HE_Mesh  5.0.0
wblut.geom.WB_Point Member List

This is the complete list of members for wblut.geom.WB_Point, including all inherited members.

absDot(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
absDot(final WB_Coord p)wblut.geom.WB_Vector
absDot2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
absDot2D(final WB_Coord p)wblut.geom.WB_Vector
add(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Pointstatic
add(final double...x)wblut.geom.WB_Point
add(final WB_Coord p)wblut.geom.WB_Point
addInto(final WB_MutableCoord result, final double...x)wblut.geom.WB_Vector
addInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_Vector
addMul(final WB_Coord p, final double f, final WB_Coord q)wblut.geom.WB_Pointstatic
addMul(final double f, final double...x)wblut.geom.WB_Point
addMul(final double f, final WB_Coord p)wblut.geom.WB_Point
addMulInto(final WB_MutableCoord result, final double f, final double...x)wblut.geom.WB_Vector
addMulInto(final WB_MutableCoord result, final double f, final WB_Coord p)wblut.geom.WB_Vector
addMulSelf(final double f, final double...x)wblut.geom.WB_Point
addMulSelf(final double f, final WB_Coord p)wblut.geom.WB_Point
addSelf(final WB_Coord p)wblut.geom.WB_Point
addSelf(final double...x)wblut.geom.WB_Point
addSelf(final double x, final double y, final double z)wblut.geom.WB_Point
apply(final WB_Transform T)wblut.geom.WB_Point
apply2D(final WB_Transform2D T)wblut.geom.WB_Point
apply2DInto(final WB_MutableCoord result, final WB_Transform2D T)wblut.geom.WB_Point
wblut::geom::WB_MutableCoordinateFull3D.apply2DInto(WB_MutableCoord result, final WB_Transform2D T)wblut.geom.WB_CoordinateTransform2D
apply2DSelf(final WB_Transform2D T)wblut.geom.WB_Point
applyAsNormal(final WB_Transform T)wblut.geom.WB_Point
applyAsNormal2D(final WB_Transform2D T)wblut.geom.WB_Point
applyAsNormal2DInto(final WB_MutableCoord result, final WB_Transform2D T)wblut.geom.WB_Point
applyAsNormal2DSelf(final WB_Transform2D T)wblut.geom.WB_Point
applyAsNormalInto(final WB_MutableCoord result, final WB_Transform T)wblut.geom.WB_Point
applyAsNormalSelf(final WB_Transform T)wblut.geom.WB_Point
applyAsPoint(final WB_Transform T)wblut.geom.WB_Point
applyAsPoint2D(final WB_Transform2D T)wblut.geom.WB_Point
applyAsPoint2DInto(final WB_MutableCoord result, final WB_Transform2D T)wblut.geom.WB_Point
applyAsPoint2DSelf(final WB_Transform2D T)wblut.geom.WB_Point
applyAsPointInto(final WB_MutableCoord result, final WB_Transform T)wblut.geom.WB_Point
applyAsPointSelf(final WB_Transform T)wblut.geom.WB_Point
applyAsVector(final WB_Transform T)wblut.geom.WB_Point
applyAsVector2D(final WB_Transform2D T)wblut.geom.WB_Point
applyAsVector2DInto(final WB_MutableCoord result, final WB_Transform2D T)wblut.geom.WB_Point
applyAsVector2DSelf(final WB_Transform2D T)wblut.geom.WB_Point
applyAsVectorInto(final WB_MutableCoord result, final WB_Transform T)wblut.geom.WB_Point
applyAsVectorSelf(final WB_Transform T)wblut.geom.WB_Point
applyInto(final WB_MutableCoord result, final WB_Transform T)wblut.geom.WB_Point
wblut::geom::WB_MutableCoordinateFull3D.applyInto(WB_MutableCoord result, final WB_Transform T)wblut.geom.WB_CoordinateTransform3D
applySelf(final WB_Transform T)wblut.geom.WB_Point
compareTo(final WB_Coord p)wblut.geom.WB_Point
compareToY1st(final WB_Coord p)wblut.geom.WB_Point
coords()wblut.geom.WB_Point
copy()wblut.geom.WB_Point
