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	<title>W:Blut &#187; particles</title>
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	<description>Experiments in generative graphics</description>
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		<title>Snippets III: Boom box</title>
		<link>http://www.wblut.com/2009/05/07/snippets-iii-boom-box/</link>
		<comments>http://www.wblut.com/2009/05/07/snippets-iii-boom-box/#comments</comments>
		<pubDate>Thu, 07 May 2009 20:33:32 +0000</pubDate>
		<dc:creator>Frederik Vanhoutte</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[construct]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[particles]]></category>

		<guid isPermaLink="false">http://www.wblut.com/?p=796</guid>
		<description><![CDATA[Boom box]]></description>
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<a href="http://www.wblut.com/boomBox-embedded/" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2009/05/boombox.png" alt="Boom box" title="Boom box" width="450" height="450" class="alignnone size-full wp-image-797" /></a>
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		<title>Snippets I</title>
		<link>http://www.wblut.com/2009/04/12/snippets-i/</link>
		<comments>http://www.wblut.com/2009/04/12/snippets-i/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 18:19:21 +0000</pubDate>
		<dc:creator>Frederik Vanhoutte</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[construct]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[minimal]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[reaction-diffusion]]></category>
		<category><![CDATA[Turing]]></category>

		<guid isPermaLink="false">http://www.wblut.com/?p=678</guid>
		<description><![CDATA[<p>Nothing substantial, two construct fragments  coded in the rare spare time of a busy schedule. To be honest this post serves more as a test for embedding Processing sketches into a Wordpress blog.</p>]]></description>
			<content:encoded><![CDATA[<div style="float:left;width:450px;"><p>Nothing substantial, two construct fragments  coded in the rare spare time of a busy schedule. To be honest this post serves more as a test for embedding Processing sketches into a WordPress blog.</p></div>
<div style="clear:both;"></div>
<div style="float:left;width:450px;">
<a href="http://www.wblut.com/alignment-embedded/" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2009/04/alignment.jpg" alt="alignment" title="alignment" width="450" height="450" class="alignnone size-full wp-image-682" /></a>
<a href="http://www.wblut.com/alignment-embedded/" class="liinternal">alignment</a>
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<a href="http://www.wblut.com/RD01-small-embedded/" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2009/04/rd01.jpg" alt="reaction-diffusion" title="reaction-diffusion" width="450" height="450" class="alignnone size-full wp-image-681" /></a>
RD01
<a href="http://www.wblut.com/RD01-small-embedded/" class="liinternal"> small</a>
<a href="http://www.wblut.com/RD01-medium-embedded/" class="liinternal"> medium</a>
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		<title>Origins: haywire</title>
		<link>http://www.wblut.com/2009/03/11/haywir/</link>
		<comments>http://www.wblut.com/2009/03/11/haywir/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 23:36:19 +0000</pubDate>
		<dc:creator>Frederik Vanhoutte</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[construct]]></category>
		<category><![CDATA[curvature]]></category>
		<category><![CDATA[particles]]></category>

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		<description><![CDATA[A crusty piece of code I still like after all these time: haywire. If I remember correctly, this is a prime example of a coding accident. Originally a 2D experiment in tracing curves, it got an unexpected sense of depth when I mistyped the translate used in the particle drawing routine. To me it looks [...]]]></description>
			<content:encoded><![CDATA[<p>A crusty piece of code I still like after all these time: <a href="http://www.wblut.com/constructs/haywire/" class="liinternal">haywire</a>. If I remember correctly, this is a prime example of a coding accident. Originally a 2D experiment in tracing curves, it got an unexpected sense of depth when I mistyped the <code>translate</code> used in the particle drawing routine. To me it looks like the aftermath of an extremely complicated clock going cuckoo.</p>
<p>Although not readily apparent from the code, this piece is a precursor of <a href="http://www.wblut.com/2008/06/30/curvature/" class="liinternal">curvature</a>. Both constructs keep track of drawn curves by filling an invisible grid. When the tracing particles hit an already filled space, the curve is stopped and reincarnated. This mechanism is obfuscated in haywire by the artificial depth offset. But if all curves would be drawn on the same plane, the resulting image would resemble those generated by curvature.</p>
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