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| WB_Transform2D () |
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| WB_Transform2D (final WB_Transform2D Trans) |
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WB_Transform2D | get () |
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WB_Transform2D | addTranslate2D (final WB_Coord v) |
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WB_Transform2D | addTranslate2D (final double f, final WB_Coord v) |
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WB_Transform2D | addScale2D (final WB_Coord s) |
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WB_Transform2D | addScale2D (final double sx, final double sy) |
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WB_Transform2D | addScale2D (final double s) |
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WB_Transform2D | addRotateAboutOrigin (final double angle) |
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WB_Transform2D | addRotateAboutPoint (final double angle, final WB_Coord p) |
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WB_Transform2D | addReflectX () |
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WB_Transform2D | addReflectY () |
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WB_Transform2D | addInvert2D () |
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WB_Transform2D | addReflectX (final WB_Coord p) |
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WB_Transform2D | addReflectY (final WB_Coord p) |
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WB_Transform2D | addInvert2D (final WB_Coord p) |
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WB_Transform2D | addReflect2D (final WB_Coord p1, final WB_Coord p2) |
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WB_Transform2D | addShear2D (final double shx, final double shy) |
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WB_Transform2D | addFromCSToCS2D (final WB_CoordinateSystem2D CS1, final WB_CoordinateSystem2D CS2) |
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WB_Transform2D | addFromCSToWorld2D (final WB_CoordinateSystem2D CS) |
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WB_Transform2D | addFromWorldToCS2D (final WB_CoordinateSystem2D CS) |
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WB_Transform2D | addFromCSToParent2D (final WB_CoordinateSystem2D CS) |
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WB_Transform2D | addFromParentToCS2D (final WB_CoordinateSystem2D CS) |
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void | inverse () |
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void | clear () |
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WB_Point | applyAsPoint2D (final WB_Coord p) |
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void | applyAsPoint2DSelf (final WB_MutableCoord p) |
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void | applyAsPoint2DInto (final WB_Coord p, final WB_MutableCoord result) |
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WB_Point | applyAsPoint2D (final double x, final double y) |
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void | applyAsPoint2DInto (final double x, final double y, final WB_MutableCoord result) |
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WB_Point | applyInvAsPoint2D (final WB_Coord p) |
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void | applyInvAsPoint2DSelf (final WB_MutableCoord p) |
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void | applyInvAsPoint2DInto (final WB_Coord p, final WB_MutableCoord result) |
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WB_Point | applyInvAsPoint2D (final double x, final double y) |
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void | applyInvAsPoint2DInto (final double x, final double y, final WB_MutableCoord result) |
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WB_Vector | applyAsVector2D (final WB_Coord p) |
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void | applyAsVector2DSelf (final WB_MutableCoord p) |
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void | applyAsVector2DInto (final WB_Coord p, final WB_MutableCoord result) |
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WB_Vector | applyAsVector2D (final double x, final double y) |
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void | applyAsVector2DInto (final double x, final double y, final WB_MutableCoord result) |
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WB_Vector | applyInvAsVector2D (final WB_Coord p) |
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void | applyInvAsVector2DSelf (final WB_MutableCoord v) |
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void | applyInvAsVector2DInto (final WB_Coord p, final WB_MutableCoord result) |
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WB_Vector | applyInvAsVector2D (final double x, final double y) |
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void | applyInvAsVector2DInto (final double x, final double y, final WB_MutableCoord result) |
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WB_Vector | applyAsNormal2D (final WB_Coord p) |
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void | applyAsNormal2DSelf (final WB_MutableCoord n) |
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void | applyAsNormal2DInto (final WB_Coord n, final WB_MutableCoord result) |
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WB_Vector | applyAsNormal2D (final double x, final double y) |
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void | applyAsNormal2DInto (final double x, final double y, final WB_MutableCoord result) |
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WB_Vector | applyInvAsNormal2D (final WB_Coord n) |
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void | applyInvAsNormal2DSelf (final WB_MutableCoord n) |
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void | applyInvAsNormal2DInto (final WB_Coord n, final WB_MutableCoord result) |
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WB_Vector | applyInvAsNormal2D (final double x, final double y) |
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void | applyInvAsNormal2DInto (final double x, final double y, final WB_MutableCoord result) |
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String | toString () |
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