cross(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Pointstatic
cross(final WB_Coord p)wblut.geom.WB_Point
crossInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_Vector
crossSelf(final WB_Coord p)wblut.geom.WB_Point
div(final WB_Coord p, final double f)wblut.geom.WB_Pointstatic
div(final double f)wblut.geom.WB_Point
divInto(final WB_MutableCoord result, final double f)wblut.geom.WB_Vector
divSelf(final double f)wblut.geom.WB_Point
dot(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
dot(final WB_Coord p)wblut.geom.WB_Vector
dot2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
dot2D(final WB_Coord p)wblut.geom.WB_Vector
equals(final Object o)wblut.geom.WB_Point
getAngle(final WB_Coord q, final WB_Coord p)wblut.geom.WB_Vectorstatic
getAngle(final WB_Coord p)wblut.geom.WB_Vector
getAngleNorm(final WB_Coord q, final WB_Coord p)wblut.geom.WB_Vectorstatic
getAngleNorm(final WB_Coord p)wblut.geom.WB_Vector
getd(final int i)wblut.geom.WB_Point
wblut::geom::WB_MutableCoord.getd(int i)wblut.geom.WB_Coord
getDistance(final WB_Coord p)wblut.geom.WB_Vector
getDistance2D(final WB_Coord q, final WB_Coord p)wblut.geom.WB_Vectorstatic
getDistance2D(final WB_Coord p)wblut.geom.WB_Vector
getDistance3D(final WB_Coord q, final WB_Coord p)wblut.geom.WB_Vectorstatic
getDistance3D(final WB_Coord p)wblut.geom.WB_Vector
getf(final int i)wblut.geom.WB_Point
wblut::geom::WB_MutableCoord.getf(int i)wblut.geom.WB_Coord
getHeading2D(final WB_Coord p)wblut.geom.WB_Vectorstatic
getHeading2D()wblut.geom.WB_Vector
getLength()wblut.geom.WB_Vector
getLength2D(final WB_Coord p)wblut.geom.WB_Vectorstatic
getLength2D()wblut.geom.WB_Vector
getLength3D(final WB_Coord p)wblut.geom.WB_Vectorstatic
getLength3D()wblut.geom.WB_Vector
getOrthoNormal()wblut.geom.WB_Vector
getOrthoNormal2D(final WB_Coord p)wblut.geom.WB_Pointstatic
wblut::geom::WB_Vector.getOrthoNormal2D()wblut.geom.WB_Vector
getOrthoNormal3D(final WB_Coord p)wblut.geom.WB_Pointstatic
wblut::geom::WB_Vector.getOrthoNormal3D()wblut.geom.WB_Vector
getSqDistance(final WB_Coord p)wblut.geom.WB_Vector
getSqDistance2D(final WB_Coord q, final WB_Coord p)wblut.geom.WB_Vectorstatic
getSqDistance2D(final WB_Coord p)wblut.geom.WB_Vector
getSqDistance3D(final WB_Coord q, final WB_Coord p)wblut.geom.WB_Vectorstatic
getSqDistance3D(final WB_Coord p)wblut.geom.WB_Vector
getSqLength()wblut.geom.WB_Vector
getSqLength2D(final WB_Coord v)wblut.geom.WB_Vectorstatic
getSqLength2D()wblut.geom.WB_Vector
getSqLength3D(final WB_Coord v)wblut.geom.WB_Vectorstatic
getSqLength3D()wblut.geom.WB_Vector
hashCode()wblut.geom.WB_Point
interpolate(final WB_Coord v, final WB_Coord w, final double f)wblut.geom.WB_Pointstatic
interpolateEaseIn(final WB_Coord v, final WB_Coord w, final double f, final WB_Ease.Ease ease)wblut.geom.WB_Pointstatic
interpolateEaseInOut(final WB_Coord v, final WB_Coord w, final double f, final WB_Ease.Ease ease)wblut.geom.WB_Pointstatic
interpolateEaseOut(final WB_Coord v, final WB_Coord w, final double f, final WB_Ease.Ease ease)wblut.geom.WB_Pointstatic
invert()wblut.geom.WB_Point
isCollinear(final WB_Coord o, final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
isCollinear(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vector
wblut::geom::WB_MutableCoordinateFull3D.isCollinear(WB_Coord p, WB_Coord q)wblut.geom.WB_CoordinateMetric3D
isCollinear2D(final WB_Coord o, final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
