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	<title>W:Blut &#187; work in progress</title>
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	<link>http://www.wblut.com</link>
	<description>Experiments in generative graphics</description>
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    <title>W:Blut</title>
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		<title>Obsessive polyhedron disorder</title>
		<link>http://www.wblut.com/2011/04/30/obsessive-polyhedron-disorder/</link>
		<comments>http://www.wblut.com/2011/04/30/obsessive-polyhedron-disorder/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 18:55:31 +0000</pubDate>
		<dc:creator>Frederik Vanhoutte</dc:creator>
				<category><![CDATA[Hemesh]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Archimedean solids]]></category>
		<category><![CDATA[construct]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[half-edge]]></category>
		<category><![CDATA[hemesh]]></category>
		<category><![CDATA[Johnson solids]]></category>
		<category><![CDATA[work in progress]]></category>

		<guid isPermaLink="false">http://www.wblut.com/?p=1516</guid>
		<description><![CDATA[The last few months hemesh has evolved, you can track some of it on my Flickr photostream. The two latest additions are new polyhedra and a more robust wireframe generator. Use ‘+’ and ‘-’ to zoom in or out. A special mention to David Marec who provided me with the coordinates and connectivity data of [...]]]></description>
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<p>The last few months hemesh has evolved, you can track some of it on<a href="http://www.flickr.com/wblut" class="liexternal"> my Flickr photostream</a>. The two latest additions are <a href="http://www.wblut.com/constructs/hemeshpolyhedra/" class="liinternal">new polyhedra and a more robust wireframe generator</a>. Use ‘+’ and ‘-’ to zoom in or out.</p>
<p> A special mention to <a href="http://www.flickr.com/photos/imagedesmaths/" class="liexternal">David Marec</a> who provided me with the coordinates and connectivity data of the Archimedean and Johnson solids. </p>
<p> The joints in the HEM_Wireframe modifier are calculated as convex hulls of the strut endpoints. I reverted back to <a href="http://www.cs.ubc.ca/~lloyd/java/quickhull3d.html" class="liexternal">John Lloyd’s QuickHull3D pack­age</a> for this. My own HEC_ConvexHull still has some issues with degeneracies which could lead to faulty meshes.</p>
<p>The image links to the OpenGL version. A P3D version can be found <a href="http://www.wblut.com/constructs/hemeshpolyhedraP3D/" class="liinternal">here</a>, hopefully this fixes the problems some of you experience.</p>
<p><a href="http://www.wblut.com/constructs/hemeshpolyhedra/" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2011/04/hemeshpolyhedra.jpg" alt="" title="hemeshpolyhedra" width="816" height="638" class="aligncenter size-full wp-image-1517" /></a></p>
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		<slash:comments>8</slash:comments>
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		<title>Voronoi fractal 3D: work in progress</title>
		<link>http://www.wblut.com/2010/03/08/voronoi-fractal-work-in-progress/</link>
		<comments>http://www.wblut.com/2010/03/08/voronoi-fractal-work-in-progress/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 21:13:10 +0000</pubDate>
		<dc:creator>Frederik Vanhoutte</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[construct]]></category>
		<category><![CDATA[fractal]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[half-edge]]></category>
		<category><![CDATA[voronoi]]></category>
		<category><![CDATA[work in progress]]></category>

		<guid isPermaLink="false">http://www.wblut.com/?p=1008</guid>
		<description><![CDATA[]]></description>
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<a href="http://www.wblut.com/2010/03/08/voronoi-fractal-work-in-progress/"><em>Click here to view the embedded slideshow.</em></a>
</div>
<p></p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Inside I: playing with geometry</title>
		<link>http://www.wblut.com/2009/07/13/inside-i-playing-with-geometry/</link>
		<comments>http://www.wblut.com/2009/07/13/inside-i-playing-with-geometry/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 19:57:33 +0000</pubDate>
		<dc:creator>Frederik Vanhoutte</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[half-edge]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[work in progress]]></category>

		<guid isPermaLink="false">http://www.wblut.com/?p=845</guid>
		<description><![CDATA[Inside I Sometimes you get caught up in technical stuff and forget to have fun. Greatly inspired by Michael Hansmeyer, I set out building a generic mesh class that would allow me to experiment with subdivision algorithms. I found what I needed in the half-edge mesh data structure. Un/Fortunately my quest for 3D Voronoi led [...]]]></description>
			<content:encoded><![CDATA[<div style="float:right;width:450px;">
<a href="http://www.wblut.com/inside-i-embedded/" class="liimagelink"><img src="http://www.wblut.com/blog/wp-content/2009/07/insideI.jpg" alt="insideI" title="insideI" width="450" height="450" class="size-full wp-image-846" /></a>
<a href="http://www.wblut.com/inside-i-embedded/" class="liinternal">Inside I</a>
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<div style="float:left;width:450px;">
<p>Sometimes you get caught up in technical stuff and forget to have fun. Greatly inspired by <a href="http://www.mh-portfolio.com/" class="liexternal">Michael Hansmeyer</a>, I set out building a generic mesh class that would allow me to experiment with subdivision algorithms.</p>
<p> I found what I needed in the <a href="http://www.flipcode.com/archives/The_Half-Edge_Data_Structure.shtml" class="liexternal">half-edge mesh data structure</a>. Un/Fortunately my quest for <a href="http://images.google.be/images?q=3d voronoi" class="liexternal">3D Voronoi</a> led me astray. I got <a href="http://www.wblut.com/2009/05/04/snippets-ii/" class="liinternal">some results</a> but writing a reliable algorithm to make a planar cut of a mesh turned out to be a major headache. I stuck to floating numbers and rounding errors kept coming back to bite me in the code. This was late April…</p>
<p>Now it’s mid June and I’m stilling pushing the same code around. Ok, real life kept interfering, but still… more than 2 months with no spielerei. Yuck.</p>
<p> Click the image on  the left to go to the applet and see how far I got. The code provided is everything I have up to now and should be considered <em>something</em>–in-progress. I’m probably pausing this for a while. Note to self: I already have a job, doing this should be fun <img src='http://www.wblut.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  .</p>

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