | hashCode () |
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String | toString () |
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void | setX (double x) |
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void | setY (double y) |
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void | setZ (double z) |
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void | setW (double w) |
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void | setCoord (int i, double v) |
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void | set (WB_Coord p) |
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void | set (double x, double y) |
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void | set (double x, double y, double z) |
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void | set (double x, double y, double z, double w) |
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double | getd (int i) |
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float | getf (int i) |
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WB_Vector4D | rotateXWSelf (double angle) |
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WB_Vector4D | rotateXYSelf (double angle) |
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WB_Vector4D | rotateXZSelf (double angle) |
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WB_Vector4D | rotateYWSelf (double angle) |
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WB_Vector4D | rotateYZSelf (double angle) |
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WB_Vector4D | rotateZWSelf (double angle) |
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