isCollinear2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vector
wblut::geom::WB_MutableCoordinateFull3D.isCollinear2D(WB_Coord p, WB_Coord q)wblut.geom.WB_CoordinateMetric2D
isOrthogonal(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
isOrthogonal(final WB_Coord p, final WB_Coord q, final double t)wblut.geom.WB_Vectorstatic
isOrthogonal(final WB_Coord p)wblut.geom.WB_Vector
isOrthogonal(final WB_Coord p, final double t)wblut.geom.WB_Vector
wblut::geom::WB_MutableCoordinateFull3D.isOrthogonal(WB_Coord p)wblut.geom.WB_CoordinateMetric3D
wblut::geom::WB_MutableCoordinateFull3D.isOrthogonal(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric3D
isOrthogonal2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
isOrthogonal2D(final WB_Coord p, final WB_Coord q, final double t)wblut.geom.WB_Vectorstatic
isOrthogonal2D(final WB_Coord p)wblut.geom.WB_Vector
isOrthogonal2D(final WB_Coord p, final double t)wblut.geom.WB_Vector
wblut::geom::WB_MutableCoordinateFull3D.isOrthogonal2D(WB_Coord p)wblut.geom.WB_CoordinateMetric2D
wblut::geom::WB_MutableCoordinateFull3D.isOrthogonal2D(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric2D
isOrthogonalNorm(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
isOrthogonalNorm(final WB_Coord p, final WB_Coord q, final double t)wblut.geom.WB_Vectorstatic
isOrthogonalNorm(final WB_Coord p)wblut.geom.WB_Vector
isOrthogonalNorm(final WB_Coord p, final double t)wblut.geom.WB_Vector
wblut::geom::WB_MutableCoordinateFull3D.isOrthogonalNorm(WB_Coord p)wblut.geom.WB_CoordinateMetric3D
wblut::geom::WB_MutableCoordinateFull3D.isOrthogonalNorm(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric3D
isOrthogonalNorm2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
isOrthogonalNorm2D(final WB_Coord p, final WB_Coord q, final double t)wblut.geom.WB_Vectorstatic
isOrthogonalNorm2D(final WB_Coord p)wblut.geom.WB_Vector
isOrthogonalNorm2D(final WB_Coord p, final double t)wblut.geom.WB_Vector
wblut::geom::WB_MutableCoordinateFull3D.isOrthogonalNorm2D(WB_Coord p)wblut.geom.WB_CoordinateMetric2D
wblut::geom::WB_MutableCoordinateFull3D.isOrthogonalNorm2D(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric2D
isParallel(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
isParallel(final WB_Coord p, final WB_Coord q, final double t)wblut.geom.WB_Vectorstatic
isParallel(final WB_Coord p)wblut.geom.WB_Vector
isParallel(final WB_Coord p, final double t)wblut.geom.WB_Vector
wblut::geom::WB_MutableCoordinateFull3D.isParallel(WB_Coord p)wblut.geom.WB_CoordinateMetric3D
wblut::geom::WB_MutableCoordinateFull3D.isParallel(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric3D
isParallel2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
isParallel2D(final WB_Coord p, final WB_Coord q, final double t)wblut.geom.WB_Vectorstatic
isParallel2D(final WB_Coord p)wblut.geom.WB_Vector
isParallel2D(final WB_Coord p, final double t)wblut.geom.WB_Vector
wblut::geom::WB_MutableCoordinateFull3D.isParallel2D(WB_Coord p)wblut.geom.WB_CoordinateMetric2D
wblut::geom::WB_MutableCoordinateFull3D.isParallel2D(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric2D
isParallelNorm(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
isParallelNorm(final WB_Coord p, final WB_Coord q, final double t)wblut.geom.WB_Vectorstatic
isParallelNorm(final WB_Coord p)wblut.geom.WB_Vector
isParallelNorm(final WB_Coord p, final double t)wblut.geom.WB_Vector
wblut::geom::WB_MutableCoordinateFull3D.isParallelNorm(WB_Coord p)wblut.geom.WB_CoordinateMetric3D
wblut::geom::WB_MutableCoordinateFull3D.isParallelNorm(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric3D
isParallelNorm2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vectorstatic
isParallelNorm2D(final WB_Coord p, final WB_Coord q, final double t)wblut.geom.WB_Vectorstatic
isParallelNorm2D(final WB_Coord p)wblut.geom.WB_Vector
isParallelNorm2D(final WB_Coord p, final double t)wblut.geom.WB_Vector
wblut::geom::WB_MutableCoordinateFull3D.isParallelNorm2D(WB_Coord p)wblut.geom.WB_CoordinateMetric2D
wblut::geom::WB_MutableCoordinateFull3D.isParallelNorm2D(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric2D
isZero()wblut.geom.WB_Vector
mul(final WB_Coord p, final double f)wblut.geom.WB_Pointstatic
mul(final double f)wblut.geom.WB_Point
mulAddMul(final double f, final WB_Coord p, final double g, final WB_Coord q)wblut.geom.WB_Pointstatic
mulAddMul(final double f, final double g, final WB_Coord p)wblut.geom.WB_Point
mulAddMul(final double f, final double g, final double...x)wblut.geom.WB_Point
mulAddMulInto(final WB_MutableCoord result, final double f, final double g, final WB_Coord p)wblut.geom.WB_Vector
mulAddMulInto(final WB_MutableCoord result, final double f, final double g, final double...x)wblut.geom.WB_Vector
mulAddMulSelf(final double f, final double g, final double...x)wblut.geom.WB_Point
mulAddMulSelf(final double f, final double g, final WB_Coord p)wblut.geom.WB_Point
mulInto(final WB_MutableCoord result, final double f)wblut.geom.WB_Vector
mulSelf(final double f)wblut.geom.WB_Point
normalizeSelf()wblut.geom.WB_Point
ORIGINwblut.geom.WB_Pointprivatestatic
ORIGIN()wblut.geom.WB_Pointstatic
rotateAboutAxis(final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az)wblut.geom.WB_Point
rotateAboutAxis(final double angle, final WB_Coord p, final WB_Coord a)wblut.geom.WB_Point
rotateAboutAxis2P(final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)wblut.geom.WB_Point
rotateAboutAxis2P(final double angle, final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_Point
rotateAboutAxis2PInto(final WB_MutableCoord result, final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)wblut.geom.WB_Point
rotateAboutAxis2PInto(final WB_MutableCoord result, final double angle, final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_Point
wblut::geom::WB_MutableCoordinateFull3D.rotateAboutAxis2PInto(WB_MutableCoord result, final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)wblut.geom.WB_CoordinateTransform3D
wblut::geom::WB_MutableCoordinateFull3D.rotateAboutAxis2PInto(WB_MutableCoord result, final double angle, final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_CoordinateTransform3D
rotateAboutAxis2PSelf(final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)wblut.geom.WB_Point
rotateAboutAxis2PSelf(final double angle, final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_Point
rotateAboutAxisInto(final WB_MutableCoord result, final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az)wblut.geom.WB_Point
rotateAboutAxisInto(final WB_MutableCoord result, final double angle, final WB_Coord p, final WB_Coord a)wblut.geom.WB_Point
wblut::geom::WB_MutableCoordinateFull3D.rotateAboutAxisInto(WB_MutableCoord result, final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az)wblut.geom.WB_CoordinateTransform3D
wblut::geom::WB_MutableCoordinateFull3D.rotateAboutAxisInto(WB_MutableCoord result, final double angle, final WB_Coord p, final WB_Coord a)wblut.geom.WB_CoordinateTransform3D
rotateAboutAxisSelf(final double angle, final WB_Coord p, final WB_Coord a)wblut.geom.WB_Point
rotateAboutAxisSelf(final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az)wblut.geom.WB_Point
rotateAboutOrigin(final double angle, final double x, final double y, final double z)wblut.geom.WB_Point
rotateAboutOrigin(final double angle, final WB_Coord a)wblut.geom.WB_Point
rotateAboutOrigin2D(final double angle)wblut.geom.WB_Point
rotateAboutOrigin2DInto(final WB_MutableCoord result, final double angle)wblut.geom.WB_Point
wblut::geom::WB_MutableCoordinateFull3D.rotateAboutOrigin2DInto(WB_MutableCoord result, final double angle)wblut.geom.WB_CoordinateTransform2D
rotateAboutOrigin2DSelf(final double angle)wblut.geom.WB_Point
rotateAboutOriginInto(final WB_MutableCoord result, final double angle, final double x, final double y, final double z)wblut.geom.WB_Point
rotateAboutOriginInto(final WB_MutableCoord result, final double angle, final WB_Coord v)wblut.geom.WB_Point
wblut::geom::WB_MutableCoordinateFull3D.rotateAboutOriginInto(WB_MutableCoord result, final double angle, final double x, final double y, final double z)wblut.geom.WB_CoordinateTransform3D
wblut::geom::WB_MutableCoordinateFull3D.rotateAboutOriginInto(WB_MutableCoord result, final double angle, final WB_Coord v)wblut.geom.WB_CoordinateTransform3D
rotateAboutOriginSelf(final double angle, final double x, final double y, final double z)wblut.geom.WB_Point
rotateAboutOriginSelf(final double angle, final WB_Coord a)wblut.geom.WB_Point
rotateAboutPoint2D(final double angle, final double px, final double py)wblut.geom.WB_Point
rotateAboutPoint2D(final double angle, final WB_Coord p)wblut.geom.WB_Point
rotateAboutPoint2DInto(final WB_MutableCoord result, final double angle, final double px, final double py)wblut.geom.WB_Point
rotateAboutPoint2DInto(final WB_MutableCoord result, final double angle, final WB_Coord p)wblut.geom.WB_Point
wblut::geom::WB_MutableCoordinateFull3D.rotateAboutPoint2DInto(WB_MutableCoord result, final double angle, final double px, final double py)wblut.geom.WB_CoordinateTransform2D
wblut::geom::WB_MutableCoordinateFull3D.rotateAboutPoint2DInto(WB_MutableCoord result, final double angle, final WB_Coord p)wblut.geom.WB_CoordinateTransform2D
rotateAboutPoint2DSelf(final double angle, final double px, final double py)wblut.geom.WB_Point
rotateAboutPoint2DSelf(final double angle, final WB_Coord p)wblut.geom.WB_Point
scalarTriple(final WB_Coord v, final WB_Coord w)wblut.geom.WB_Point
wblut::geom::WB_Vector.scalarTriple(final WB_Coord u, final WB_Coord v, final WB_Coord w)wblut.geom.WB_Vectorstatic
scale(final double f)wblut.geom.WB_Point
scale(final double fx, final double fy, final double fz)wblut.geom.WB_Point
scale2D(final double f)wblut.geom.WB_Point
scale2D(final double fx, final double fy)wblut.geom.WB_Point
scale2DInto(final WB_MutableCoord result, final double f)wblut.geom.WB_Point
scale2DInto(final WB_MutableCoord result, final double fx, final double fy)wblut.geom.WB_Point
wblut::geom::WB_MutableCoordinateFull3D.scale2DInto(WB_MutableCoord result, final double fx, final double fy)wblut.geom.WB_CoordinateTransform2D
wblut::geom::WB_MutableCoordinateFull3D.scale2DInto(WB_MutableCoord result, final double f)wblut.geom.WB_CoordinateTransform2D
scale2DSelf(final double f)wblut.geom.WB_Point
scale2DSelf(final double fx, final double fy)wblut.geom.WB_Point
scaleInto(final WB_MutableCoord result, final double f)wblut.geom.WB_Point
scaleInto(final WB_MutableCoord result, final double fx, final double fy, final double fz)wblut.geom.WB_Point
wblut::geom::WB_MutableCoordinateFull3D.scaleInto(WB_MutableCoord result, final double fx, final double fy, final double fz)wblut.geom.WB_CoordinateTransform3D
wblut::geom::WB_MutableCoordinateFull3D.scaleInto(WB_MutableCoord result, final double f)wblut.geom.WB_CoordinateTransform3D
scaleSelf(final double f)wblut.geom.WB_Point
scaleSelf(final double fx, final double fy, final double fz)wblut.geom.WB_Point
set(final double x, final double y)wblut.geom.WB_SimpleVector
set(final double x, final double y, final double z)wblut.geom.WB_SimpleVector
set(final double x, final double y, final double z, final double w)wblut.geom.WB_SimpleVector
set(final WB_Coord v)wblut.geom.WB_SimpleVector
wblut::geom::WB_MutableCoord.set(WB_Coord p)wblut.geom.WB_MutableCoord
wblut::geom::WB_MutableCoord.set(double x, double y)wblut.geom.WB_MutableCoord
wblut::geom::WB_MutableCoord.set(double x, double y, double z)wblut.geom.WB_MutableCoord
wblut::geom::WB_MutableCoord.set(double x, double y, double z, double w)wblut.geom.WB_MutableCoord
setCoord(final int i, final double v)wblut.geom.WB_SimpleVector
wblut::geom::WB_MutableCoord.setCoord(int i, double v)wblut.geom.WB_MutableCoord
setW(final double w)wblut.geom.WB_SimpleVector
wblut::geom::WB_MutableCoord.setW(double w)wblut.geom.WB_MutableCoord
setX(final double x)wblut.geom.WB_SimpleVector
wblut::geom::WB_MutableCoord.setX(double x)wblut.geom.WB_MutableCoord
setY(final double y)wblut.geom.WB_SimpleVector
wblut::geom::WB_MutableCoord.setY(double y)wblut.geom.WB_MutableCoord
setZ(final double z)wblut.geom.WB_SimpleVector
wblut::geom::WB_MutableCoord.setZ(double z)wblut.geom.WB_MutableCoord
smallerThan(final WB_Coord otherXYZ)wblut.geom.WB_Point
sub(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Pointstatic
sub(final double...x)wblut.geom.WB_Point
sub(final WB_Coord p)wblut.geom.WB_Point
subInto(final WB_MutableCoord result, final double...x)wblut.geom.WB_Vector
subInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_Vector
subSelf(final double...x)wblut.geom.WB_Point
subSelf(final WB_Coord v)wblut.geom.WB_Point
subToVector2D(final double x, final double y, final double z)wblut.geom.WB_Point
subToVector2D(final WB_Coord p)wblut.geom.WB_Point
subToVector2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Pointstatic
subToVector2D(final WB_Coord p, final double x, final double y)wblut.geom.WB_Pointstatic
subToVector3D(final double x, final double y, final double z)wblut.geom.WB_Point
subToVector3D(final WB_Coord p)wblut.geom.WB_Point
subToVector3D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Pointstatic
subToVector3D(final WB_Coord p, final double x, final double y, final double z)wblut.geom.WB_Pointstatic
tensor(final WB_Coord v)wblut.geom.WB_Point
wblut::geom::WB_Vector.tensor(final WB_Coord u, final WB_Coord v)wblut.geom.WB_Vectorstatic
toString()wblut.geom.WB_Point
translate(final double px, final double py, final double pz)wblut.geom.WB_Point
translate(final WB_Coord p)wblut.geom.WB_Point
wblut::geom::WB_MutableCoordinateFull3D.translate(final double px, final double py, double pz)wblut.geom.WB_CoordinateTransform3D
translate2D(final double px, final double py)wblut.geom.WB_Point
translate2D(final WB_Coord p)wblut.geom.WB_Point
translate2DInto(final WB_MutableCoord result, final double px, final double py)wblut.geom.WB_Point
translate2DInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_Point
translate2DSelf(final double px, final double py)wblut.geom.WB_Point
translate2DSelf(final WB_Coord p)wblut.geom.WB_Point
translateInto(final WB_MutableCoord result, final double px, final double py, final double pz)wblut.geom.WB_Point
translateInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_Point
wblut::geom::WB_MutableCoordinateFull3D.translateInto(final WB_MutableCoord result, final double px, final double py, double pz)wblut.geom.WB_CoordinateTransform3D
translateSelf(final double px, final double py, final double pz)wblut.geom.WB_Point
translateSelf(final WB_Coord p)wblut.geom.WB_Point
wblut::geom::WB_MutableCoordinateFull3D.translateSelf(final double px, final double py, double pz)wblut.geom.WB_MutableCoordinateTransform3D
trimSelf(final double d)wblut.geom.WB_Point
WB_Point()wblut.geom.WB_Point
WB_Point(final double x, final double y)wblut.geom.WB_Point
WB_Point(final double x, final double y, final double z)wblut.geom.WB_Point
WB_Point(final double[] x)wblut.geom.WB_Point
WB_Point(final double[] fromPoint, final double[] toPoint)wblut.geom.WB_Point
WB_Point(final WB_Coord v)wblut.geom.WB_Point
WB_SimpleVector()wblut.geom.WB_SimpleVector
WB_SimpleVector(final double x, final double y)wblut.geom.WB_SimpleVector
WB_SimpleVector(final double x, final double y, final double z)wblut.geom.WB_SimpleVector
WB_SimpleVector(final double[] x)wblut.geom.WB_SimpleVector
WB_SimpleVector(final double[] fromPoint, final double[] toPoint)wblut.geom.WB_SimpleVector
WB_SimpleVector(final WB_Coord v)wblut.geom.WB_SimpleVector
WB_SimpleVector(final WB_Coord fromPoint, final WB_Coord toPoint)wblut.geom.WB_SimpleVector
WB_SimpleVector2D()wblut.geom.WB_SimpleVector2D
WB_SimpleVector2D(final double x, final double y)wblut.geom.WB_SimpleVector2D
WB_SimpleVector2D(final double[] x)wblut.geom.WB_SimpleVector2D
WB_SimpleVector2D(final double[] fromPoint, final double[] toPoint)wblut.geom.WB_SimpleVector2D
WB_SimpleVector2D(final WB_Coord v)wblut.geom.WB_SimpleVector2D
WB_SimpleVector2D(final WB_Coord fromPoint, final WB_Coord toPoint)wblut.geom.WB_SimpleVector2D
WB_Vector()wblut.geom.WB_Vector
WB_Vector(final double x, final double y)wblut.geom.WB_Vector
WB_Vector(final double x, final double y, final double z)wblut.geom.WB_Vector
WB_Vector(final double[] x)wblut.geom.WB_Vector
WB_Vector(final double[] fromPoint, final double[] toPoint)wblut.geom.WB_Vector
WB_Vector(final WB_Coord v)wblut.geom.WB_Vector
WB_Vector(final WB_Coord fromPoint, final WB_Coord toPoint)wblut.geom.WB_Vector
wd()wblut.geom.WB_Point
wf()wblut.geom.WB_Point
Xwblut.geom.WB_Pointprivatestatic
X()wblut.geom.WB_Pointstatic
xd()wblut.geom.WB_SimpleVector
xf()wblut.geom.WB_SimpleVector
Ywblut.geom.WB_Pointprivatestatic
Y()wblut.geom.WB_Pointstatic
yd()wblut.geom.WB_SimpleVector
yf()wblut.geom.WB_SimpleVector
Zwblut.geom.WB_Pointprivatestatic
Z()wblut.geom.WB_Pointstatic
zd()wblut.geom.WB_SimpleVector
ZEROwblut.geom.WB_Pointprivatestatic
ZERO()wblut.geom.WB_Pointstatic
zf()wblut.geom.WB_SimpleVector